Decompiled source of Echohold Station Fix v1.3.0

EchoholdCompatPatch.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Empress")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5")]
[assembly: AssemblyProduct("EchoholdCompatPatch")]
[assembly: AssemblyTitle("EchoholdCompatPatch")]
[assembly: AssemblyVersion("1.0.5.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EchoholdCompatPatch
{
	[BepInPlugin("empress.repo.echoholdcompatpatch", "Empress Echohold Compat Patch", "1.0.5")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public sealed class EchoholdCompatPatchPlugin : BaseUnityPlugin
	{
		private sealed class EchoholdPrefabBuckets
		{
			public List<GameObject> StartRooms { get; set; } = new List<GameObject>();


			public List<GameObject> Normal1 { get; set; } = new List<GameObject>();


			public List<GameObject> Passage1 { get; set; } = new List<GameObject>();


			public List<GameObject> DeadEnd1 { get; set; } = new List<GameObject>();


			public List<GameObject> Extraction1 { get; set; } = new List<GameObject>();


			public List<GameObject> Normal2 { get; set; } = new List<GameObject>();


			public List<GameObject> Passage2 { get; set; } = new List<GameObject>();


			public List<GameObject> DeadEnd2 { get; set; } = new List<GameObject>();


			public List<GameObject> Extraction2 { get; set; } = new List<GameObject>();


			public List<GameObject> Normal3 { get; set; } = new List<GameObject>();


			public List<GameObject> Passage3 { get; set; } = new List<GameObject>();


			public List<GameObject> DeadEnd3 { get; set; } = new List<GameObject>();


			public List<GameObject> Extraction3 { get; set; } = new List<GameObject>();


			public int TotalModuleCount => Normal1.Count + Passage1.Count + DeadEnd1.Count + Extraction1.Count + Normal2.Count + Passage2.Count + DeadEnd2.Count + Extraction2.Count + Normal3.Count + Passage3.Count + DeadEnd3.Count + Extraction3.Count;
		}

		internal const string PluginGuid = "empress.repo.echoholdcompatpatch";

		internal const string PluginName = "Empress Echohold Compat Patch";

		internal const string PluginVersion = "1.0.5";

		private const string EchoholdBundleFileName = "Echohold.repobundle";

		private const string EchoholdLevelName = "Level - Echohold";

		private const string EchoholdLevelResourcePath = "Echohold";

		private const float EchoholdLevelPointCheckRadius = 0.5f;

		private const float EchoholdLevelPointRepairRadius = 2f;

		private const float EchoholdLevelPointConnectDistance = 15f;

		private const float EchoholdLevelPointConnectForwardDot = -0.8f;

		private const float EchoholdLevelPointConnectApproachDot = 0.8f;

		private const float EchoholdLevelPointValidationDelay = 0.5f;

		private static readonly string[] EchoholdStartRoomNames = new string[1] { "Start Room - Echohold - Lab" };

		private static readonly string[] EchoholdNormal1Names = new string[5] { "Module - Echohold - N - 1 - Corridor 2", "Module - Echohold - N - 1 - Main Corridor", "Module - Echohold - N - 1 - Server Room", "Module - Echohold - N - 1 - Zero Gravity Lab", "Module - Echohold - N - 1 - Corridor 3" };

		private static readonly string[] EchoholdPassage1Names = new string[4] { "Module - Echohold - P - 1 - Cafeteria", "Module - Echohold - P - 1 - Control Room", "Module - Echohold - P - 1 - Engine Room", "Module - Echohold - P - 1 - Science Lab" };

		private static readonly string[] EchoholdDeadEnd1Names = new string[5] { "Module - Echohold - DE - 1 - Crew Quarters", "Module - Echohold - DE - 1 - Crew Quarters 2", "Module - Echohold - DE - 1 - Lab Testing", "Module - Echohold - DE - 1 - Medical Room", "Module - Echohold - DE - 1 - Storage Room" };

		private static readonly string[] EchoholdExtraction1Names = new string[1] { "Module - Echohold - E - 1 - Lab" };

		private readonly Harmony _echoholdHarmony = new Harmony("empress.repo.echoholdcompatpatch");

		private AssetBundle? _echoholdBundle;

		private bool _echoholdRepairApplied;

		private bool _echoholdRepairQueued;

		private bool _echoholdLoggedMissingBundle;

		private bool _echoholdLoggedMissingPrefabs;

		private bool _echoholdLoggedDoorMapFallback;

		internal static EchoholdCompatPatchPlugin? Instance { get; private set; }

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			GameObject gameObject = ((Component)this).gameObject;
			((Object)gameObject).hideFlags = (HideFlags)(((Object)gameObject).hideFlags | 0x23);
			BundleLoader.OnAllBundlesLoaded += EchoholdHandleBundlesLoaded;
			_echoholdHarmony.PatchAll();
			EchoholdPatchUnityWarningFilter();
			if ((Object)(object)RunManager.instance != (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(EchoholdRepairWhenReady());
			}
		}

		private void OnDestroy()
		{
			BundleLoader.OnAllBundlesLoaded -= EchoholdHandleBundlesLoaded;
			_echoholdHarmony.UnpatchSelf();
			if (Instance == this)
			{
				Instance = null;
			}
		}

		private void EchoholdHandleBundlesLoaded()
		{
			if (!_echoholdRepairQueued && !_echoholdRepairApplied)
			{
				_echoholdRepairQueued = true;
				((MonoBehaviour)this).StartCoroutine(EchoholdRepairWhenReady());
			}
		}

		private void EchoholdPatchUnityWarningFilter()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Expected O, but got Unknown
			Type type = AccessTools.TypeByName("UnityEngine.DebugLogHandler");
			if (!(type == null))
			{
				MethodInfo methodInfo = AccessTools.Method(type, "LogFormat", new Type[4]
				{
					typeof(LogType),
					typeof(Object),
					typeof(string),
					typeof(object[])
				}, (Type[])null);
				if (methodInfo != null)
				{
					_echoholdHarmony.Patch((MethodBase)methodInfo, new HarmonyMethod(typeof(EchoholdCompatPatchPlugin), "EchoholdSuppressMissingScriptWarningPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				}
				MethodInfo methodInfo2 = AccessTools.Method(type, "LogFormat", new Type[5]
				{
					typeof(LogType),
					typeof(LogOption),
					typeof(Object),
					typeof(string),
					typeof(object[])
				}, (Type[])null);
				if (methodInfo2 != null)
				{
					_echoholdHarmony.Patch((MethodBase)methodInfo2, new HarmonyMethod(typeof(EchoholdCompatPatchPlugin), "EchoholdSuppressMissingScriptWarningPrefix", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
				}
			}
		}

		private IEnumerator EchoholdRepairWhenReady()
		{
			yield return null;
			for (int attempt = 0; attempt < 120; attempt++)
			{
				if (_echoholdRepairApplied)
				{
					break;
				}
				if (EchoholdTryRepairLevel())
				{
					break;
				}
				yield return null;
			}
			_echoholdRepairQueued = false;
		}

		internal bool EchoholdTryRepairCurrentLevel()
		{
			List<Level> list = new List<Level>();
			if ((Object)(object)LevelGenerator.Instance != (Object)null && (Object)(object)LevelGenerator.Instance.Level != (Object)null)
			{
				list.Add(LevelGenerator.Instance.Level);
			}
			if ((Object)(object)RunManager.instance != (Object)null && (Object)(object)RunManager.instance.levelCurrent != (Object)null)
			{
				list.Add(RunManager.instance.levelCurrent);
			}
			return EchoholdTryRepairLevel(list);
		}

		private bool EchoholdTryRepairLevel(IEnumerable<Level>? candidates = null)
		{
			if (_echoholdRepairApplied)
			{
				return true;
			}
			Level val = EchoholdFindLevel(candidates) ?? EchoholdFindLevel(Levels.AllLevels);
			if ((Object)(object)val == (Object)null)
			{
				return false;
			}
			AssetBundle val2 = EchoholdGetBundle();
			if ((Object)(object)val2 == (Object)null)
			{
				if (!_echoholdLoggedMissingBundle)
				{
					_echoholdLoggedMissingBundle = true;
					((BaseUnityPlugin)this).Logger.LogWarning((object)"Empress Echohold Compat Patch could not locate the Echohold bundle.");
				}
				return false;
			}
			_echoholdLoggedMissingBundle = false;
			EchoholdPrefabBuckets echoholdPrefabBuckets = EchoholdCollectPrefabs(val2);
			if (echoholdPrefabBuckets.StartRooms.Count == 0 || echoholdPrefabBuckets.TotalModuleCount == 0)
			{
				if (!_echoholdLoggedMissingPrefabs)
				{
					_echoholdLoggedMissingPrefabs = true;
					((BaseUnityPlugin)this).Logger.LogError((object)"Empress Echohold Compat Patch could not rebuild the Echohold prefab lists from the original bundle.");
				}
				return false;
			}
			_echoholdLoggedMissingPrefabs = false;
			EchoholdApplyHideFlags((Object)(object)val2);
			EchoholdApplyHideFlags((Object)(object)val);
			EchoholdEnsureLevelFallbackData(val);
			EchoholdRegisterLevelObjects(val);
			val.StartRooms = EchoholdRegisterPrefabs(val, "StartRoom", echoholdPrefabBuckets.StartRooms);
			val.ModulesNormal1 = EchoholdRegisterPrefabs(val, "Normal", echoholdPrefabBuckets.Normal1);
			val.ModulesPassage1 = EchoholdRegisterPrefabs(val, "Passage", echoholdPrefabBuckets.Passage1);
			val.ModulesDeadEnd1 = EchoholdRegisterPrefabs(val, "DeadEnd", echoholdPrefabBuckets.DeadEnd1);
			val.ModulesExtraction1 = EchoholdRegisterPrefabs(val, "Extraction", echoholdPrefabBuckets.Extraction1);
			val.ModulesNormal2 = EchoholdRegisterPrefabs(val, "Normal", echoholdPrefabBuckets.Normal2);
			val.ModulesPassage2 = EchoholdRegisterPrefabs(val, "Passage", echoholdPrefabBuckets.Passage2);
			val.ModulesDeadEnd2 = EchoholdRegisterPrefabs(val, "DeadEnd", echoholdPrefabBuckets.DeadEnd2);
			val.ModulesExtraction2 = EchoholdRegisterPrefabs(val, "Extraction", echoholdPrefabBuckets.Extraction2);
			val.ModulesNormal3 = EchoholdRegisterPrefabs(val, "Normal", echoholdPrefabBuckets.Normal3);
			val.ModulesPassage3 = EchoholdRegisterPrefabs(val, "Passage", echoholdPrefabBuckets.Passage3);
			val.ModulesDeadEnd3 = EchoholdRegisterPrefabs(val, "DeadEnd", echoholdPrefabBuckets.DeadEnd3);
			val.ModulesExtraction3 = EchoholdRegisterPrefabs(val, "Extraction", echoholdPrefabBuckets.Extraction3);
			_echoholdRepairApplied = val.StartRooms.Count > 0 && EchoholdCountModules(val) > 0;
			if (_echoholdRepairApplied)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Empress Echohold Compat Patch repaired {((Object)val).name} with {val.StartRooms.Count} start rooms and {EchoholdCountModules(val)} modules.");
			}
			return _echoholdRepairApplied;
		}

		private static Level? EchoholdFindLevel(IEnumerable<Level>? candidates)
		{
			if (candidates == null)
			{
				return null;
			}
			foreach (Level candidate in candidates)
			{
				if (EchoholdIsEchoholdLevel(candidate))
				{
					return candidate;
				}
			}
			return null;
		}

		private AssetBundle? EchoholdGetBundle()
		{
			if ((Object)(object)_echoholdBundle != (Object)null)
			{
				return _echoholdBundle;
			}
			foreach (AssetBundle allLoadedAssetBundle in AssetBundle.GetAllLoadedAssetBundles())
			{
				if (EchoholdBundleMatches(allLoadedAssetBundle))
				{
					_echoholdBundle = allLoadedAssetBundle;
					return _echoholdBundle;
				}
			}
			string text = Directory.GetFiles(Paths.PluginPath, "Echohold.repobundle", SearchOption.AllDirectories).FirstOrDefault();
			if (string.IsNullOrWhiteSpace(text))
			{
				return null;
			}
			_echoholdBundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)_echoholdBundle != (Object)null)
			{
				return _echoholdBundle;
			}
			foreach (AssetBundle allLoadedAssetBundle2 in AssetBundle.GetAllLoadedAssetBundles())
			{
				if (EchoholdBundleMatches(allLoadedAssetBundle2))
				{
					_echoholdBundle = allLoadedAssetBundle2;
					return _echoholdBundle;
				}
			}
			return _echoholdBundle;
		}

		private static bool EchoholdBundleMatches(AssetBundle? bundle)
		{
			if ((Object)(object)bundle == (Object)null)
			{
				return false;
			}
			try
			{
				if (!string.IsNullOrWhiteSpace(((Object)bundle).name) && ((Object)bundle).name.IndexOf("echohold", StringComparison.OrdinalIgnoreCase) >= 0)
				{
					return true;
				}
			}
			catch
			{
			}
			try
			{
				if (bundle.GetAllAssetNames().Any((string assetName) => assetName.IndexOf("echohold", StringComparison.OrdinalIgnoreCase) >= 0 || assetName.EndsWith("level - echohold.asset", StringComparison.OrdinalIgnoreCase)))
				{
					return true;
				}
			}
			catch
			{
			}
			try
			{
				Level[] array = bundle.LoadAllAssets<Level>();
				for (int i = 0; i < array.Length; i++)
				{
					if (EchoholdIsEchoholdLevel(array[i]))
					{
						return true;
					}
				}
			}
			catch
			{
			}
			try
			{
				GameObject[] array2 = bundle.LoadAllAssets<GameObject>();
				foreach (GameObject val in array2)
				{
					if (!((Object)(object)val == (Object)null) && (((Object)val).name.StartsWith("Start Room - Echohold -", StringComparison.OrdinalIgnoreCase) || ((Object)val).name.StartsWith("Module - Echohold -", StringComparison.OrdinalIgnoreCase)))
					{
						return true;
					}
				}
			}
			catch
			{
			}
			return false;
		}

