using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressFlashlightControl")]
[assembly: AssemblyTitle("EmpressFlashlightControl")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.flashlight.mod", "Empress_FlashlightControl", "1.1.0")]
public class FlashlightControlMod : BaseUnityPlugin
{
[HarmonyPatch(typeof(FlashlightController), "Update")]
public class FlashlightPatch
{
[HarmonyPrefix]
public static void Prefix(FlashlightController __instance, out bool __state)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
__state = false;
if (__instance.PlayerAvatar.isLocal)
{
if (Input.GetKeyDown(ToggleKey.Value))
{
IsOn = !IsOn;
}
__instance.hideFlashlight = !IsOn;
__state = __instance.PlayerAvatar.isCrouching;
__instance.PlayerAvatar.isCrouching = false;
}
}
[HarmonyPostfix]
public static void Postfix(FlashlightController __instance, bool __state)
{
if (__instance.PlayerAvatar.isLocal)
{
__instance.PlayerAvatar.isCrouching = __state;
if ((Object)(object)__instance.spotlight != (Object)null)
{
Light spotlight = __instance.spotlight;
spotlight.intensity *= BrightnessMultiplier.Value;
}
}
}
}
private static ConfigEntry<KeyCode> ToggleKey;
private static ConfigEntry<float> BrightnessMultiplier;
private static bool IsOn = true;
private void Awake()
{
ToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "ToggleKey", (KeyCode)102, "Key to toggle the flashlight");
BrightnessMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BrightnessMultiplier", 2f, "Multiplier for flashlight brightness");
Harmony.CreateAndPatchAll(typeof(FlashlightPatch), (string)null);
}
}