Decompiled source of Batty v1.2.1

batty.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("batty")]
[assembly: AssemblyTitle("batty")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class BattyGrabby : MonoBehaviourPunCallbacks
{
	public Transform playerCarryPoint;

	public float grabDistance = 1f;

	public float latchDuration = 7f;

	public float tossForce = 30f;

	public float grabCooldown = 3f;

	private PlayerAvatar playerTarget;

	private float latchTimer = 0f;

	private float grabCooldownTimer = 0f;

	private bool isCarryingPlayer = false;

	private void FixedUpdate()
	{
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		if (!SemiFunc.IsMasterClientOrSingleplayer())
		{
			return;
		}
		if (grabCooldownTimer > 0f)
		{
			grabCooldownTimer -= Time.fixedDeltaTime;
		}
		if (!isCarryingPlayer)
		{
			if (!(grabCooldownTimer <= 0f))
			{
				return;
			}
			{
				foreach (PlayerAvatar item in SemiFunc.PlayerGetList())
				{
					if (item.isDisabled || !(Vector3.Distance(((Component)this).transform.position, ((Component)item).transform.position) <= grabDistance))
					{
						continue;
					}
					playerTarget = item;
					isCarryingPlayer = true;
					latchTimer = 0f;
					break;
				}
				return;
			}
		}
		latchTimer += Time.fixedDeltaTime;
		if ((Object)(object)playerTarget == (Object)null || playerTarget.isDisabled)
		{
			StopCarryingPlayer();
			return;
		}
		HandleCarryingPlayerPhysics();
		if (latchTimer >= latchDuration)
		{
			TossPlayer();
			StopCarryingPlayer();
		}
	}

	private void HandleCarryingPlayerPhysics()
	{
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		Rigidbody rb = playerTarget.tumble.rb;
		if (!playerTarget.tumble.isTumbling)
		{
			playerTarget.tumble.TumbleRequest(true, false);
		}
		playerTarget.tumble.TumbleOverrideTime(1f);
		playerTarget.FallDamageResetSet(0.1f);
		playerTarget.tumble.physGrabObject.OverrideMass(1f, 0.1f);
		playerTarget.tumble.physGrabObject.OverrideAngularDrag(2f, 0.1f);
		playerTarget.tumble.physGrabObject.OverrideDrag(1f, 0.1f);
		playerTarget.tumble.OverrideEnemyHurt(0.1f);
		Vector3 val = SemiFunc.PhysFollowPosition(((Component)playerTarget.tumble).transform.position, playerCarryPoint.position, rb.velocity, 10f);
		rb.AddForce(val * (10f * Time.fixedDeltaTime), (ForceMode)1);
		Vector3 val2 = SemiFunc.PhysFollowRotation(((Component)playerTarget.tumble).transform, playerCarryPoint.rotation, rb, 0.2f);
		rb.AddTorque(val2 * Time.fixedDeltaTime, (ForceMode)1);
	}

	private void TossPlayer()
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)playerTarget == (Object)null))
		{
			Vector3 val = ((Component)playerTarget).transform.position - ((Component)this).transform.position;
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			playerTarget.tumble.TumbleRequest(true, false);
			playerTarget.tumble.TumbleForce(normalized * tossForce);
			playerTarget.tumble.TumbleOverrideTime(1f);
		}
	}

	private void StopCarryingPlayer()
	{
		isCarryingPlayer = false;
		playerTarget = null;
		grabCooldownTimer = grabCooldown;
	}
}
namespace batty
{
	[BepInPlugin("Omniscye.batty", "batty", "1.0")]
	public class batty : BaseUnityPlugin
	{
		internal static batty Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			batty.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			batty.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
}