		private static EchoholdPrefabBuckets EchoholdCollectPrefabs(AssetBundle bundle)
		{
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<string, GameObject> dictionary = new Dictionary<string, GameObject>(StringComparer.OrdinalIgnoreCase);
			StartRoom[] array = bundle.LoadAllAssets<StartRoom>();
			foreach (StartRoom val in array)
			{
				EchoholdAddAssetByName(dictionary, ((Object)(object)val != (Object)null) ? ((Component)val).gameObject : null);
			}
			Module[] array2 = bundle.LoadAllAssets<Module>();
			foreach (Module val2 in array2)
			{
				EchoholdAddAssetByName(dictionary, ((Object)(object)val2 != (Object)null) ? ((Component)val2).gameObject : null);
			}
			GameObject[] array3 = bundle.LoadAllAssets<GameObject>();
			foreach (GameObject prefab in array3)
			{
				EchoholdAddAssetByName(dictionary, prefab);
			}
			if (!dictionary.Keys.Any((string name) => name.StartsWith("Start Room - Echohold -", StringComparison.OrdinalIgnoreCase)) || !dictionary.Keys.Any((string name) => name.StartsWith("Module - Echohold -", StringComparison.OrdinalIgnoreCase)))
			{
				array = Resources.FindObjectsOfTypeAll<StartRoom>();
				Scene scene;
				foreach (StartRoom val3 in array)
				{
					if (!((Object)(object)val3 == (Object)null))
					{
						scene = ((Component)val3).gameObject.scene;
						if (!((Scene)(ref scene)).IsValid())
						{
							EchoholdAddAssetByName(dictionary, ((Component)val3).gameObject);
						}
					}
				}
				array2 = Resources.FindObjectsOfTypeAll<Module>();
				foreach (Module val4 in array2)
				{
					if (!((Object)(object)val4 == (Object)null))
					{
						scene = ((Component)val4).gameObject.scene;
						if (!((Scene)(ref scene)).IsValid())
						{
							EchoholdAddAssetByName(dictionary, ((Component)val4).gameObject);
						}
					}
				}
				array3 = Resources.FindObjectsOfTypeAll<GameObject>();
				foreach (GameObject val5 in array3)
				{
					if (!((Object)(object)val5 == (Object)null))
					{
						scene = val5.scene;
						if (!((Scene)(ref scene)).IsValid())
						{
							EchoholdAddAssetByName(dictionary, val5);
						}
					}
				}
			}
			return new EchoholdPrefabBuckets
			{
				StartRooms = EchoholdResolvePrefabs(dictionary, EchoholdStartRoomNames),
				Normal1 = EchoholdResolvePrefabs(dictionary, EchoholdNormal1Names),
				Passage1 = EchoholdResolvePrefabs(dictionary, EchoholdPassage1Names),
				DeadEnd1 = EchoholdResolvePrefabs(dictionary, EchoholdDeadEnd1Names),
				Extraction1 = EchoholdResolvePrefabs(dictionary, EchoholdExtraction1Names),
				Normal2 = new List<GameObject>(),
				Passage2 = new List<GameObject>(),
				DeadEnd2 = new List<GameObject>(),
				Extraction2 = new List<GameObject>(),
				Normal3 = new List<GameObject>(),
				Passage3 = new List<GameObject>(),
				DeadEnd3 = new List<GameObject>(),
				Extraction3 = new List<GameObject>()
			};
		}

		private static void EchoholdAddAssetByName(IDictionary<string, GameObject> prefabsByName, GameObject? prefab)
		{
			if (!((Object)(object)prefab == (Object)null) && !string.IsNullOrWhiteSpace(((Object)prefab).name) && !prefabsByName.ContainsKey(((Object)prefab).name))
			{
				prefabsByName[((Object)prefab).name] = prefab;
			}
		}

		private static List<GameObject> EchoholdResolvePrefabs(IReadOnlyDictionary<string, GameObject> prefabsByName, IEnumerable<string> names)
		{
			List<GameObject> list = new List<GameObject>();
			foreach (string name in names)
			{
				if (prefabsByName.TryGetValue(name, out GameObject value))
				{
					list.Add(value);
				}
			}
			return list;
		}

		private static void EchoholdRegisterLevelObjects(Level level)
		{
			if ((Object)(object)level.ConnectObject != (Object)null)
			{
				EchoholdRegisterNetworkPrefab("Level/" + (level.ResourcePath ?? "Echohold") + "/Other/" + ((Object)level.ConnectObject).name, level.ConnectObject);
			}
			if ((Object)(object)level.BlockObject != (Object)null)
			{
				EchoholdRegisterNetworkPrefab("Level/" + (level.ResourcePath ?? "Echohold") + "/Other/" + ((Object)level.BlockObject).name, level.BlockObject);
			}
		}

		private static List<PrefabRef> EchoholdRegisterPrefabs(Level level, string moduleTypeName, IEnumerable<GameObject> prefabs)
		{
			List<PrefabRef> list = new List<PrefabRef>();
			foreach (GameObject item in prefabs.OrderBy<GameObject, string>((GameObject gameObject) => ((Object)gameObject).name, StringComparer.OrdinalIgnoreCase))
			{
				PrefabRef val = EchoholdRegisterNetworkPrefab("Level/" + ((Object)level).name + "/" + moduleTypeName + "/" + ((Object)item).name, item);
				if (val != null)
				{
					list.Add(val);
				}
			}
			return list;
		}

		private static PrefabRef? EchoholdRegisterNetworkPrefab(string prefabId, GameObject prefab)
		{
			PrefabRef val = EchoholdGetRegisteredPrefabRef(prefabId, prefab);
			if (val != null)
			{
				return val;
			}
			EchoholdPreparePrefab(prefab);
			Utilities.FixAudioMixerGroups(prefab);
			return NetworkPrefabs.RegisterNetworkPrefab(prefabId, prefab);
		}

		private static PrefabRef? EchoholdGetRegisteredPrefabRef(string prefabId, GameObject prefab)
		{
			if (!NetworkPrefabs.PrefabRefs.TryGetValue(prefabId, out var value) || value == null)
			{
				return null;
			}
			if ((Object)(object)value.Prefab == (Object)null || (Object)(object)value.Prefab == (Object)(object)prefab)
			{
				return value;
			}
			return null;
		}

		private static void EchoholdPreparePrefab(GameObject prefab)
		{
			EchoholdApplyHideFlags((Object)(object)prefab);
			EchoholdAssignFallbackAudioMixerGroups(prefab);
			EchoholdAssignFallbackPhysAttributes(prefab);
		}

		private static void EchoholdAssignFallbackAudioMixerGroups(GameObject prefab)
		{
			AudioMixerGroup val = EchoholdGetFallbackAudioMixerGroup();
			if ((Object)(object)prefab == (Object)null || (Object)(object)val == (Object)null)
			{
				return;
			}
			AudioSource[] componentsInChildren = prefab.GetComponentsInChildren<AudioSource>(true);
			foreach (AudioSource val2 in componentsInChildren)
			{
				if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2.outputAudioMixerGroup != (Object)null))
				{
					val2.outputAudioMixerGroup = val;
				}
			}
		}

		private static AudioMixerGroup? EchoholdGetFallbackAudioMixerGroup()
		{
			if ((Object)(object)AudioManager.instance == (Object)null)
			{
				return null;
			}
			return AudioManager.instance.SoundMasterGroup ?? AudioManager.instance.PersistentSoundGroup ?? AudioManager.instance.MusicMasterGroup ?? AudioManager.instance.MicrophoneSoundGroup ?? AudioManager.instance.MicrophoneSpectateGroup ?? AudioManager.instance.TTSSoundGroup ?? AudioManager.instance.TTSSpectateGroup;
		}

		private static void EchoholdAssignFallbackPhysAttributes(GameObject prefab)
		{
			if ((Object)(object)prefab == (Object)null)
			{
				return;
			}
			NotValuableObject[] componentsInChildren = prefab.GetComponentsInChildren<NotValuableObject>(true);
			foreach (NotValuableObject val in componentsInChildren)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val.physAttributePreset != (Object)null))
				{
					Rigidbody component = ((Component)val).GetComponent<Rigidbody>();
					float mass = (((Object)(object)component != (Object)null && component.mass > 0f) ? component.mass : 1f);
					val.physAttributePreset = EchoholdCreateFallbackPhysAttribute(mass);
				}
			}
		}

		private static PhysAttribute EchoholdCreateFallbackPhysAttribute(float mass)
		{
			PhysAttribute obj = ScriptableObject.CreateInstance<PhysAttribute>();
			obj.mass = Mathf.Max(0.01f, mass);
			EchoholdApplyHideFlags((Object)(object)obj);
			return obj;
		}

		private static int EchoholdCountModules(Level level)
		{
			return (level.ModulesNormal1?.Count ?? 0) + (level.ModulesPassage1?.Count ?? 0) + (level.ModulesDeadEnd1?.Count ?? 0) + (level.ModulesExtraction1?.Count ?? 0) + (level.ModulesNormal2?.Count ?? 0) + (level.ModulesPassage2?.Count ?? 0) + (level.ModulesDeadEnd2?.Count ?? 0) + (level.ModulesExtraction2?.Count ?? 0) + (level.ModulesNormal3?.Count ?? 0) + (level.ModulesPassage3?.Count ?? 0) + (level.ModulesDeadEnd3?.Count ?? 0) + (level.ModulesExtraction3?.Count ?? 0);
		}

		internal static bool EchoholdIsCurrentLevel()
		{
			if (!EchoholdIsEchoholdLevel(((Object)(object)LevelGenerator.Instance != (Object)null) ? LevelGenerator.Instance.Level : null))
			{
				return EchoholdIsEchoholdLevel(((Object)(object)RunManager.instance != (Object)null) ? RunManager.instance.levelCurrent : null);
			}
			return true;
		}

		internal static bool EchoholdShouldSuppressMissingScriptWarning(LogType logType, string? format, object[]? args)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Invalid comparison between Unknown and I4
			if ((int)logType != 2 || !EchoholdIsCurrentLevel())
			{
				return false;
			}
			if (EchoholdIsMissingScriptWarning(format))
			{
				return true;
			}
			if (args == null || args.Length == 0 || string.IsNullOrWhiteSpace(format))
			{
				return false;
			}
			try
			{
				return EchoholdIsMissingScriptWarning(string.Format(format, args));
			}
			catch
			{
				return false;
			}
		}

		internal static bool EchoholdShouldSuppressMissingScriptWarning(LogEventArgs? eventArgs)
		{
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Invalid comparison between Unknown and I4
			if (eventArgs == null || (int)eventArgs.Level != 4 || !EchoholdIsCurrentLevel())
			{
				return false;
			}
			if (!EchoholdIsUnityLogSource(eventArgs.Source))
			{
				return false;
			}
			if (eventArgs.Data is string message)
			{
				return EchoholdIsMissingScriptWarning(message);
			}
			return EchoholdIsMissingScriptWarning(eventArgs.Data?.ToString());
		}

		private static bool EchoholdIsUnityLogSource(ILogSource? source)
		{
			if (source != null)
			{
				return string.Equals(source.SourceName, "Unity Log", StringComparison.OrdinalIgnoreCase);
			}
			return false;
		}

		private static bool EchoholdIsMissingScriptWarning(string? message)
		{
			if (string.IsNullOrWhiteSpace(message))
			{
				return false;
			}
			if (message.IndexOf("The referenced script", StringComparison.Ordinal) >= 0)
			{
				return message.IndexOf("missing", StringComparison.OrdinalIgnoreCase) >= 0;
			}
			return false;
		}

		private static bool EchoholdSuppressMissingScriptWarningPrefix(LogType logType, string format, object[] args)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			return !EchoholdShouldSuppressMissingScriptWarning(logType, format, args);
		}

		private static bool EchoholdIsEchoholdLevel(Level? level)
		{
			if ((Object)(object)level == (Object)null)
			{
				return false;
			}
			if (!string.Equals(((Object)level).name, "Level - Echohold", StringComparison.OrdinalIgnoreCase))
			{
				return string.Equals(level.ResourcePath, "Echohold", StringComparison.OrdinalIgnoreCase);
			}
			return true;
		}

		internal static void EchoholdEnsureLevelFallbackData(Level? level)
		{
			if (EchoholdIsEchoholdLevel(level))
			{
				Level val = level;
				if (val.ValuablePresets == null)
				{
					val.ValuablePresets = new List<LevelValuables>();
				}
				val = level;
				if (val.AmbiencePresets == null)
				{
					val.AmbiencePresets = new List<LevelAmbience>();
				}
				if (level.ValuablePresets.Count == 0 && (Object)(object)ValuablePresets.GenericValuablePreset != (Object)null)
				{
					level.ValuablePresets.Add(ValuablePresets.GenericValuablePreset);
				}
				if (level.AmbiencePresets.Count == 0 && EchoholdTryGetFallbackAmbience(out LevelAmbience ambience))
				{
					level.AmbiencePresets.Add(ambience);
				}
			}
		}

