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Decompiled source of BlackBox Fixer v1.1.1
EmpressBlackboxFixer.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using TMPro; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EmpressBlackboxFixer")] [assembly: AssemblyTitle("EmpressBlackboxFixer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BlackboxFixer { [BepInPlugin("Fixes.Blackbox", "Blackbox Fixer", "1.3.2")] public class BlackboxFixer : BaseUnityPlugin { public static ManualLogSource Log; public static Harmony MyHarmony; private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; MyHarmony = new Harmony("Fixes.Blackbox"); MyHarmony.Patch((MethodBase)AccessTools.Method(typeof(GameObject), "AddComponent", new Type[1] { typeof(Type) }, (Type[])null), new HarmonyMethod(typeof(FixerPatches), "AddComponent_Prefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); try { Type type = AccessTools.TypeByName("Blackbox.MonitorTest"); if (type != null) { MyHarmony.Patch((MethodBase)AccessTools.Method(type, "setText", (Type[])null, (Type[])null), new HarmonyMethod(typeof(FixerPatches), "SafeSetText", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } catch (Exception ex) { Log.LogWarning((object)("Could not patch MonitorTest (UI might be buggy): " + ex.Message)); } Log.LogInfo((object)"Blackbox Fixer: Quarantine Trap armed."); } } public static class FixerPatches { public static bool AddComponent_Prefix(GameObject __instance, Type componentType, ref Component __result) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Expected O, but got Unknown if (((Object)__instance).name == "Blackbox_Quarantine") { return true; } if (componentType.FullName == "Blackbox.Blackbox") { BlackboxFixer.Log.LogInfo((object)"Blackbox detected! Diverting to Quarantine..."); try { GameObject val = new GameObject("Blackbox_Quarantine"); val.SetActive(false); Object.DontDestroyOnLoad((Object)(object)val); Component val2 = val.AddComponent(componentType); InitializeBlackbox((BaseUnityPlugin)(object)((val2 is BaseUnityPlugin) ? val2 : null), componentType); __result = val2; return false; } catch (Exception ex) { BlackboxFixer.Log.LogError((object)("Quarantine failed: " + ex.Message)); return true; } } return true; } private static void InitializeBlackbox(BaseUnityPlugin plugin, Type modType) { try { Traverse val = Traverse.Create((object)plugin); MethodInfo method = typeof(BaseUnityPlugin).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic); if (method != null) { method.Invoke(plugin, null); } val.Property("Instance", (object[])null).SetValue((object)plugin); ((Component)plugin).gameObject.transform.parent = null; ((Object)((Component)plugin).gameObject).hideFlags = (HideFlags)61; string location = modType.Assembly.Location; string text = Path.Combine(Path.GetDirectoryName(location), "mydamagecanvasbundle"); if (File.Exists(text)) { AssetBundle val2 = null; foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles()) { if (((Object)allLoadedAssetBundle).name == "mydamagecanvasbundle") { val2 = allLoadedAssetBundle; } } if ((Object)(object)val2 == (Object)null) { val2 = AssetBundle.LoadFromFile(text); } if ((Object)(object)val2 != (Object)null) { GameObject val3 = val2.LoadAsset<GameObject>("DamageCanvasMultiplayerShop"); GameObject val4 = val2.LoadAsset<GameObject>("DamageCanvasMultiplayer"); if ((Object)(object)val3 != (Object)null) { NetworkPrefabs.RegisterNetworkPrefab(val3); } if ((Object)(object)val4 != (Object)null) { NetworkPrefabs.RegisterNetworkPrefab(val4); } val.Field("itemDmgMonitorShop").SetValue((object)val3); val.Field("itemDmgMonitorLevel").SetValue((object)val4); } } else { BlackboxFixer.Log.LogError((object)("AssetBundle not found at: " + text)); } val.Method("Patch", Array.Empty<object>()).GetValue(); BlackboxFixer.Log.LogInfo((object)"Blackbox initialized in Quarantine Mode."); } catch (Exception arg) { BlackboxFixer.Log.LogError((object)$"Manual Init Failed: {arg}"); } } public static bool SafeSetText(MonoBehaviour __instance, string text) { if ((Object)(object)__instance == (Object)null) { return false; } TextMeshProUGUI componentInChildren = ((Component)__instance).GetComponentInChildren<TextMeshProUGUI>(true); if ((Object)(object)componentInChildren != (Object)null) { ((TMP_Text)componentInChildren).text = text; } return false; } } }