Empress DamageNumbers
Floats delicious damage numbers above enemies when hurt with fully configurable colors!
| Last updated | a day ago |
| Total downloads | 13979 |
| Total rating | 1 |
| Categories | Mods Client-side |
| Dependency string | Omniscye-Empress_DamageNumbers-1.0.3 |
| Dependants | 8 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Empress DamageNumbers v1.0.3
You shoot something, numbers explode out of it. Empress DamageNumbers slaps floating damage numbers over enemies whenever they get hurt.
Message to my awesome friends and the players who use my mods.
- I was banned from the REPO modding server when I was taking a temp leave from the server due to drama. I was not even in the server when the ban happened. As such, if you need support for my mods or just want to hang out join my new personal server on Discord: https://discord.gg/TnruJeXdAw
Features
-
Floating Damage Numbers
Every time an enemy takes damage (EnemyHealth.HurtRPC), a 3D TextMeshPro number spawns above them, pops up, fades out, and always faces the camera. -
Smart Anchor Positioning
Tries to stick the numbers roughly around the head/upper body:- Uses
EnemyHeadVisual.FollowPositionwhen available. - Falls back to colliders/renderers to guess a decent top point.
- Worst case: slightly above the enemy's transform.
- Uses
-
Configurable Colors
You pick how cursed the numbers look. Neon pink? Toxic green? Blood red? Go wild.
Configuration
Config file path (BepInEx standard):
BepInEx/config/Empress.DamageNumbers.cfg
Under the [Colors] section you'll have:
-
TextHex
Hex color for the damage number text. -
OutlineHex
Hex color for the outline around the numbers.
Examples
Make the numbers blood red with dark outline:
```ini [Colors] TextHex = #FF2222 OutlineHex = #300000