		private static bool EchoholdTryGetFallbackAmbience(out LevelAmbience ambience)
		{
			ambience = null;
			if ((Object)(object)AudioManager.instance != (Object)null && AudioManager.instance.levelAmbiences != null)
			{
				foreach (LevelAmbience levelAmbience in AudioManager.instance.levelAmbiences)
				{
					if (!((Object)(object)levelAmbience == (Object)null))
					{
						ambience = levelAmbience;
						return true;
					}
				}
			}
			if ((Object)(object)RunManager.instance != (Object)null && RunManager.instance.levels != null)
			{
				foreach (Level level in RunManager.instance.levels)
				{
					if (level?.AmbiencePresets == null)
					{
						continue;
					}
					foreach (LevelAmbience ambiencePreset in level.AmbiencePresets)
					{
						if (!((Object)(object)ambiencePreset == (Object)null))
						{
							ambience = ambiencePreset;
							return true;
						}
					}
				}
			}
			return false;
		}

		internal static void EchoholdEnsureExtractionPointCompatibility(ExtractionPoint extractionPoint)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Expected O, but got Unknown
			if ((Object)(object)extractionPoint == (Object)null || !EchoholdIsCurrentLevel())
			{
				return;
			}
			if ((Object)(object)extractionPoint.extractionArea == (Object)null)
			{
				GameObject val = GameObject.CreatePrimitive((PrimitiveType)2);
				((Object)val).name = "Echohold Patch Extraction Area";
				val.transform.SetParent(((Component)extractionPoint).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one * 0.1f;
				MeshRenderer component = val.GetComponent<MeshRenderer>();
				if ((Object)(object)component != (Object)null)
				{
					((Renderer)component).enabled = false;
				}
				Collider component2 = val.GetComponent<Collider>();
				if ((Object)(object)component2 != (Object)null)
				{
					Object.Destroy((Object)(object)component2);
				}
				val.SetActive(false);
				EchoholdApplyHideFlags((Object)(object)val);
				extractionPoint.extractionArea = val;
			}
			if ((Object)(object)extractionPoint.grossUp == (Object)null)
			{
				GameObject val2 = new GameObject("Echohold Patch GrossUp");
				val2.transform.SetParent(((Component)extractionPoint).transform, false);
				val2.SetActive(false);
				EchoholdApplyHideFlags((Object)(object)val2);
				extractionPoint.grossUp = val2;
			}
		}

		internal void EchoholdRepairLevelPoints(LevelGenerator levelGenerator)
		{
			if ((Object)(object)levelGenerator == (Object)null || !EchoholdIsEchoholdLevel(levelGenerator.Level) || levelGenerator.LevelPathPoints == null)
			{
				return;
			}
			int num = 0;
			int num2 = 0;
			foreach (LevelPoint levelPathPoint in levelGenerator.LevelPathPoints)
			{
				if (EchoholdRepairLevelPoint(levelPathPoint))
				{
					num++;
				}
				if (EchoholdRepairLevelPointRoom(levelPathPoint))
				{
					num2++;
				}
			}
			if (num > 0 || num2 > 0)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"Empress Echohold Compat Patch repaired {num} Echohold level points onto the navmesh and restored {num2} room links.");
			}
		}

		private static bool EchoholdRepairLevelPoint(LevelPoint? levelPoint)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)levelPoint == (Object)null)
			{
				return false;
			}
			Vector3 position = ((Component)levelPoint).transform.position;
			NavMeshHit val = default(NavMeshHit);
			if (NavMesh.SamplePosition(position, ref val, 0.5f, -1))
			{
				return false;
			}
			NavMeshHit val2 = default(NavMeshHit);
			if (!NavMesh.SamplePosition(position, ref val2, 2f, -1))
			{
				return false;
			}
			((Component)levelPoint).transform.position = ((NavMeshHit)(ref val2)).position;
			EchoholdRepairLevelPointRoom(levelPoint);
			return true;
		}

		private static bool EchoholdRepairLevelPointRoom(LevelPoint? levelPoint)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)levelPoint == (Object)null || (Object)(object)levelPoint.Room != (Object)null)
			{
				return false;
			}
			RoomVolume room = default(RoomVolume);
			Vector3 val = default(Vector3);
			if (!SemiFunc.GetRoomVolumeAtPosition(((Component)levelPoint).transform.position, ref room, ref val))
			{
				return false;
			}
			levelPoint.Room = room;
			return true;
		}

		internal IEnumerator EchoholdSilentLevelPointCheck(LevelPoint levelPoint)
		{
			if (!((Object)(object)levelPoint == (Object)null))
			{
				while ((Object)(object)LevelGenerator.Instance == (Object)null || !LevelGenerator.Instance.Generated)
				{
					yield return (object)new WaitForSeconds(0.1f);
				}
				yield return (object)new WaitForSeconds(0.5f);
				if (EchoholdIsCurrentLevel())
				{
					EchoholdRepairLevelPoint(levelPoint);
					EchoholdRepairLevelPointRoom(levelPoint);
					EchoholdRepairLevelPointConnections(levelPoint, LevelGenerator.Instance?.LevelPathPoints);
				}
			}
		}

		private static void EchoholdRepairLevelPointConnections(LevelPoint? levelPoint, IList<LevelPoint>? allLevelPoints)
		{
			if ((Object)(object)levelPoint == (Object)null)
			{
				return;
			}
			if (levelPoint.ConnectedPoints == null)
			{
				levelPoint.ConnectedPoints = new List<LevelPoint>();
			}
			levelPoint.ConnectedPoints.RemoveAll((LevelPoint connectedPoint) => (Object)(object)connectedPoint == (Object)null);
			LevelPoint[] array = levelPoint.ConnectedPoints.ToArray();
			for (int i = 0; i < array.Length; i++)
			{
				EchoholdAddLevelPointConnection(array[i], levelPoint);
			}
			if (!levelPoint.ModuleConnect || allLevelPoints == null || levelPoint.ConnectedPoints.Count > 0)
			{
				return;
			}
			LevelPoint val = null;
			float currentBestDistance = float.MaxValue;
			foreach (LevelPoint allLevelPoint in allLevelPoints)
			{
				if (EchoholdCanConnectLevelPoints(levelPoint, allLevelPoint, currentBestDistance, out var distance))
				{
					val = allLevelPoint;
					currentBestDistance = distance;
				}
			}
			EchoholdAddLevelPointConnection(levelPoint, val);
			EchoholdAddLevelPointConnection(val, levelPoint);
		}

		private static bool EchoholdCanConnectLevelPoints(LevelPoint source, LevelPoint? candidate, float currentBestDistance, out float distance)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			distance = 0f;
			if ((Object)(object)source == (Object)null || (Object)(object)candidate == (Object)null || (Object)(object)source == (Object)(object)candidate || !candidate.ModuleConnect)
			{
				return false;
			}
			Vector3 val = ((Component)source).transform.position - ((Component)candidate).transform.position;
			if (((Vector3)(ref val)).sqrMagnitude <= Mathf.Epsilon)
			{
				return false;
			}
			distance = ((Vector3)(ref val)).magnitude;
			if (distance >= 15f || distance >= currentBestDistance)
			{
				return false;
			}
			if (Vector3.Dot(((Component)candidate).transform.forward, ((Component)source).transform.forward) > -0.8f)
			{
				return false;
			}
			return Vector3.Dot(((Component)candidate).transform.forward, ((Vector3)(ref val)).normalized) > 0.8f;
		}

		private static void EchoholdAddLevelPointConnection(LevelPoint? source, LevelPoint? target)
		{
			if (!((Object)(object)source == (Object)null) && !((Object)(object)target == (Object)null))
			{
				if (source.ConnectedPoints == null)
				{
					source.ConnectedPoints = new List<LevelPoint>();
				}
				if (!source.ConnectedPoints.Contains(target))
				{
					source.ConnectedPoints.Add(target);
				}
			}
		}

		internal GameObject EchoholdCreateFallbackDoorMapObject(Map map, DirtFinderMapDoor door)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			MapLayer layerParent = map.GetLayerParent(((Component)door).transform.position.y);
			GameObject val = EchoholdInstantiateFallbackDoorMapObject(map, ((Component)layerParent).transform);
			((Object)val).name = ((Object)((Component)door).gameObject).name;
			door.Target = val.transform;
			DirtFinderMapDoorTarget val2 = val.GetComponent<DirtFinderMapDoorTarget>() ?? val.AddComponent<DirtFinderMapDoorTarget>();
			val2.Target = ((Component)door).transform;
			val2.Layer = layerParent;
			DirtFinderMapDoorTarget val3 = val2;
			if (val3.HingeTransform == null)
			{
				val3.HingeTransform = val.transform;
			}
			map.DoorUpdate(val2.HingeTransform, ((Component)door).transform, layerParent);
			if (!_echoholdLoggedDoorMapFallback)
			{
				_echoholdLoggedDoorMapFallback = true;
				((BaseUnityPlugin)this).Logger.LogWarning((object)"Empress Echohold Compat Patch injected fallback minimap door markers for missing Echohold door prefabs.");
			}
			return val;
		}

		private static GameObject EchoholdInstantiateFallbackDoorMapObject(Map map, Transform parent)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			GameObject val;
			if ((Object)(object)map.Door1x1Object != (Object)null)
			{
				val = Object.Instantiate<GameObject>(map.Door1x1Object, parent);
				Collider[] componentsInChildren = val.GetComponentsInChildren<Collider>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					Object.Destroy((Object)(object)componentsInChildren[i]);
				}
			}
			else
			{
				val = GameObject.CreatePrimitive((PrimitiveType)3);
				val.transform.SetParent(parent, false);
				val.transform.localScale = new Vector3(0.12f, 0.12f, 0.3f);
				Collider component = val.GetComponent<Collider>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
			}
			val.transform.localPosition = Vector3.zero;
			val.transform.localRotation = Quaternion.identity;
			DirtFinderMapDoorTarget val2 = val.GetComponent<DirtFinderMapDoorTarget>() ?? val.AddComponent<DirtFinderMapDoorTarget>();
			if (val2.HingeTransform == null)
			{
				val2.HingeTransform = val.transform;
			}
			EchoholdApplyHideFlags((Object)(object)val);
			return val;
		}

		private static void EchoholdApplyHideFlags(Object obj)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			if (obj == (Object)null)
			{
				return;
			}
			obj.hideFlags = (HideFlags)(obj.hideFlags | 0x23);
			GameObject val = (GameObject)(object)((obj is GameObject) ? obj : null);
			if (val == null)
			{
				return;
			}
			Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(true);
			foreach (Transform obj2 in componentsInChildren)
			{
				((Object)obj2).hideFlags = (HideFlags)(((Object)obj2).hideFlags | 0x23);
				GameObject gameObject = ((Component)obj2).gameObject;
				((Object)gameObject).hideFlags = (HideFlags)(((Object)gameObject).hideFlags | 0x23);
				Component[] components = ((Component)obj2).GetComponents<Component>();
				foreach (Component val2 in components)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						((Object)val2).hideFlags = (HideFlags)(((Object)val2).hideFlags | 0x23);
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "StartRoomGeneration")]
	internal static class EchoholdCompatPatchStartRoomGenerationPatch
	{
		[HarmonyPrefix]
		private static void EchoholdPrefix()
		{
			EchoholdCompatPatchPlugin.Instance?.EchoholdTryRepairCurrentLevel();
		}
	}
	[HarmonyPatch(typeof(ExtractionPoint), "Start")]
	internal static class EchoholdCompatPatchExtractionPointStartPatch
	{
		[HarmonyPostfix]
		private static void EchoholdPostfix(ExtractionPoint __instance)
		{
			EchoholdCompatPatchPlugin.EchoholdEnsureExtractionPointCompatibility(__instance);
		}
	}
	[HarmonyPatch(typeof(Levels), "RegisterLevelWithGame")]
	internal static class EchoholdCompatPatchRegisterLevelPatch
	{
		[HarmonyPrefix]
		private static void EchoholdPrefix(Level level)
		{
			EchoholdCompatPatchPlugin.EchoholdEnsureLevelFallbackData(level);
		}
	}
	[HarmonyPatch(typeof(Map), "AddDoor")]
	internal static class EchoholdCompatPatchMapAddDoorPatch
	{
		[HarmonyPrefix]
		private static bool EchoholdPrefix(Map __instance, DirtFinderMapDoor door, GameObject doorPrefab, ref GameObject __result)
		{
			if (!EchoholdCompatPatchPlugin.EchoholdIsCurrentLevel() || (Object)(object)door == (Object)null || (Object)(object)doorPrefab != (Object)null)
			{
				return true;
			}
			EchoholdCompatPatchPlugin instance = EchoholdCompatPatchPlugin.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				return true;
			}
			__result = instance.EchoholdCreateFallbackDoorMapObject(__instance, door);
			return false;
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "NavMeshSetupRPC")]
	internal static class EchoholdCompatPatchNavMeshSetupPatch
	{
		[HarmonyPostfix]
		private static void EchoholdPostfix(LevelGenerator __instance)
		{
			EchoholdCompatPatchPlugin.Instance?.EchoholdRepairLevelPoints(__instance);
		}
	}
	[HarmonyPatch(typeof(LevelPoint), "NavMeshCheck")]
	internal static class EchoholdCompatPatchLevelPointNavMeshCheckPatch
	{
		[HarmonyPrefix]
		private static bool EchoholdPrefix(LevelPoint __instance, ref IEnumerator __result)
		{
			if (!EchoholdCompatPatchPlugin.EchoholdIsCurrentLevel())
			{
				return true;
			}
			EchoholdCompatPatchPlugin instance = EchoholdCompatPatchPlugin.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				return true;
			}
			__result = instance.EchoholdSilentLevelPointCheck(__instance);
			return false;
		}
	}
	[HarmonyPatch(typeof(UnityLogListener), "LogEvent")]
	internal static class EchoholdCompatPatchUnityLogListenerPatch
	{
		[HarmonyPrefix]
		private static bool EchoholdPrefix(LogEventArgs eventArgs)
		{
			return !EchoholdCompatPatchPlugin.EchoholdShouldSuppressMissingScriptWarning(eventArgs);
		}
	}
	[HarmonyPatch(typeof(UnityLogSource), "UnityLogMessageHandler")]
	internal static class EchoholdCompatPatchUnityLogSourcePatch
	{
		[HarmonyPrefix]
		private static bool EchoholdPrefix(LogEventArgs eventArgs)
		{
			return !EchoholdCompatPatchPlugin.EchoholdShouldSuppressMissingScriptWarning(eventArgs);
		}
	}
	[HarmonyPatch(typeof(Logger), "InternalLogEvent")]
	internal static class EchoholdCompatPatchInternalLogEventPatch
	{
		[HarmonyPrefix]
		private static bool EchoholdPrefix(LogEventArgs eventArgs)
		{
			return !EchoholdCompatPatchPlugin.EchoholdShouldSuppressMissingScriptWarning(eventArgs);
		}
	}
}

