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Decompiled source of ChaosStatTracker v1.0.0
ChaosStatTracker.dll
Decompiled 8 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ChaosStatTracker")] [assembly: AssemblyTitle("ChaosStatTracker")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OmniChaosTracker { [HarmonyPatch(typeof(ChatManager), "Update")] public static class Patch_ChaosOverlayInit { private static GameObject overlayHolder; private static void Postfix() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown if ((Object)(object)overlayHolder == (Object)null) { overlayHolder = new GameObject("ChaosStatsOverlay", new Type[1] { typeof(ChaosStatsDrawer) }); Object.DontDestroyOnLoad((Object)(object)overlayHolder); } } } [HarmonyPatch(typeof(LevelGenerator), "Generate")] public static class Patch_ResetStats { private static void Prefix() { ChaosStatsDrawer.ResetStats(); } } [HarmonyPatch(typeof(PlayerHealth), "Death")] public static class Patch_TrackDeaths { private static void Postfix() { ChaosStatsDrawer.RecordDeath("YOU"); } } [HarmonyPatch(typeof(ValuableObject), "DiscoverRPC")] public static class Patch_TrackLootDiscovery { private static void Prefix() { ChaosStatsDrawer.RecordLoot("YOU"); } } [HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")] public static class Patch_TrackValueLoss { private static void Prefix(float valueLost) { ChaosStatsDrawer.RecordValueLoss("YOU", valueLost); } } public class ChaosStatsDrawer : MonoBehaviour { private static Dictionary<string, int> deaths = new Dictionary<string, int>(); private static Dictionary<string, int> loots = new Dictionary<string, int>(); private static Dictionary<string, float> valueLost = new Dictionary<string, float>(); private static float levelTimer; private static bool showOverlay = true; public static void RecordDeath(string name) { if (!deaths.ContainsKey(name)) { deaths[name] = 0; } deaths[name]++; } public static void RecordLoot(string name) { if (!loots.ContainsKey(name)) { loots[name] = 0; } loots[name]++; } public static void RecordValueLoss(string name, float amount) { if (!valueLost.ContainsKey(name)) { valueLost[name] = 0f; } valueLost[name] += amount; } public static void ResetStats() { deaths.Clear(); loots.Clear(); valueLost.Clear(); levelTimer = 0f; } private void Update() { levelTimer += Time.deltaTime; if (Input.GetKeyDown((KeyCode)277)) { showOverlay = !showOverlay; } } private void OnGUI() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) if (showOverlay) { GUI.color = Color.black; GUI.Box(new Rect(8f, 8f, 320f, 160f), GUIContent.none); GUI.color = Color.white; GUILayout.BeginArea(new Rect(10f, 10f, 300f, 1000f)); GUILayout.Label("<b><size=16>\ud83d\udd25 CHAOS STATS \ud83d\udd25</size></b>", Array.Empty<GUILayoutOption>()); GUILayout.Label($"⏱\ufe0f Time: {levelTimer:F1}s", Array.Empty<GUILayoutOption>()); GUILayout.Label(string.Format("\ud83d\udc80 Deaths: {0}", deaths.GetValueOrDefault("YOU", 0)), Array.Empty<GUILayoutOption>()); GUILayout.Label(string.Format("\ud83d\udce6 Loot Found: {0}", loots.GetValueOrDefault("YOU", 0)), Array.Empty<GUILayoutOption>()); GUILayout.Label(string.Format("\ud83d\udcb8 Value Lost: ${0}", Mathf.RoundToInt(valueLost.GetValueOrDefault("YOU", 0f))), Array.Empty<GUILayoutOption>()); GUILayout.EndArea(); } } } } namespace ChaosStatTracker { [BepInPlugin("Omniscye.ChaosStatTracker", "ChaosStatTracker", "1.0")] public class ChaosStatTracker : BaseUnityPlugin { internal static ChaosStatTracker Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } }