R.E.P.O.
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Latest version
1.0.3
Last Updated
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18.8K
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71KB
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Deprecated

Empress DamageNumbers v1.0.3

You shoot something, numbers explode out of it. Empress DamageNumbers slaps floating damage numbers over enemies whenever they get hurt.

Message to my awesome friends and the players who use my mods.

  • I was banned from the REPO modding server when I was taking a temp leave from the server due to drama. I was not even in the server when the ban happened. As such, if you need support for my mods or just want to hang out join my new personal server on Discord: https://discord.gg/TnruJeXdAw

Features

  • Floating Damage Numbers
    Every time an enemy takes damage (EnemyHealth.HurtRPC), a 3D TextMeshPro number spawns above them, pops up, fades out, and always faces the camera.

  • Smart Anchor Positioning
    Tries to stick the numbers roughly around the head/upper body:

    • Uses EnemyHeadVisual.FollowPosition when available.
    • Falls back to colliders/renderers to guess a decent top point.
    • Worst case: slightly above the enemy's transform.
  • Configurable Colors
    You pick how cursed the numbers look. Neon pink? Toxic green? Blood red? Go wild.

Configuration

Config file path (BepInEx standard):

BepInEx/config/Empress.DamageNumbers.cfg

Under the [Colors] section you'll have:

  • TextHex
    Hex color for the damage number text.

  • OutlineHex
    Hex color for the outline around the numbers.

Examples

Make the numbers blood red with dark outline:

```ini [Colors] TextHex = #FF2222 OutlineHex = #300000

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