EmpressPlasmaRifleWeaponCompatPatch.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using REPOLib.Modules;
using REPOLib.Objects.Sdk;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Empress")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.12.0")]
[assembly: AssemblyInformationalVersion("1.0.12")]
[assembly: AssemblyProduct("EmpressPlasmaRifleWeaponCompatPatch")]
[assembly: AssemblyTitle("EmpressPlasmaRifleWeaponCompatPatch")]
[assembly: AssemblyVersion("1.0.12.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EmpressPlasmaRifleWeaponCompatPatch
{
	[BepInPlugin("Empress.Plasma_Rifle.WeaponCompatPatch", "Empress Plasma Rifle Weapon Compat Patch", "1.0.12")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public sealed class EmpressPlasmaRifleWeaponCompatPatchPlugin : BaseUnityPlugin
	{
		internal const string PluginGuid = "Empress.Plasma_Rifle.WeaponCompatPatch";

		internal const string PluginName = "Empress Plasma Rifle Weapon Compat Patch";

		internal const string PluginVersion = "1.0.12";

		private const string CompatShootBulletRpcName = "EmpressCompatShootBulletRPC";

		private static readonly string[] TargetTokens = new string[19]
		{
			"Plasma Rifle", "Energy Crystal", "Plasma Shotgun", "Plasma Pistol", "Plasma Railgun", "Item Gun PlasmaRifle", "Item Power Crystal", "Item Gun PlasmaShotgun", "Item Gun PlasmaPistol", "Item Gun PlasmaRailgun",
			"Valuable - EH - Sweepo", "REPOLib - Item - Plasma Pistol", "Valuable - EH - Energy Capsule", "REPOLib - Item - Plasma Railgun", "Valuable - EH - Alien Canister", "Valuable - EH - Nuke", "REPOLib - Item - Plasma Rifle", "Valuable - EH - Plant Container", "REPOLib - Item - Plasma Shotgun"
		};

		private static EmpressPlasmaRifleWeaponCompatPatchPlugin? Instance;

		private static readonly Dictionary<string, MemberInfo?> MemberCache = new Dictionary<string, MemberInfo>(StringComparer.Ordinal);

		private readonly Harmony _harmony = new Harmony("Empress.Plasma_Rifle.WeaponCompatPatch");

		private readonly HashSet<int> _loggedBatterySkips = new HashSet<int>();

		private readonly HashSet<int> _preparedRootIds = new HashSet<int>();

		private readonly HashSet<int> _preparedGunIds = new HashSet<int>();

		private readonly HashSet<int> _preparedBatteryIds = new HashSet<int>();

		private readonly Dictionary<int, bool> _targetRootCache = new Dictionary<int, bool>();

		private bool _customPlasmaGunCompatibilityPatched;

		private float _customPlasmaGunCompatibilityRetryTimer;

		private void Awake()
		{
			Instance = this;
			_harmony.PatchAll();
			_customPlasmaGunCompatibilityPatched = PatchCustomPlasmaGunCompatibility();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Empress Plasma Rifle Weapon Compat Patch is ready for Plasma Rifle.");
		}

		private void Update()
		{
			if (!_customPlasmaGunCompatibilityPatched)
			{
				_customPlasmaGunCompatibilityRetryTimer -= Time.unscaledDeltaTime;
				if (!(_customPlasmaGunCompatibilityRetryTimer > 0f))
				{
					_customPlasmaGunCompatibilityRetryTimer = 1f;
					_customPlasmaGunCompatibilityPatched = PatchCustomPlasmaGunCompatibility();
				}
			}
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
			if (Instance == this)
			{
				Instance = null;
			}
		}

		internal static void PrepareRegisteredItem(ItemContent? itemContent)
		{
			if (!((Object)(object)itemContent == (Object)null))
			{
				Instance?.PrepareItemAttributes(itemContent.Prefab);
			}
		}

		internal static void PrepareRegisteredItem(ItemAttributes? itemAttributes)
		{
			Instance?.PrepareItemAttributes(itemAttributes);
		}

		internal static void PrepareBattery(ItemBattery? itemBattery)
		{
			Instance?.PrepareBatteryInternal(itemBattery);
		}

		internal static void FinishBatteryStart(ItemBattery? itemBattery)
		{
			Instance?.FinishBatteryStartInternal(itemBattery);
		}

		internal static void SyncBattery(ItemBattery? itemBattery)
		{
			Instance?.SyncBatteryStateInternal(itemBattery, forceVisualUpdate: true);
		}

		internal static bool CanRunBatteryUpdate(ItemBattery? itemBattery)
		{
			if (!((Object)(object)Instance == (Object)null))
			{
				return Instance.CanRunBatteryUpdateInternal(itemBattery);
			}
			return true;
		}

		internal static void PrepareGun(ItemGun? itemGun)
		{
			Instance?.PrepareGunInternal(itemGun);
		}

		internal static void SyncGunBattery(ItemGun? itemGun)
		{
			Instance?.SyncGunBatteryInternal(itemGun);
		}

		internal static void HandleCustomPlasmaGunShootBulletRpc(object? plasmaGun, Vector3 endPosition, bool hit, PhotonMessageInfo info)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			Instance?.HandleCustomPlasmaGunShootBulletRpcInternal(plasmaGun, endPosition, hit, info);
		}

		internal static void PrepareCustomPlasmaGun(object? plasmaGun)
		{
			Component val = (Component)((plasmaGun is Component) ? plasmaGun : null);
			if (val != null)
			{
				Instance?.EnsureCustomPlasmaGunRelay(val);
			}
		}

		internal static bool HandleCustomPlasmaGunShootBullet(object? plasmaGun, Vector3 endPosition, bool hit)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)Instance != (Object)null)
			{
				return Instance.HandleCustomPlasmaGunShootBulletInternal(plasmaGun, endPosition, hit);
			}
			return false;
		}

		private bool PatchCustomPlasmaGunCompatibility()
		{
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Expected O, but got Unknown
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly assembly) => string.Equals(assembly.GetName().Name, "PlasmaGunAPI", StringComparison.OrdinalIgnoreCase))?.GetType("ItemPlasmaGun", throwOnError: false);
			MethodInfo methodInfo = ((type != null) ? AccessTools.Method(type, "Start", (Type[])null, (Type[])null) : null);
			MethodInfo methodInfo2 = ((type != null) ? AccessTools.Method(type, "ShootBullet", new Type[2]
			{
				typeof(Vector3),
				typeof(bool)
			}, (Type[])null) : null);
			if (methodInfo == null || methodInfo2 == null)
			{
				return false;
			}
			MethodInfo methodInfo3 = AccessTools.Method(typeof(EmpressPlasmaRifleWeaponCompatPatchPlugin), "PlasmaGunStartPostfix", (Type[])null, (Type[])null);
			MethodInfo methodInfo4 = AccessTools.Method(typeof(EmpressPlasmaRifleWeaponCompatPatchPlugin), "PlasmaGunShootBulletPrefix", (Type[])null, (Type[])null);
			if (methodInfo3 == null || methodInfo4 == null)
			{
				return false;
			}
			_harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo3), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			_harmony.Patch((MethodBase)methodInfo2, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Applied Echohold PlasmaGunAPI compat bridge.");
			return true;
		}

		private static void PlasmaGunStartPostfix(object __instance)
		{
			PrepareCustomPlasmaGun(__instance);
		}

		private static bool PlasmaGunShootBulletPrefix(object __instance, Vector3 _endPosition, bool _hit)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			HandleCustomPlasmaGunShootBullet(__instance, _endPosition, _hit);
			return false;
		}

		private void PrepareItemAttributes(ItemAttributes? itemAttributes)
		{
			if (!((Object)(object)itemAttributes == (Object)null))
			{
				PreparePrefab(GetRoot(((Component)itemAttributes).gameObject));
			}
		}

		private void PreparePrefab(GameObject? root)
		{
			if (!((Object)(object)root == (Object)null) && IsTargetObject(root) && _preparedRootIds.Add(((Object)root).GetInstanceID()))
			{
				CleanupInvalidManagedLightTags(root);
				ItemAttributes[] componentsInChildren = root.GetComponentsInChildren<ItemAttributes>(true);
				foreach (ItemAttributes itemAttributes in componentsInChildren)
				{
					EnsureItemAttributes(itemAttributes);
				}
				ItemBattery[] componentsInChildren2 = root.GetComponentsInChildren<ItemBattery>(true);
				foreach (ItemBattery itemBattery in componentsInChildren2)
				{
					PrepareBatteryInternal(itemBattery);
				}
				ItemGun[] componentsInChildren3 = root.GetComponentsInChildren<ItemGun>(true);
				foreach (ItemGun itemGun in componentsInChildren3)
				{
					PrepareGunInternal(itemGun);
				}
				PhysGrabObject[] componentsInChildren4 = root.GetComponentsInChildren<PhysGrabObject>(true);
				for (int i = 0; i < componentsInChildren4.Length; i++)
				{
					EnsurePhysGrabObjectColliders(componentsInChildren4[i]);
				}
			}
		}

		private void EnsureItemAttributes(ItemAttributes? itemAttributes)
		{
			if (!((Object)(object)itemAttributes == (Object)null))
			{
				SetFieldIfNull(itemAttributes, "photonView", ((Component)itemAttributes).GetComponent<PhotonView>() ?? ((Component)itemAttributes).GetComponentInParent<PhotonView>());
				SetFieldIfNull(itemAttributes, "roomVolumeCheck", ((Component)itemAttributes).GetComponent<RoomVolumeCheck>() ?? ((Component)itemAttributes).GetComponentInParent<RoomVolumeCheck>());
				SetFieldIfNull(itemAttributes, "itemEquippable", ((Component)itemAttributes).GetComponent<ItemEquippable>() ?? ((Component)itemAttributes).GetComponentInParent<ItemEquippable>());
				SetFieldIfNull(itemAttributes, "physGrabObject", ((Component)itemAttributes).GetComponent<PhysGrabObject>() ?? ((Component)itemAttributes).GetComponentInChildren<PhysGrabObject>(true) ?? ((Component)itemAttributes).GetComponentInParent<PhysGrabObject>());
				SetFieldIfNull(itemAttributes, "itemToggle", ((Component)itemAttributes).GetComponent<ItemToggle>() ?? ((Component)itemAttributes).GetComponentInParent<ItemToggle>());
			}
		}

		private void PrepareBatteryInternal(ItemBattery? itemBattery)
		{
			if (!((Object)(object)itemBattery == (Object)null) && IsTargetObject(GetRoot(((Component)itemBattery).gameObject)) && (!_preparedBatteryIds.Contains(((Object)itemBattery).GetInstanceID()) || !HasBatteryCompatibility(itemBattery)))
			{
				ItemAttributes value = ((Component)itemBattery).GetComponent<ItemAttributes>() ?? ((Component)itemBattery).GetComponentInParent<ItemAttributes>();
				ItemEquippable value2 = ((Component)itemBattery).GetComponent<ItemEquippable>() ?? ((Component)itemBattery).GetComponentInParent<ItemEquippable>();
				PhysGrabObject value3 = ((Component)itemBattery).GetComponent<PhysGrabObject>() ?? ((Component)itemBattery).GetComponentInChildren<PhysGrabObject>(true) ?? ((Component)itemBattery).GetComponentInParent<PhysGrabObject>();
				PhotonView value4 = ((Component)itemBattery).GetComponent<PhotonView>() ?? ((Component)itemBattery).GetComponentInParent<PhotonView>();
				Transform value5 = GetFieldValue<Transform>(itemBattery, "batteryTransform") ?? FindChildByExactName(((Component)itemBattery).transform, "Item Battery") ?? FindChildByExactName(((Component)itemBattery).transform, "Battery Graphic") ?? FindChildContaining(((Component)itemBattery).transform, "battery") ?? ((Component)itemBattery).transform;
				SetFieldIfNull(itemBattery, "itemAttributes", value);
				SetFieldIfNull(itemBattery, "itemEquippable", value2);
				SetFieldIfNull(itemBattery, "physGrabObject", value3);
				SetFieldIfNull(itemBattery, "photonView", value4);
				SetFieldValue(itemBattery, "batteryTransform", value5);
				int num = GetFieldValue(itemBattery, "batteryBars", 0);
				float fieldValue = GetFieldValue(itemBattery, "batteryLife", 100f);
				ItemGun val = ((Component)itemBattery).GetComponent<ItemGun>() ?? ((Component)itemBattery).GetComponentInParent<ItemGun>();
				float batteryDrain = (((Object)(object)val != (Object)null) ? Mathf.Max(GetFieldValue(val, "batteryDrain", 1f), 0.01f) : 1f);
				int num2 = DeriveBatteryBars(fieldValue, batteryDrain);
				bool flag = ShouldUseDerivedBatteryBars(itemBattery, val, num, fieldValue, num2);
				if (num <= 0 || flag)
				{
					num = num2;
					SetFieldValue(itemBattery, "batteryBars", num);
				}
				int num3 = CalculateBatteryDisplayBars(fieldValue, num);
				if (GetFieldValue(itemBattery, "batteryLifeInt", -1) < 0 || flag)
				{
					SetFieldValue(itemBattery, "batteryLifeInt", num3);
				}
				if (GetFieldValue(itemBattery, "currentBars", -1) < 0 || flag)
				{
					SetFieldValue(itemBattery, "currentBars", num3);
				}
				if (GetFieldValue(itemBattery, "batteryLifeCountBars", -1) < 0 || flag)
				{
					SetFieldValue(itemBattery, "batteryLifeCountBars", num3);
				}
				if (GetFieldValue(itemBattery, "batteryLifeCountBarsPrev", -1) < 0 || flag)
				{
					SetFieldValue(itemBattery, "batteryLifeCountBarsPrev", num3);
				}
				if (GetFieldValue(itemBattery, "batteryLife", -1f) < 0f)
				{
					SetFieldValue(itemBattery, "batteryLife", 100f);
				}
				if (GetFieldValue(itemBattery, "batteryDrainRate", 0f) <= 0f)
				{
					SetFieldValue(itemBattery, "batteryDrainRate", 1f);
				}
				if (GetFieldValue(itemBattery, "chargeRate", 0f) <= 0f)
				{
					SetFieldValue(itemBattery, "chargeRate", 25f);
				}
				if (GetFieldValue<List<GameObject>>(itemBattery, "chargerList") == null)
				{
					SetFieldValue(itemBattery, "chargerList", new List<GameObject>());
				}
				BatteryVisualLogic val2 = GetFieldValue<BatteryVisualLogic>(itemBattery, "batteryVisualLogic") ?? ((Component)itemBattery).GetComponentInChildren<BatteryVisualLogic>(true);
				if ((Object)(object)val2 == (Object)null && IsSceneInstance(((Component)itemBattery).gameObject))
				{
					val2 = CreateBatteryVisualLogic(itemBattery, num);
				}
				if ((Object)(object)val2 != (Object)null)
				{
					EnsureBatteryVisualLogic(itemBattery, val2, num);
					SetFieldValue(itemBattery, "batteryVisualLogic", val2);
				}
				if (HasBatteryCompatibility(itemBattery))
				{
					_preparedBatteryIds.Add(((Object)itemBattery).GetInstanceID());
				}
			}
		}

		private void FinishBatteryStartInternal(ItemBattery? itemBattery)
		{
			if ((Object)(object)itemBattery == (Object)null || !IsTargetObject(GetRoot(((Component)itemBattery).gameObject)))
			{
				return;
			}
			int batteryBars = Mathf.Max(GetFieldValue(itemBattery, "batteryBars", 0), 1);
			BatteryVisualLogic val = GetFieldValue<BatteryVisualLogic>(itemBattery, "batteryVisualLogic") ?? ((Component)itemBattery).GetComponentInChildren<BatteryVisualLogic>(true);
			if ((Object)(object)val == (Object)null)
			{
				val = CreateBatteryVisualLogic(itemBattery, batteryBars);
				if ((Object)(object)val != (Object)null)
				{
					SetFieldValue(itemBattery, "batteryVisualLogic", val);
				}
			}
			if (!((Object)(object)val == (Object)null))
			{
				EnsureBatteryVisualLogic(itemBattery, val, batteryBars);
				TryInvoke(val, "BatteryBarsSet");
				if (!GetFieldValue(itemBattery, "batteryActive", fallback: false) && !GetFieldValue(itemBattery, "isCharging", fallback: false))
				{
					((Component)val).gameObject.SetActive(false);
				}
				SyncBatteryStateInternal(itemBattery, forceVisualUpdate: true);
			}
		}

		private bool CanRunBatteryUpdateInternal(ItemBattery? itemBattery)
		{
			if ((Object)(object)itemBattery == (Object)null || !IsTargetObject(GetRoot(((Component)itemBattery).gameObject)))
			{
				return true;
			}
			if (HasBatteryCompatibility(itemBattery))
			{
				_preparedBatteryIds.Add(((Object)itemBattery).GetInstanceID());
				return true;
			}
			PrepareBatteryInternal(itemBattery);
			if (HasBatteryCompatibility(itemBattery))
			{
				_preparedBatteryIds.Add(((Object)itemBattery).GetInstanceID());
				return true;
			}
			if (_loggedBatterySkips.Add(((Object)itemBattery).GetInstanceID()))
			{
				ManualLogSource logger = ((BaseUnityPlugin)this).Logger;
				GameObject root = GetRoot(((Component)itemBattery).gameObject);
				logger.LogWarning((object)("Empress Plasma Rifle Weapon Compat Patch skipped a broken battery update on " + (((root != null) ? ((Object)root).name : null) ?? ((Object)((Component)itemBattery).gameObject).name) + " until its compatibility data was restored."));
			}
			return false;
		}

		private void PrepareGunInternal(ItemGun? itemGun)
		{
			if (!((Object)(object)itemGun == (Object)null) && IsTargetObject(GetRoot(((Component)itemGun).gameObject)) && !_preparedGunIds.Contains(((Object)itemGun).GetInstanceID()))
			{
				PhysGrabObject value = ((Component)itemGun).GetComponent<PhysGrabObject>() ?? ((Component)itemGun).GetComponentInChildren<PhysGrabObject>(true) ?? ((Component)itemGun).GetComponentInParent<PhysGrabObject>();
				ItemToggle value2 = ((Component)itemGun).GetComponent<ItemToggle>() ?? ((Component)itemGun).GetComponentInParent<ItemToggle>();
				ItemBattery val = ((Component)itemGun).GetComponent<ItemBattery>() ?? ((Component)itemGun).GetComponentInParent<ItemBattery>();
				PhotonView value3 = ((Component)itemGun).GetComponent<PhotonView>() ?? ((Component)itemGun).GetComponentInParent<PhotonView>();
				PhysGrabObjectImpactDetector value4 = ((Component)itemGun).GetComponent<PhysGrabObjectImpactDetector>() ?? ((Component)itemGun).GetComponentInParent<PhysGrabObjectImpactDetector>();
				RoomVolumeCheck value5 = ((Component)itemGun).GetComponent<RoomVolumeCheck>() ?? ((Component)itemGun).GetComponentInParent<RoomVolumeCheck>();
				ItemEquippable value6 = ((Component)itemGun).GetComponent<ItemEquippable>() ?? ((Component)itemGun).GetComponentInParent<ItemEquippable>();
				Transform val2 = GetFieldValue<Transform>(itemGun, "gunMuzzle") ?? FindChildByExactName(((Component)itemGun).transform, "Gun Muzzle") ?? FindChildByExactName(((Component)itemGun).transform, "Muzzle") ?? FindChildContaining(((Component)itemGun).transform, "muzzle");
				GameObject value7 = GetFieldValue<GameObject>(itemGun, "muzzleFlashPrefab") ?? FindGameObjectByExactName(((Component)itemGun).transform, "Muzzle Flash") ?? FindGameObjectByExactName(((Component)itemGun).transform, "MuzzleFlash") ?? FindGameObjectContaining(((Component)itemGun).transform, "muzzle", "flash");
				GameObject val3 = GetFieldValue<GameObject>(itemGun, "bulletPrefab") ?? FindGameObjectByExactName(((Component)itemGun).transform, "Bullet") ?? FindGameObjectContaining(((Component)itemGun).transform, "bullet");
				Transform value8 = GetFieldValue<Transform>(itemGun, "gunTrigger") ?? FindChildByExactName(((Component)itemGun).transform, "Gun Trigger") ?? FindChildByExactName(((Component)itemGun).transform, "Trigger") ?? val2 ?? ((Component)itemGun).transform;
				HurtCollider value9 = GetFieldValue<HurtCollider>(itemGun, "hurtCollider") ?? (((Object)(object)val3 != (Object)null) ? val3.GetComponentInChildren<HurtCollider>(true) : null) ?? ((Component)itemGun).GetComponentInChildren<HurtCollider>(true);
				SetFieldIfNull(itemGun, "physGrabObject", value);
				SetFieldIfNull(itemGun, "itemToggle", value2);
				SetFieldIfNull(itemGun, "itemBattery", val);
				SetFieldIfNull(itemGun, "photonView", value3);
				SetFieldIfNull(itemGun, "impactDetector", value4);
				SetFieldIfNull(itemGun, "roomVolumeCheck", value5);
				SetFieldIfNull(itemGun, "itemEquippable", value6);
				SetFieldIfNull(itemGun, "gunMuzzle", val2);
				SetFieldIfNull(itemGun, "muzzleFlashPrefab", value7);
				SetFieldIfNull(itemGun, "bulletPrefab", val3);
				SetFieldIfNull(itemGun, "gunTrigger", value8);
				SetFieldIfNull(itemGun, "hurtCollider", value9);
				if (GetFieldValue(itemGun, "numberOfBullets", 0) <= 0)
				{
					SetFieldValue(itemGun, "numberOfBullets", 1);
				}
				if (GetFieldValue(itemGun, "shootCooldown", 0f) <= 0f)
				{
					SetFieldValue(itemGun, "shootCooldown", 0.1f);
				}
				if (GetFieldValue(itemGun, "batteryDrain", 0f) <= 0f)
				{
					SetFieldValue(itemGun, "batteryDrain", 1f);
				}
				if (GetFieldValue(itemGun, "batteryDrainFullBar", fallback: false) && GetFieldValue(itemGun, "batteryDrainFullBars", 0) <= 0)
				{
					SetFieldValue(itemGun, "batteryDrainFullBars", Mathf.Max(1, Mathf.RoundToInt(GetFieldValue(itemGun, "batteryDrain", 1f))));
				}
				if ((Object)(object)val != (Object)null)
				{
					PrepareBatteryInternal(val);
				}
				_preparedGunIds.Add(((Object)itemGun).GetInstanceID());
			}
		}

		private void SyncGunBatteryInternal(ItemGun? itemGun)
		{
			if (!((Object)(object)itemGun == (Object)null) && IsTargetObject(GetRoot(((Component)itemGun).gameObject)))
			{
				PrepareGunInternal(itemGun);
				ItemBattery val = ((Component)itemGun).GetComponent<ItemBattery>() ?? ((Component)itemGun).GetComponentInParent<ItemBattery>();
				if (!((Object)(object)val == (Object)null))
				{
					SyncBatteryStateInternal(val, forceVisualUpdate: true);
				}
			}
		}

		private EmpressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay EnsureCustomPlasmaGunRelay(Component plasmaGunComponent)
		{
			PreparePrefab(GetRoot(plasmaGunComponent.gameObject));
			EnsurePhysGrabObjectColliders(GetFieldValue<PhysGrabObject>(plasmaGunComponent, "physGrabObject") ?? plasmaGunComponent.GetComponent<PhysGrabObject>());
			EmpressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay = plasmaGunComponent.GetComponent<EmpressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay>();
			if ((Object)(object)empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay == (Object)null)
			{
				empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay = plasmaGunComponent.gameObject.AddComponent<EmpressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay>();
			}
			empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay.Initialize(plasmaGunComponent);
			return empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay;
		}

		private bool HandleCustomPlasmaGunShootBulletInternal(object? plasmaGun, Vector3 endPosition, bool hit)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			Component val = (Component)((plasmaGun is Component) ? plasmaGun : null);
			if (val == null)
			{
				return true;
			}
			if (!SemiFunc.IsMasterClientOrSingleplayer())
			{
				return true;
			}
			EmpressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay = EnsureCustomPlasmaGunRelay(val);
			if (SemiFunc.IsMultiplayer())
			{
				PhotonView val2 = GetFieldValue<PhotonView>(plasmaGun, "photonView") ?? val.GetComponent<PhotonView>();
				if ((Object)(object)val2 != (Object)null)
				{
					val2.RPC("EmpressCompatShootBulletRPC", (RpcTarget)0, new object[2] { endPosition, hit });
					return true;
				}
			}
			empressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay.EmpressCompatShootBulletRPC(endPosition, hit);
			return true;
		}

		private void HandleCustomPlasmaGunShootBulletRpcInternal(object? plasmaGun, Vector3 endPosition, bool hit, PhotonMessageInfo info)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			Component val = (Component)((plasmaGun is Component) ? plasmaGun : null);
			if (val == null || (SemiFunc.IsMultiplayer() && !SemiFunc.MasterOnlyRPC(info)))
			{
				return;
			}
			PhysGrabObject val2 = GetFieldValue<PhysGrabObject>(plasmaGun, "physGrabObject") ?? val.GetComponent<PhysGrabObject>();
			PhotonView val3 = GetFieldValue<PhotonView>(plasmaGun, "photonView") ?? val.GetComponent<PhotonView>();
			if ((Object)(object)val2 != (Object)null && val2.playerGrabbing.Count > 1)
			{
				foreach (PhysGrabber item in val2.playerGrabbing.Where((PhysGrabber grabber) => (Object)(object)grabber != (Object)null).ToList())
				{
					item.OverrideGrabRelease((val3 != null) ? val3.ViewID : (-1), 0.5f);
				}
			}
			Transform val4 = GetFieldValue<Transform>(plasmaGun, "gunMuzzle") ?? val.transform;
			GameObject fieldValue = GetFieldValue<GameObject>(plasmaGun, "bulletPrefab");
			if ((Object)(object)fieldValue != (Object)null)
			{
				Component val5 = ((IEnumerable<Component>)Object.Instantiate<GameObject>(fieldValue, val4.position, val4.rotation).GetComponentsInChildren<Component>(true)).FirstOrDefault((Func<Component, bool>)((Component component) => (Object)(object)component != (Object)null && string.Equals(((object)component).GetType().Name, "PlasmaProjectile", StringComparison.Ordinal)));
				if ((Object)(object)val5 != (Object)null)
				{
					TryInvoke(val5, "SetProjectileData", val4.position, endPosition, hit);
					SetFieldValue(plasmaGun, "hurtCollider", val5.GetComponentInChildren<HurtCollider>());
					TryInvoke(val5, "ActivateAll");
				}
			}
			Sound fieldValue2 = GetFieldValue<Sound>(plasmaGun, "soundHit");
			if (fieldValue2 != null)
			{
				fieldValue2.Play(endPosition, 1f, 1f, 1f, 1f);
			}
			Component fieldValue3 = GetFieldValue<Component>(plasmaGun, "energyTrailParticles");
			if ((Object)(object)fieldValue3 != (Object)null)
			{
				TryInvoke(fieldValue3, "Play");
			}
		}

		private static void EnsurePhysGrabObjectColliders(PhysGrabObject? physGrabObject)
		{
			if ((Object)(object)physGrabObject == (Object)null)
			{
				return;
			}
			List<Transform> fieldValue = GetFieldValue(physGrabObject, "colliders", new List<Transform>());
			fieldValue.Clear();
			int num = 0;
			Collider[] componentsInChildren = ((Component)physGrabObject).GetComponentsInChildren<Collider>(true);
			foreach (Collider val in componentsInChildren)
			{
				if (!((Object)(object)val == (Object)null) && !val.isTrigger)
				{
					PhysGrabObjectCollider val2 = ((Component)val).GetComponent<PhysGrabObjectCollider>();
					if ((Object)(object)val2 == (Object)null)
					{
						val2 = ((Component)val).gameObject.AddComponent<PhysGrabObjectCollider>();
					}
					SetFieldValue(val2, "physGrabObject", physGrabObject);
					SetFieldValue(val2, "colliderID", num++);
					fieldValue.Add(((Component)val).transform);
				}
			}
			SetFieldValue(physGrabObject, "colliders", fieldValue);
		}

		private static void CleanupInvalidManagedLightTags(GameObject root)
		{
			Transform[] componentsInChildren = root.GetComponentsInChildren<Transform>(true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				GameObject gameObject = ((Component)componentsInChildren[i]).gameObject;
				if (gameObject.CompareTag("Prop Lights") && (Object)(object)gameObject.GetComponent<PropLight>() == (Object)null)
				{
					gameObject.tag = "Untagged";
				}
				if (gameObject.CompareTag("Prop Emission") && (Object)(object)gameObject.GetComponent<PropLightEmission>() == (Object)null)
				{
					gameObject.tag = "Untagged";
				}
			}
		}

		private void SyncBatteryStateInternal(ItemBattery? itemBattery, bool forceVisualUpdate)
		{
			if ((Object)(object)itemBattery == (Object)null || !IsTargetObject(GetRoot(((Component)itemBattery).gameObject)))
			{
				return;
			}
			if (!HasBatteryCompatibility(itemBattery))
			{
				PrepareBatteryInternal(itemBattery);
				if (!HasBatteryCompatibility(itemBattery))
				{
					return;
				}
			}
			int num = Mathf.Max(GetFieldValue(itemBattery, "batteryBars", 0), 1);
			int num2 = CalculateBatteryDisplayBars(Mathf.Clamp(GetFieldValue(itemBattery, "batteryLife", 100f), 0f, 100f), num);
			int fieldValue = GetFieldValue(itemBattery, "batteryLifeInt", num2);
			int fieldValue2 = GetFieldValue(itemBattery, "currentBars", num2);
			int fieldValue3 = GetFieldValue(itemBattery, "batteryLifeCountBars", num2);
			int fieldValue4 = GetFieldValue(itemBattery, "batteryLifeCountBarsPrev", num2);
			bool flag = fieldValue != num2 || fieldValue2 != num2 || fieldValue3 != num2 || fieldValue4 != num2;
			SetFieldValue(itemBattery, "batteryLifeInt", num2);
			SetFieldValue(itemBattery, "currentBars", num2);
			SetFieldValue(itemBattery, "batteryLifeCountBars", num2);
			SetFieldValue(itemBattery, "batteryLifeCountBarsPrev", num2);
			BatteryVisualLogic val = GetFieldValue<BatteryVisualLogic>(itemBattery, "batteryVisualLogic") ?? ((Component)itemBattery).GetComponentInChildren<BatteryVisualLogic>(true);
			if ((Object)(object)val != (Object)null)
			{
				EnsureBatteryVisualLogic(itemBattery, val, num);
				SetFieldValue(val, "currentBars", num2);
				if (!((Component)val).gameObject.activeSelf && (num2 < num || GetFieldValue(itemBattery, "batteryActive", fallback: false) || GetFieldValue(itemBattery, "isCharging", fallback: false)))
				{
					((Component)val).gameObject.SetActive(true);
				}
				if (flag || forceVisualUpdate)
				{
					TryInvoke(val, "BatteryBarsSet");
					TryInvoke(val, "BatteryBarsUpdate", num2, true);
				}
				if (num2 <= 0)
				{
					TryInvoke(val, "OverrideBatteryOutWarning", 0.2f);
				}
				else if (num2 <= Mathf.Max(1, num / 2))
				{
					TryInvoke(val, "OverrideChargeNeeded", 0.2f);
				}
				else
				{
					TryInvoke(val, "BatteryColorMainReset");
				}
			}
			SyncLegacyAmmoIndicator(itemBattery, num2, num);
			BatteryUI val2 = FindBatteryUiInstance();
			BatteryVisualLogic val3 = (((Object)(object)val2 != (Object)null) ? (GetFieldValue<BatteryVisualLogic>(val2, "batteryVisualLogic") ?? ((Component)val2).GetComponentInChildren<BatteryVisualLogic>(true)) : null);
			if ((Object)(object)val2 != (Object)null && (Object)(object)val3 != (Object)null && (Object)(object)GetFieldValue<ItemBattery>(val3, "itemBattery") == (Object)(object)itemBattery)
			{
				SetFieldValue(val2, "batteryCurrentBars", num2);
				SetFieldValue(val2, "batteryCurrenyBarsMax", num);
				SetFieldValue(val3, "itemBattery", itemBattery);
				TryInvoke(val3, "BatteryBarsSet");
				TryInvoke(val3, "BatteryBarsUpdate", num2, true);
			}
		}

		private static int DeriveBatteryBars(float legacyBatteryLife, float batteryDrain)
		{
			if (legacyBatteryLife > 0f && batteryDrain > 0f)
			{
				return Mathf.Clamp(Mathf.RoundToInt(legacyBatteryLife / batteryDrain), 1, 200);
			}
			if (legacyBatteryLife > 0f)
			{
				return Mathf.Clamp(Mathf.RoundToInt(legacyBatteryLife / 10f), 1, 200);
			}
			return 10;
		}

		private static bool ShouldUseDerivedBatteryBars(ItemBattery itemBattery, ItemGun? itemGun, int batteryBars, float legacyBatteryLife, int derivedBatteryBars)
		{
			if (derivedBatteryBars <= 0)
			{
				return false;
			}
			if (batteryBars <= 0)
			{
				return true;
			}
			if ((Object)(object)itemGun == (Object)null)
			{
				return false;
			}
			if ((Object)(object)(GetFieldValue<BatteryVisualLogic>(itemBattery, "batteryVisualLogic") ?? ((Component)itemBattery).GetComponentInChildren<BatteryVisualLogic>(true)) != (Object)null)
			{
				return false;
			}
			if (batteryBars != 6)
			{
				return false;
			}
			if (legacyBatteryLife < 99f)
			{
				return false;
			}
			int fieldValue = GetFieldValue(itemBattery, "batteryLifeInt", 6);
			int fieldValue2 = GetFieldValue(itemBattery, "currentBars", 6);
			if (fieldValue == 6)
			{
				return fieldValue2 == 6;
			}
			return false;
		}

		private static int CalculateBatteryDisplayBars(float batteryLife, int batteryBars)
		{
			if (batteryBars <= 0)
			{
				return 0;
			}
			float num = 100f / (float)batteryBars;
			if (num <= 0f)
			{
				return 0;
			}
			return Mathf.Clamp(Mathf.RoundToInt(batteryLife / num), 0, batteryBars);
		}

		private static void SyncLegacyAmmoIndicator(ItemBattery itemBattery, int desiredBars, int batteryBars)
		{
			if (!IsSceneInstance(((Component)itemBattery).gameObject))
			{
				return;
			}
			Transform val = FindLegacyBatteryGraphic(itemBattery);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)val).GetComponentsInChildren<MeshRenderer>(true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Renderer)componentsInChildren[i]).enabled = false;
			}
			EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator = (((Object)(object)val.parent != (Object)null) ? ((Component)val.parent).GetComponentInChildren<EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator>(true) : null);
			if ((Object)(object)empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator == (Object)null)
			{
				empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator = BuildLegacyAmmoIndicator(val);
			}
			if (!((Object)(object)empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator == (Object)null))
			{
				int filledBars = ((batteryBars > 0) ? Mathf.Clamp(Mathf.CeilToInt((float)desiredBars / (float)batteryBars * (float)empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator.BarCount), 0, empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator.BarCount) : 0);
				EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState state = EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Normal;
				if (desiredBars <= 0)
				{
					state = EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Empty;
				}
				else if (desiredBars <= Mathf.Max(1, batteryBars / 2))
				{
					state = EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Low;
				}
				empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator.SetDisplay(filledBars, state);
			}
		}

		private static Transform? FindLegacyBatteryGraphic(ItemBattery itemBattery)
		{
			return FindChildByExactName(((Component)itemBattery).transform, "Battery Graphic") ?? FindChildContaining(((Component)itemBattery).transform, "battery", "graphic");
		}

		private static bool IsSceneInstance(GameObject gameObject)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Scene scene = gameObject.scene;
			if (((Scene)(ref scene)).IsValid())
			{
				scene = gameObject.scene;
				return ((Scene)(ref scene)).isLoaded;
			}
			return false;
		}

		private static BatteryUI? FindBatteryUiInstance()
		{
			return ((IEnumerable<BatteryUI>)Resources.FindObjectsOfTypeAll<BatteryUI>()).FirstOrDefault((Func<BatteryUI, bool>)delegate(BatteryUI ui)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)ui != (Object)null)
				{
					Scene scene = ((Component)ui).gameObject.scene;
					return ((Scene)(ref scene)).IsValid();
				}
				return false;
			});
		}

		private static EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator? BuildLegacyAmmoIndicator(Transform legacyGraphic)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0194: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)legacyGraphic.parent == (Object)null)
			{
				return null;
			}
			GameObject val = CreateUiObject("Empress Legacy Ammo Indicator", legacyGraphic.parent, new Vector2(88f, 24f));
			val.transform.localPosition = legacyGraphic.localPosition;
			val.transform.localRotation = legacyGraphic.localRotation;
			val.transform.localScale = new Vector3(Mathf.Max(legacyGraphic.localScale.x * 0.004f, 0.00075f), Mathf.Max(legacyGraphic.localScale.y * 0.004f, 0.00075f), Mathf.Max(legacyGraphic.localScale.z * 0.004f, 0.00075f));
			Canvas obj = val.AddComponent<Canvas>();
			obj.renderMode = (RenderMode)2;
			obj.overrideSorting = true;
			obj.sortingOrder = 2600;
			val.AddComponent<CanvasScaler>().dynamicPixelsPerUnit = 12f;
			val.AddComponent<GraphicRaycaster>();
			EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator = val.AddComponent<EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator>();
			CreateImageObject("Frame Shadow", val.transform, new Vector2(0f, 0f), new Vector2(88f, 24f), new Color(0f, 0f, 0f, 0.45f));
			RawImage frame = CreateImageObject("Frame Main", val.transform, new Vector2(0f, 0f), new Vector2(82f, 18f), new Color(0.25f, 1f, 0.15f, 1f));
			RawImage background = CreateImageObject("Background", val.transform, new Vector2(0f, 0f), new Vector2(76f, 12f), new Color(0.03f, 0.07f, 0.03f, 0.92f));
			GameObject val2 = CreateUiObject("Bar Container", val.transform, new Vector2(70f, 10f));
			val2.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
			HorizontalLayoutGroup obj2 = val2.AddComponent<HorizontalLayoutGroup>();
			((HorizontalOrVerticalLayoutGroup)obj2).childControlHeight = false;
			((HorizontalOrVerticalLayoutGroup)obj2).childControlWidth = false;
			((HorizontalOrVerticalLayoutGroup)obj2).childForceExpandHeight = false;
			((HorizontalOrVerticalLayoutGroup)obj2).childForceExpandWidth = false;
			((HorizontalOrVerticalLayoutGroup)obj2).spacing = 2f;
			List<RawImage> list = new List<RawImage>();
			for (int i = 0; i < 5; i++)
			{
				RawImage val3 = CreateUiObject("Bar " + (i + 1), val2.transform, new Vector2(10f, 10f)).AddComponent<RawImage>();
				((Graphic)val3).color = new Color(0.2f, 1f, 0.15f, 1f);
				list.Add(val3);
			}
			empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator.Initialize(frame, background, list);
			ApplyHideFlags((Object)(object)val);
			return empressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator;
		}

