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DoomFX
Bringing a DOOM like experience to R.E.P.O.
| Last updated | 9 months ago |
| Total downloads | 1032 |
| Total rating | 2 |
| Categories | Mods Client-side Cosmetics |
| Dependency string | Omniscye-DoomFX-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DoomFX
Bringing a DOOM like experience to R.E.P.O with a toggle in real-time.
What it does
- Gives the game a classic DOOM-style look and vibe.
- Lets you toggle the effect on or off at any time.
- Adds a 2D Mode that makes enemies and valuables appear flat (like old-school sprites).
Things to know
Menu Sound is quiet (Just something I couldn't get around for this - Ignore it).
You have a new U.I at the top left. Press F8 to toggle it on (Do it in-game).
You will see other toggles like: Disable the DoomSFX, Music etc.
Controls (Hotkeys)
- F8 – Toggle OmniDoom on/off
- F7 – Toggle scanlines
- [ / ] – Sharpen − / +
- ; / ' – DOOM light scale − / + (palette mode)
- , / . – DOOM light bias − / + (palette mode)
- PgUp / PgDn – Target resolution + / −
- F10 – Music play/pause (single track)
- F11 – Toggle SFX doomify on/off
- F12 – Reload music
The in-game HUD header shows as “OmniDoom” (and notes if a WAD palette is active).
Notes
- 1911
Credits
Created by Omniscye
☕ Support me on Ko-fi: https://ko-fi.com/omniscye
Freedoom assets are licensed under the BSD-3-Clause license.
See freedoom.github.io for details.