using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("batty")]
[assembly: AssemblyTitle("batty")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class BattyGrabby : MonoBehaviourPunCallbacks
{
public Transform playerCarryPoint;
public float grabDistance = 1f;
public float latchDuration = 7f;
public float tossForce = 30f;
public float grabCooldown = 3f;
private PlayerAvatar playerTarget;
private float latchTimer = 0f;
private float grabCooldownTimer = 0f;
private bool isCarryingPlayer = false;
private void FixedUpdate()
{
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (grabCooldownTimer > 0f)
{
grabCooldownTimer -= Time.fixedDeltaTime;
}
if (!isCarryingPlayer)
{
if (!(grabCooldownTimer <= 0f))
{
return;
}
{
foreach (PlayerAvatar item in SemiFunc.PlayerGetList())
{
if (item.isDisabled || !(Vector3.Distance(((Component)this).transform.position, ((Component)item).transform.position) <= grabDistance))
{
continue;
}
playerTarget = item;
isCarryingPlayer = true;
latchTimer = 0f;
break;
}
return;
}
}
latchTimer += Time.fixedDeltaTime;
if ((Object)(object)playerTarget == (Object)null || playerTarget.isDisabled)
{
StopCarryingPlayer();
return;
}
HandleCarryingPlayerPhysics();
if (latchTimer >= latchDuration)
{
TossPlayer();
StopCarryingPlayer();
}
}
private void HandleCarryingPlayerPhysics()
{
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
Rigidbody rb = playerTarget.tumble.rb;
if (!playerTarget.tumble.isTumbling)
{
playerTarget.tumble.TumbleRequest(true, false);
}
playerTarget.tumble.TumbleOverrideTime(1f);
playerTarget.FallDamageResetSet(0.1f);
playerTarget.tumble.physGrabObject.OverrideMass(1f, 0.1f);
playerTarget.tumble.physGrabObject.OverrideAngularDrag(2f, 0.1f);
playerTarget.tumble.physGrabObject.OverrideDrag(1f, 0.1f);
playerTarget.tumble.OverrideEnemyHurt(0.1f);
Vector3 val = SemiFunc.PhysFollowPosition(((Component)playerTarget.tumble).transform.position, playerCarryPoint.position, rb.velocity, 10f);
rb.AddForce(val * (10f * Time.fixedDeltaTime), (ForceMode)1);
Vector3 val2 = SemiFunc.PhysFollowRotation(((Component)playerTarget.tumble).transform, playerCarryPoint.rotation, rb, 0.2f);
rb.AddTorque(val2 * Time.fixedDeltaTime, (ForceMode)1);
}
private void TossPlayer()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)playerTarget == (Object)null))
{
Vector3 val = ((Component)playerTarget).transform.position - ((Component)this).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
playerTarget.tumble.TumbleRequest(true, false);
playerTarget.tumble.TumbleForce(normalized * tossForce);
playerTarget.tumble.TumbleOverrideTime(1f);
}
}
private void StopCarryingPlayer()
{
isCarryingPlayer = false;
playerTarget = null;
grabCooldownTimer = grabCooldown;
}
}
namespace batty
{
[BepInPlugin("Omniscye.batty", "batty", "1.0")]
public class batty : BaseUnityPlugin
{
internal static batty Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
batty.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
batty.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
}