Decompiled source of ChaosStatTracker v1.0.0

ChaosStatTracker.dll

Decompiled 2 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ChaosStatTracker")]
[assembly: AssemblyTitle("ChaosStatTracker")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OmniChaosTracker
{
	[HarmonyPatch(typeof(ChatManager), "Update")]
	public static class Patch_ChaosOverlayInit
	{
		private static GameObject overlayHolder;

		private static void Postfix()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			if ((Object)(object)overlayHolder == (Object)null)
			{
				overlayHolder = new GameObject("ChaosStatsOverlay", new Type[1] { typeof(ChaosStatsDrawer) });
				Object.DontDestroyOnLoad((Object)(object)overlayHolder);
			}
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "Generate")]
	public static class Patch_ResetStats
	{
		private static void Prefix()
		{
			ChaosStatsDrawer.ResetStats();
		}
	}
	[HarmonyPatch(typeof(PlayerHealth), "Death")]
	public static class Patch_TrackDeaths
	{
		private static void Postfix()
		{
			ChaosStatsDrawer.RecordDeath("YOU");
		}
	}
	[HarmonyPatch(typeof(ValuableObject), "DiscoverRPC")]
	public static class Patch_TrackLootDiscovery
	{
		private static void Prefix()
		{
			ChaosStatsDrawer.RecordLoot("YOU");
		}
	}
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")]
	public static class Patch_TrackValueLoss
	{
		private static void Prefix(float valueLost)
		{
			ChaosStatsDrawer.RecordValueLoss("YOU", valueLost);
		}
	}
	public class ChaosStatsDrawer : MonoBehaviour
	{
		private static Dictionary<string, int> deaths = new Dictionary<string, int>();

		private static Dictionary<string, int> loots = new Dictionary<string, int>();

		private static Dictionary<string, float> valueLost = new Dictionary<string, float>();

		private static float levelTimer;

		private static bool showOverlay = true;

		public static void RecordDeath(string name)
		{
			if (!deaths.ContainsKey(name))
			{
				deaths[name] = 0;
			}
			deaths[name]++;
		}

		public static void RecordLoot(string name)
		{
			if (!loots.ContainsKey(name))
			{
				loots[name] = 0;
			}
			loots[name]++;
		}

		public static void RecordValueLoss(string name, float amount)
		{
			if (!valueLost.ContainsKey(name))
			{
				valueLost[name] = 0f;
			}
			valueLost[name] += amount;
		}

		public static void ResetStats()
		{
			deaths.Clear();
			loots.Clear();
			valueLost.Clear();
			levelTimer = 0f;
		}

		private void Update()
		{
			levelTimer += Time.deltaTime;
			if (Input.GetKeyDown((KeyCode)277))
			{
				showOverlay = !showOverlay;
			}
		}

		private void OnGUI()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			if (showOverlay)
			{
				GUI.color = Color.black;
				GUI.Box(new Rect(8f, 8f, 320f, 160f), GUIContent.none);
				GUI.color = Color.white;
				GUILayout.BeginArea(new Rect(10f, 10f, 300f, 1000f));
				GUILayout.Label("<b><size=16>\ud83d\udd25 CHAOS STATS \ud83d\udd25</size></b>", Array.Empty<GUILayoutOption>());
				GUILayout.Label($"⏱\ufe0f Time: {levelTimer:F1}s", Array.Empty<GUILayoutOption>());
				GUILayout.Label(string.Format("\ud83d\udc80 Deaths: {0}", deaths.GetValueOrDefault("YOU", 0)), Array.Empty<GUILayoutOption>());
				GUILayout.Label(string.Format("\ud83d\udce6 Loot Found: {0}", loots.GetValueOrDefault("YOU", 0)), Array.Empty<GUILayoutOption>());
				GUILayout.Label(string.Format("\ud83d\udcb8 Value Lost: ${0}", Mathf.RoundToInt(valueLost.GetValueOrDefault("YOU", 0f))), Array.Empty<GUILayoutOption>());
				GUILayout.EndArea();
			}
		}
	}
}
namespace ChaosStatTracker
{
	[BepInPlugin("Omniscye.ChaosStatTracker", "ChaosStatTracker", "1.0")]
	public class ChaosStatTracker : BaseUnityPlugin
	{
		internal static ChaosStatTracker Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}