using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressBlackboxFixer")]
[assembly: AssemblyTitle("EmpressBlackboxFixer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BlackboxFixer
{
[BepInPlugin("Fixes.Blackbox", "Blackbox Fixer", "1.3.2")]
public class BlackboxFixer : BaseUnityPlugin
{
public static ManualLogSource Log;
public static Harmony MyHarmony;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
MyHarmony = new Harmony("Fixes.Blackbox");
MyHarmony.Patch((MethodBase)AccessTools.Method(typeof(GameObject), "AddComponent", new Type[1] { typeof(Type) }, (Type[])null), new HarmonyMethod(typeof(FixerPatches), "AddComponent_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
try
{
Type type = AccessTools.TypeByName("Blackbox.MonitorTest");
if (type != null)
{
MyHarmony.Patch((MethodBase)AccessTools.Method(type, "setText", (Type[])null, (Type[])null), new HarmonyMethod(typeof(FixerPatches), "SafeSetText", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
}
catch (Exception ex)
{
Log.LogWarning((object)("Could not patch MonitorTest (UI might be buggy): " + ex.Message));
}
Log.LogInfo((object)"Blackbox Fixer: Quarantine Trap armed.");
}
}
public static class FixerPatches
{
public static bool AddComponent_Prefix(GameObject __instance, Type componentType, ref Component __result)
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
if (((Object)__instance).name == "Blackbox_Quarantine")
{
return true;
}
if (componentType.FullName == "Blackbox.Blackbox")
{
BlackboxFixer.Log.LogInfo((object)"Blackbox detected! Diverting to Quarantine...");
try
{
GameObject val = new GameObject("Blackbox_Quarantine");
val.SetActive(false);
Object.DontDestroyOnLoad((Object)(object)val);
Component val2 = val.AddComponent(componentType);
InitializeBlackbox((BaseUnityPlugin)(object)((val2 is BaseUnityPlugin) ? val2 : null), componentType);
__result = val2;
return false;
}
catch (Exception ex)
{
BlackboxFixer.Log.LogError((object)("Quarantine failed: " + ex.Message));
return true;
}
}
return true;
}
private static void InitializeBlackbox(BaseUnityPlugin plugin, Type modType)
{
try
{
Traverse val = Traverse.Create((object)plugin);
MethodInfo method = typeof(BaseUnityPlugin).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
if (method != null)
{
method.Invoke(plugin, null);
}
val.Property("Instance", (object[])null).SetValue((object)plugin);
((Component)plugin).gameObject.transform.parent = null;
((Object)((Component)plugin).gameObject).hideFlags = (HideFlags)61;
string location = modType.Assembly.Location;
string text = Path.Combine(Path.GetDirectoryName(location), "mydamagecanvasbundle");
if (File.Exists(text))
{
AssetBundle val2 = null;
foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles())
{
if (((Object)allLoadedAssetBundle).name == "mydamagecanvasbundle")
{
val2 = allLoadedAssetBundle;
}
}
if ((Object)(object)val2 == (Object)null)
{
val2 = AssetBundle.LoadFromFile(text);
}
if ((Object)(object)val2 != (Object)null)
{
GameObject val3 = val2.LoadAsset<GameObject>("DamageCanvasMultiplayerShop");
GameObject val4 = val2.LoadAsset<GameObject>("DamageCanvasMultiplayer");
if ((Object)(object)val3 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val3);
}
if ((Object)(object)val4 != (Object)null)
{
NetworkPrefabs.RegisterNetworkPrefab(val4);
}
val.Field("itemDmgMonitorShop").SetValue((object)val3);
val.Field("itemDmgMonitorLevel").SetValue((object)val4);
}
}
else
{
BlackboxFixer.Log.LogError((object)("AssetBundle not found at: " + text));
}
val.Method("Patch", Array.Empty<object>()).GetValue();
BlackboxFixer.Log.LogInfo((object)"Blackbox initialized in Quarantine Mode.");
}
catch (Exception arg)
{
BlackboxFixer.Log.LogError((object)$"Manual Init Failed: {arg}");
}
}
public static bool SafeSetText(MonoBehaviour __instance, string text)
{
if ((Object)(object)__instance == (Object)null)
{
return false;
}
TextMeshProUGUI componentInChildren = ((Component)__instance).GetComponentInChildren<TextMeshProUGUI>(true);
if ((Object)(object)componentInChildren != (Object)null)
{
((TMP_Text)componentInChildren).text = text;
}
return false;
}
}
}