		private static BatteryVisualLogic? CreateBatteryVisualLogic(ItemBattery itemBattery, int batteryBars)
		{
			BatteryVisualLogic val = CloneBatteryVisualLogic(itemBattery);
			if ((Object)(object)val != (Object)null)
			{
				return val;
			}
			return BuildBatteryVisualLogic(itemBattery, batteryBars);
		}

		private static BatteryVisualLogic? CloneBatteryVisualLogic(ItemBattery itemBattery)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			BatteryVisualLogic val = FindTemplateBatteryVisualLogic(itemBattery);
			if ((Object)(object)val == (Object)null)
			{
				return null;
			}
			GameObject val2 = Object.Instantiate<GameObject>(((Component)val).gameObject, ((Component)itemBattery).transform);
			((Object)val2).name = "Empress Battery Visual Logic";
			val2.transform.localPosition = new Vector3(0f, 0.35f, 0f);
			val2.transform.localRotation = Quaternion.identity;
			if (val2.transform.localScale == Vector3.zero)
			{
				val2.transform.localScale = Vector3.one * 0.0065f;
			}
			ApplyHideFlags((Object)(object)val2);
			return val2.GetComponent<BatteryVisualLogic>();
		}

		private static BatteryVisualLogic? FindTemplateBatteryVisualLogic(ItemBattery itemBattery)
		{
			ItemBattery itemBattery2 = itemBattery;
			return (from visual in Resources.FindObjectsOfTypeAll<BatteryVisualLogic>()
				where (Object)(object)visual != (Object)null && (Object)(object)((Component)visual).gameObject != (Object)(object)((Component)itemBattery2).gameObject
				where (Object)(object)GetFieldValue<GameObject>(visual, "batteryBarPrefab") != (Object)null
				orderby GetFieldValue(visual, "inUI", fallback: false) ? 1 : 0, IsTargetObject(GetRoot(((Component)visual).gameObject)) ? 1 : 0
				select visual).FirstOrDefault();
		}

		private static BatteryVisualLogic BuildBatteryVisualLogic(ItemBattery itemBattery, int batteryBars)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0202: Unknown result type (might be due to invalid IL or missing references)
			//IL_0223: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_028a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0299: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0336: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_035e: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = CreateUiObject("Empress Battery Visual Logic", ((Component)itemBattery).transform, new Vector2(92f, 26f));
			val.transform.localPosition = new Vector3(0f, 0.35f, 0f);
			val.transform.localRotation = Quaternion.identity;
			val.transform.localScale = Vector3.one * 0.0065f;
			Canvas obj = val.AddComponent<Canvas>();
			obj.renderMode = (RenderMode)2;
			obj.overrideSorting = true;
			obj.sortingOrder = 2500;
			val.AddComponent<CanvasScaler>().dynamicPixelsPerUnit = 12f;
			val.AddComponent<GraphicRaycaster>();
			BatteryVisualLogic obj2 = val.AddComponent<BatteryVisualLogic>();
			RawImage value = CreateImageObject("Border Shadow", val.transform, new Vector2(0f, 0f), new Vector2(90f, 22f), new Color(0f, 0f, 0f, 0.45f));
			RawImage value2 = CreateImageObject("Border Main", val.transform, new Vector2(0f, 0f), new Vector2(86f, 18f), new Color(0.96f, 0.86f, 0.2f, 1f));
			RawImage value3 = CreateImageObject("Background", val.transform, new Vector2(0f, 0f), new Vector2(80f, 12f), new Color(0.08f, 0.08f, 0.08f, 0.88f));
			RawImage val2 = CreateImageObject("Charge", val.transform, new Vector2(0f, 0f), new Vector2(76f, 10f), new Color(0.1f, 1f, 0.2f, 0.6f));
			RawImage val3 = CreateImageObject("Drain", val.transform, new Vector2(0f, 0f), new Vector2(70f, 10f), new Color(1f, 0.35f, 0.1f, 0.6f));
			GameObject val4 = CreateUiObject("Bar Container", val.transform, new Vector2(72f, 10f));
			val4.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
			HorizontalLayoutGroup val5 = val4.AddComponent<HorizontalLayoutGroup>();
			((HorizontalOrVerticalLayoutGroup)val5).childControlHeight = false;
			((HorizontalOrVerticalLayoutGroup)val5).childControlWidth = false;
			((HorizontalOrVerticalLayoutGroup)val5).childForceExpandHeight = false;
			((HorizontalOrVerticalLayoutGroup)val5).childForceExpandWidth = false;
			((HorizontalOrVerticalLayoutGroup)val5).spacing = 2f;
			GameObject gameObject = ((Component)CreateImageObject("Battery Out Visual", val.transform, new Vector2(0f, 0f), new Vector2(88f, 24f), new Color(1f, 0f, 0f, 0.25f))).gameObject;
			gameObject.SetActive(false);
			GameObject gameObject2 = ((Component)CreateImageObject("Battery Charge Needed Visual", val.transform, new Vector2(0f, 0f), new Vector2(88f, 24f), new Color(1f, 0.55f, 0f, 0.2f))).gameObject;
			gameObject2.SetActive(false);
			GameObject gameObject3 = ((Component)CreateImageObject("Bar Prefab", val.transform, new Vector2(-5000f, -5000f), new Vector2(6f, 10f), new Color(1f, 0.92f, 0.3f, 1f))).gameObject;
			GameObject value4 = CreateBarEffectPrefab(val.transform);
			SetFieldValue(obj2, "batteryBarContainerGroup", val5);
			SetFieldValue(obj2, "batteryBarPrefab", gameObject3);
			SetFieldValue(obj2, "batteryBars", batteryBars);
			SetFieldValue(obj2, "batteryBarContainer", val4.transform);
			SetFieldValue(obj2, "inUI", false);
			SetFieldValue(obj2, "cameraTurn", true);
			SetFieldValue(obj2, "batteryBarCharge", ((Component)val2).transform);
			SetFieldValue(obj2, "batteryBarDrain", ((Component)val3).transform);
			SetFieldValue(obj2, "bars", new List<GameObject>());
			SetFieldValue(obj2, "batteryBorderShadow", value);
			SetFieldValue(obj2, "batteryBorderMain", value2);
			SetFieldValue(obj2, "batteryBackground", value3);
			SetFieldValue(obj2, "batteryCharge", val2);
			SetFieldValue(obj2, "batteryDrain", val3);
			SetFieldValue(obj2, "batteryOutVisual", gameObject);
			SetFieldValue(obj2, "batteryChargeNeededVisual", gameObject2);
			SetFieldValue(obj2, "barLossEffectPrefab", value4);
			ApplyHideFlags((Object)(object)val);
			return obj2;
		}

		private static RawImage CreateImageObject(string name, Transform parent, Vector2 anchoredPosition, Vector2 size, Color color)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = CreateUiObject(name, parent, size);
			obj.GetComponent<RectTransform>().anchoredPosition = anchoredPosition;
			RawImage obj2 = obj.AddComponent<RawImage>();
			((Graphic)obj2).color = color;
			return obj2;
		}

		private static GameObject CreateUiObject(string name, Transform parent, Vector2 size)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			GameObject val = new GameObject(name, new Type[2]
			{
				typeof(RectTransform),
				typeof(CanvasRenderer)
			});
			val.transform.SetParent(parent, false);
			RectTransform component = val.GetComponent<RectTransform>();
			component.anchorMin = new Vector2(0.5f, 0.5f);
			component.anchorMax = new Vector2(0.5f, 0.5f);
			component.pivot = new Vector2(0.5f, 0.5f);
			component.sizeDelta = size;
			return val;
		}

		private static GameObject CreateBarEffectPrefab(Transform parent)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Expected O, but got Unknown
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Expected O, but got Unknown
			GameObject val = CreateUiObject("Bar Effect Prefab", parent, new Vector2(6f, 10f));
			val.GetComponent<RectTransform>().anchoredPosition = new Vector2(-6000f, -6000f);
			((Graphic)val.AddComponent<RawImage>()).color = Color.red;
			BatteryBarEffect val2 = val.AddComponent<BatteryBarEffect>();
			val2.barLossEffect = true;
			val2.barColor = Color.red;
			val2.barAnimationCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
			val2.barFadeOutCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[2]
			{
				new Keyframe(0f, 1f),
				new Keyframe(1f, 0f)
			});
			val2.whiteFlashCurve = new AnimationCurve((Keyframe[])(object)new Keyframe[3]
			{
				new Keyframe(0f, 0f),
				new Keyframe(0.2f, 1f),
				new Keyframe(1f, 0f)
			});
			return val;
		}

		private static void EnsureBatteryVisualLogic(ItemBattery itemBattery, BatteryVisualLogic batteryVisualLogic, int batteryBars)
		{
			SetFieldValue(itemBattery, "batteryVisualLogic", batteryVisualLogic);
			SetFieldValue(itemBattery, "batteryTransform", GetFieldValue<Transform>(itemBattery, "batteryTransform") ?? ((Component)batteryVisualLogic).transform);
			SetFieldValue(itemBattery, "batteryBars", batteryBars);
			SetFieldValue(itemBattery, "batteryLifeInt", Mathf.Clamp(GetFieldValue(itemBattery, "batteryLifeInt", batteryBars), 0, batteryBars));
			SetFieldValue(itemBattery, "currentBars", Mathf.Clamp(GetFieldValue(itemBattery, "currentBars", batteryBars), 0, batteryBars));
			SetFieldValue(itemBattery, "batteryLifeCountBars", Mathf.Clamp(GetFieldValue(itemBattery, "batteryLifeCountBars", batteryBars), 0, batteryBars));
			SetFieldValue(itemBattery, "batteryLifeCountBarsPrev", Mathf.Clamp(GetFieldValue(itemBattery, "batteryLifeCountBarsPrev", batteryBars), 0, batteryBars));
			SetFieldValue(batteryVisualLogic, "itemBattery", itemBattery);
			SetFieldValue(batteryVisualLogic, "batteryBars", batteryBars);
			SetFieldValue(batteryVisualLogic, "currentBars", GetFieldValue(itemBattery, "currentBars", batteryBars));
			if ((Object)(object)GetFieldValue<HorizontalLayoutGroup>(batteryVisualLogic, "batteryBarContainerGroup") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryBarContainerGroup", ((Component)batteryVisualLogic).GetComponentInChildren<HorizontalLayoutGroup>(true));
			}
			if ((Object)(object)GetFieldValue<Transform>(batteryVisualLogic, "batteryBarContainer") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryBarContainer", FindChildByExactName(((Component)batteryVisualLogic).transform, "Bar Container"));
			}
			if ((Object)(object)GetFieldValue<GameObject>(batteryVisualLogic, "batteryBarPrefab") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryBarPrefab", FindGameObjectByExactName(((Component)batteryVisualLogic).transform, "Bar Prefab"));
			}
			if ((Object)(object)GetFieldValue<Transform>(batteryVisualLogic, "batteryBarCharge") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryBarCharge", FindChildByExactName(((Component)batteryVisualLogic).transform, "Charge"));
			}
			if ((Object)(object)GetFieldValue<Transform>(batteryVisualLogic, "batteryBarDrain") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryBarDrain", FindChildByExactName(((Component)batteryVisualLogic).transform, "Drain"));
			}
			if ((Object)(object)GetFieldValue<RawImage>(batteryVisualLogic, "batteryBorderShadow") == (Object)null)
			{
				Transform? obj = FindChildByExactName(((Component)batteryVisualLogic).transform, "Border Shadow");
				SetFieldValue(batteryVisualLogic, "batteryBorderShadow", (obj != null) ? ((Component)obj).GetComponent<RawImage>() : null);
			}
			if ((Object)(object)GetFieldValue<RawImage>(batteryVisualLogic, "batteryBorderMain") == (Object)null)
			{
				Transform? obj2 = FindChildByExactName(((Component)batteryVisualLogic).transform, "Border Main");
				SetFieldValue(batteryVisualLogic, "batteryBorderMain", (obj2 != null) ? ((Component)obj2).GetComponent<RawImage>() : null);
			}
			if ((Object)(object)GetFieldValue<RawImage>(batteryVisualLogic, "batteryBackground") == (Object)null)
			{
				Transform? obj3 = FindChildByExactName(((Component)batteryVisualLogic).transform, "Background");
				SetFieldValue(batteryVisualLogic, "batteryBackground", (obj3 != null) ? ((Component)obj3).GetComponent<RawImage>() : null);
			}
			if ((Object)(object)GetFieldValue<RawImage>(batteryVisualLogic, "batteryCharge") == (Object)null)
			{
				Transform? obj4 = FindChildByExactName(((Component)batteryVisualLogic).transform, "Charge");
				SetFieldValue(batteryVisualLogic, "batteryCharge", (obj4 != null) ? ((Component)obj4).GetComponent<RawImage>() : null);
			}
			if ((Object)(object)GetFieldValue<RawImage>(batteryVisualLogic, "batteryDrain") == (Object)null)
			{
				Transform? obj5 = FindChildByExactName(((Component)batteryVisualLogic).transform, "Drain");
				SetFieldValue(batteryVisualLogic, "batteryDrain", (obj5 != null) ? ((Component)obj5).GetComponent<RawImage>() : null);
			}
			if ((Object)(object)GetFieldValue<GameObject>(batteryVisualLogic, "batteryOutVisual") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryOutVisual", FindGameObjectByExactName(((Component)batteryVisualLogic).transform, "Battery Out Visual"));
			}
			if ((Object)(object)GetFieldValue<GameObject>(batteryVisualLogic, "batteryChargeNeededVisual") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "batteryChargeNeededVisual", FindGameObjectByExactName(((Component)batteryVisualLogic).transform, "Battery Charge Needed Visual"));
			}
			if ((Object)(object)GetFieldValue<GameObject>(batteryVisualLogic, "barLossEffectPrefab") == (Object)null)
			{
				SetFieldValue(batteryVisualLogic, "barLossEffectPrefab", FindGameObjectByExactName(((Component)batteryVisualLogic).transform, "Bar Effect Prefab"));
			}
			if (GetFieldValue<List<GameObject>>(batteryVisualLogic, "bars") == null)
			{
				SetFieldValue(batteryVisualLogic, "bars", new List<GameObject>());
			}
		}

		private static bool IsTargetObject(GameObject? gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return false;
			}
			if ((Object)(object)Instance != (Object)null && Instance._targetRootCache.TryGetValue(((Object)(object)gameObject.transform.root != (Object)null) ? ((Object)((Component)gameObject.transform.root).gameObject).GetInstanceID() : ((Object)gameObject).GetInstanceID(), out var value))
			{
				return value;
			}
			GameObject root = GetRoot(gameObject);
			bool flag = false;
			foreach (string item in EnumerateCandidateNames(root))
			{
				if (MatchesTargetToken(item))
				{
					flag = true;
					break;
				}
			}
			if ((Object)(object)Instance != (Object)null)
			{
				Instance._targetRootCache[((Object)root).GetInstanceID()] = flag;
			}
			return flag;
		}

		private static IEnumerable<string> EnumerateCandidateNames(GameObject root)
		{
			yield return ((Object)root).name;
			ItemAttributes[] componentsInChildren = root.GetComponentsInChildren<ItemAttributes>(true);
			foreach (ItemAttributes itemAttributes in componentsInChildren)
			{
				yield return ((Object)itemAttributes).name;
				yield return GetFieldValue(itemAttributes, "itemName", string.Empty);
				yield return GetFieldValue(itemAttributes, "itemAssetName", string.Empty);
				Item fieldValue = GetFieldValue<Item>(itemAttributes, "item");
				if ((Object)(object)fieldValue != (Object)null)
				{
					yield return ((Object)fieldValue).name;
				}
			}
			ItemGun[] componentsInChildren2 = root.GetComponentsInChildren<ItemGun>(true);
			foreach (ItemGun val in componentsInChildren2)
			{
				yield return ((Object)val).name;
			}
			ItemBattery[] componentsInChildren3 = root.GetComponentsInChildren<ItemBattery>(true);
			foreach (ItemBattery val2 in componentsInChildren3)
			{
				yield return ((Object)val2).name;
			}
		}

		private static bool MatchesTargetToken(string? value)
		{
			string value2 = value;
			if (string.IsNullOrWhiteSpace(value2))
			{
				return false;
			}
			return TargetTokens.Where((string token) => !string.IsNullOrWhiteSpace(token)).Any((string token) => value2.IndexOf(token, StringComparison.OrdinalIgnoreCase) >= 0);
		}

		private static GameObject GetRoot(GameObject gameObject)
		{
			if (!((Object)(object)gameObject.transform.root != (Object)null))
			{
				return gameObject;
			}
			return ((Component)gameObject.transform.root).gameObject;
		}

		private static Transform? FindChildByExactName(Transform root, string name)
		{
			string name2 = name;
			return ((IEnumerable<Transform>)((Component)root).GetComponentsInChildren<Transform>(true)).FirstOrDefault((Func<Transform, bool>)((Transform child) => string.Equals(((Object)child).name, name2, StringComparison.OrdinalIgnoreCase)));
		}

		private static Transform? FindChildContaining(Transform root, params string[] fragments)
		{
			string[] fragments2 = fragments;
			return ((IEnumerable<Transform>)((Component)root).GetComponentsInChildren<Transform>(true)).FirstOrDefault((Func<Transform, bool>)((Transform child) => fragments2.All((string fragment) => ((Object)child).name.IndexOf(fragment, StringComparison.OrdinalIgnoreCase) >= 0)));
		}

		private static GameObject? FindGameObjectByExactName(Transform root, string name)
		{
			Transform? obj = FindChildByExactName(root, name);
			if (obj == null)
			{
				return null;
			}
			return ((Component)obj).gameObject;
		}

		private static GameObject? FindGameObjectContaining(Transform root, params string[] fragments)
		{
			Transform? obj = FindChildContaining(root, fragments);
			if (obj == null)
			{
				return null;
			}
			return ((Component)obj).gameObject;
		}

		private static T? GetFieldValue<T>(object instance, string fieldName)
		{
			return GetFieldValue(instance, fieldName, default(T));
		}

		private static T GetFieldValue<T>(object instance, string fieldName, T fallback)
		{
			if (instance == null)
			{
				return fallback;
			}
			MemberInfo memberInfo = ResolveMember(instance.GetType(), fieldName);
			object obj = ((memberInfo is FieldInfo fieldInfo) ? fieldInfo.GetValue(instance) : ((!(memberInfo is PropertyInfo propertyInfo) || !propertyInfo.CanRead) ? null : propertyInfo.GetValue(instance)));
			object obj2 = obj;
			if (obj2 is T)
			{
				return (T)obj2;
			}
			if (obj2 == null)
			{
				return fallback;
			}
			try
			{
				return (T)Convert.ChangeType(obj2, typeof(T));
			}
			catch
			{
				return fallback;
			}
		}

		private static void SetFieldValue(object instance, string fieldName, object? value)
		{
			if (instance == null)
			{
				return;
			}
			MemberInfo memberInfo = ResolveMember(instance.GetType(), fieldName);
			if (!(memberInfo is FieldInfo fieldInfo))
			{
				if (memberInfo is PropertyInfo propertyInfo && propertyInfo.CanWrite)
				{
					propertyInfo.SetValue(instance, value);
				}
			}
			else
			{
				fieldInfo.SetValue(instance, value);
			}
		}

		private static void SetFieldIfNull(object instance, string fieldName, object? value)
		{
			if (value != null)
			{
				MemberInfo memberInfo = ResolveMember(instance.GetType(), fieldName);
				object obj = ((memberInfo is FieldInfo fieldInfo) ? fieldInfo.GetValue(instance) : ((!(memberInfo is PropertyInfo propertyInfo) || !propertyInfo.CanRead) ? new object() : propertyInfo.GetValue(instance)));
				if (obj == null)
				{
					SetFieldValue(instance, fieldName, value);
				}
			}
		}

		private static void TryInvoke(object instance, string methodName, params object[] args)
		{
			AccessTools.Method(instance.GetType(), methodName, (Type[])null, (Type[])null)?.Invoke(instance, args);
		}

		private static void ApplyHideFlags(Object obj)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			obj.hideFlags = (HideFlags)(obj.hideFlags | 0x23);
			GameObject val = (GameObject)(object)((obj is GameObject) ? obj : null);
			if (val == null)
			{
				return;
			}
			Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(true);
			foreach (Transform obj2 in componentsInChildren)
			{
				((Object)obj2).hideFlags = (HideFlags)(((Object)obj2).hideFlags | 0x23);
				GameObject gameObject = ((Component)obj2).gameObject;
				((Object)gameObject).hideFlags = (HideFlags)(((Object)gameObject).hideFlags | 0x23);
				Component[] components = ((Component)obj2).GetComponents<Component>();
				foreach (Component val2 in components)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						((Object)val2).hideFlags = (HideFlags)(((Object)val2).hideFlags | 0x23);
					}
				}
			}
		}

		private static MemberInfo? ResolveMember(Type type, string memberName)
		{
			string key = type.AssemblyQualifiedName + "|" + memberName;
			if (MemberCache.TryGetValue(key, out MemberInfo value))
			{
				return value;
			}
			Type type2 = type;
			while (type2 != null)
			{
				FieldInfo field = type2.GetField(memberName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				if (field != null)
				{
					MemberCache[key] = field;
					return field;
				}
				PropertyInfo property = type2.GetProperty(memberName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				if (property != null)
				{
					MemberCache[key] = property;
					return property;
				}
				type2 = type2.BaseType;
			}
			MemberCache[key] = null;
			return null;
		}

		private static bool HasBatteryCompatibility(ItemBattery itemBattery)
		{
			if ((Object)(object)GetFieldValue<BatteryVisualLogic>(itemBattery, "batteryVisualLogic") != (Object)null && (Object)(object)GetFieldValue<ItemAttributes>(itemBattery, "itemAttributes") != (Object)null && (Object)(object)GetFieldValue<ItemEquippable>(itemBattery, "itemEquippable") != (Object)null)
			{
				return (Object)(object)GetFieldValue<PhysGrabObject>(itemBattery, "physGrabObject") != (Object)null;
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(Items), "RegisterItem", new Type[] { typeof(ItemContent) })]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginRegisterItemContentPatch
	{
		[HarmonyPrefix]
		private static void Prefix(ItemContent itemContent)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.PrepareRegisteredItem(itemContent);
		}
	}
	[HarmonyPatch(typeof(Items), "RegisterItem", new Type[] { typeof(ItemAttributes) })]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginRegisterItemAttributesPatch
	{
		[HarmonyPrefix]
		private static void Prefix(ItemAttributes itemAttributes)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.PrepareRegisteredItem(itemAttributes);
		}
	}
	[HarmonyPatch(typeof(ItemBattery), "Start")]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginItemBatteryStartPatch
	{
		[HarmonyPrefix]
		private static void Prefix(ItemBattery __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.PrepareBattery(__instance);
		}

		[HarmonyPostfix]
		private static void Postfix(ItemBattery __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.FinishBatteryStart(__instance);
		}
	}
	[HarmonyPatch(typeof(ItemGun), "Start")]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginItemGunStartPatch
	{
		[HarmonyPrefix]
		private static void Prefix(ItemGun __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.PrepareGun(__instance);
		}
	}
	[HarmonyPatch(typeof(ItemGun), "ShootRPC")]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginItemGunShootRpcPatch
	{
		[HarmonyPostfix]
		private static void Postfix(ItemGun __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.SyncGunBattery(__instance);
		}
	}
	[HarmonyPatch(typeof(ItemBattery), "RemoveFullBar")]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginItemBatteryRemoveFullBarPatch
	{
		[HarmonyPostfix]
		private static void Postfix(ItemBattery __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.SyncBattery(__instance);
		}
	}
	[HarmonyPatch(typeof(ItemBattery), "SetBatteryLife")]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginItemBatterySetBatteryLifePatch
	{
		[HarmonyPostfix]
		private static void Postfix(ItemBattery __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.SyncBattery(__instance);
		}
	}
	[HarmonyPatch(typeof(ItemBattery), "BatteryFullPercentChangeLogic")]
	internal static class EmpressPlasmaRifleWeaponCompatPatchPluginItemBatteryFullPercentChangeLogicPatch
	{
		[HarmonyPostfix]
		private static void Postfix(ItemBattery __instance)
		{
			EmpressPlasmaRifleWeaponCompatPatchPlugin.SyncBattery(__instance);
		}
	}
	internal sealed class EmpressPlasmaRifleWeaponCompatPatchPluginPlasmaGunRelay : MonoBehaviour
	{
		private Component? _plasmaGun;

		internal void Initialize(Component plasmaGun)
		{
			_plasmaGun = plasmaGun;
		}

		private Component? ResolvePlasmaGun()
		{
			if ((Object)(object)_plasmaGun != (Object)null)
			{
				return _plasmaGun;
			}
			_plasmaGun = ((IEnumerable<Component>)((Component)this).GetComponents<Component>()).FirstOrDefault((Func<Component, bool>)((Component component) => (Object)(object)component != (Object)null && (Object)(object)component != (Object)(object)this && string.Equals(((object)component).GetType().Name, "ItemPlasmaGun", StringComparison.Ordinal)));
			return _plasmaGun;
		}

		[PunRPC]
		public void EmpressCompatShootBulletRPC(Vector3 _endPosition, bool _hit, PhotonMessageInfo _info = default(PhotonMessageInfo))
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			EmpressPlasmaRifleWeaponCompatPatchPlugin.HandleCustomPlasmaGunShootBulletRpc(ResolvePlasmaGun(), _endPosition, _hit, _info);
		}
	}
	internal enum EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState
	{
		Normal,
		Low,
		Empty
	}
	internal sealed class EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicator : MonoBehaviour
	{
		private RawImage _frame;

		private RawImage _background;

		private List<RawImage> _bars;

		internal int BarCount => _bars?.Count ?? 0;

		internal void Initialize(RawImage frame, RawImage background, List<RawImage> bars)
		{
			_frame = frame;
			_background = background;
			_bars = bars;
		}

		internal void SetDisplay(int filledBars, EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState state)
		{
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			if (_bars != null && _bars.Count != 0)
			{
				Color color = (Color)(state switch
				{
					EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Empty => new Color(1f, 0.18f, 0.18f, 1f), 
					EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Low => new Color(1f, 0.82f, 0.2f, 1f), 
					_ => new Color(0.25f, 1f, 0.15f, 1f), 
				});
				Color val = (Color)(state switch
				{
					EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Empty => new Color(1f, 0.18f, 0.18f, 1f), 
					EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Low => new Color(1f, 0.82f, 0.2f, 1f), 
					_ => new Color(0.25f, 1f, 0.15f, 1f), 
				});
				Color val2 = (Color)(state switch
				{
					EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Empty => new Color(0.22f, 0.02f, 0.02f, 0.95f), 
					EmpressPlasmaRifleWeaponCompatPatchPluginLegacyAmmoIndicatorState.Low => new Color(0.12f, 0.09f, 0.02f, 0.92f), 
					_ => new Color(0.02f, 0.08f, 0.02f, 0.9f), 
				});
				((Graphic)_frame).color = color;
				((Graphic)_background).color = val2;
				for (int i = 0; i < _bars.Count; i++)
				{
					((Graphic)_bars[i]).color = ((i < filledBars) ? val : val2);
				}
			}
		}
	}
}