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Decompiled source of Batty v1.2.1
batty.dll
Decompiled 8 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("batty")] [assembly: AssemblyTitle("batty")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class BattyGrabby : MonoBehaviourPunCallbacks { public Transform playerCarryPoint; public float grabDistance = 1f; public float latchDuration = 7f; public float tossForce = 30f; public float grabCooldown = 3f; private PlayerAvatar playerTarget; private float latchTimer = 0f; private float grabCooldownTimer = 0f; private bool isCarryingPlayer = false; private void FixedUpdate() { //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) if (!SemiFunc.IsMasterClientOrSingleplayer()) { return; } if (grabCooldownTimer > 0f) { grabCooldownTimer -= Time.fixedDeltaTime; } if (!isCarryingPlayer) { if (!(grabCooldownTimer <= 0f)) { return; } { foreach (PlayerAvatar item in SemiFunc.PlayerGetList()) { if (item.isDisabled || !(Vector3.Distance(((Component)this).transform.position, ((Component)item).transform.position) <= grabDistance)) { continue; } playerTarget = item; isCarryingPlayer = true; latchTimer = 0f; break; } return; } } latchTimer += Time.fixedDeltaTime; if ((Object)(object)playerTarget == (Object)null || playerTarget.isDisabled) { StopCarryingPlayer(); return; } HandleCarryingPlayerPhysics(); if (latchTimer >= latchDuration) { TossPlayer(); StopCarryingPlayer(); } } private void HandleCarryingPlayerPhysics() { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) Rigidbody rb = playerTarget.tumble.rb; if (!playerTarget.tumble.isTumbling) { playerTarget.tumble.TumbleRequest(true, false); } playerTarget.tumble.TumbleOverrideTime(1f); playerTarget.FallDamageResetSet(0.1f); playerTarget.tumble.physGrabObject.OverrideMass(1f, 0.1f); playerTarget.tumble.physGrabObject.OverrideAngularDrag(2f, 0.1f); playerTarget.tumble.physGrabObject.OverrideDrag(1f, 0.1f); playerTarget.tumble.OverrideEnemyHurt(0.1f); Vector3 val = SemiFunc.PhysFollowPosition(((Component)playerTarget.tumble).transform.position, playerCarryPoint.position, rb.velocity, 10f); rb.AddForce(val * (10f * Time.fixedDeltaTime), (ForceMode)1); Vector3 val2 = SemiFunc.PhysFollowRotation(((Component)playerTarget.tumble).transform, playerCarryPoint.rotation, rb, 0.2f); rb.AddTorque(val2 * Time.fixedDeltaTime, (ForceMode)1); } private void TossPlayer() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)playerTarget == (Object)null)) { Vector3 val = ((Component)playerTarget).transform.position - ((Component)this).transform.position; Vector3 normalized = ((Vector3)(ref val)).normalized; playerTarget.tumble.TumbleRequest(true, false); playerTarget.tumble.TumbleForce(normalized * tossForce); playerTarget.tumble.TumbleOverrideTime(1f); } } private void StopCarryingPlayer() { isCarryingPlayer = false; playerTarget = null; grabCooldownTimer = grabCooldown; } } namespace batty { [BepInPlugin("Omniscye.batty", "batty", "1.0")] public class batty : BaseUnityPlugin { internal static batty Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { batty.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { batty.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } }