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Decompiled source of Empress FlashlightControl v1.0.2
EmpressFlashlightControl.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("EmpressFlashlightControl")] [assembly: AssemblyTitle("EmpressFlashlightControl")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("com.flashlight.mod", "Empress_FlashlightControl", "1.1.0")] public class FlashlightControlMod : BaseUnityPlugin { [HarmonyPatch(typeof(FlashlightController), "Update")] public class FlashlightPatch { [HarmonyPrefix] public static void Prefix(FlashlightController __instance, out bool __state) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) __state = false; if (__instance.PlayerAvatar.isLocal) { if (Input.GetKeyDown(ToggleKey.Value)) { IsOn = !IsOn; } __instance.hideFlashlight = !IsOn; __state = __instance.PlayerAvatar.isCrouching; __instance.PlayerAvatar.isCrouching = false; } } [HarmonyPostfix] public static void Postfix(FlashlightController __instance, bool __state) { if (__instance.PlayerAvatar.isLocal) { __instance.PlayerAvatar.isCrouching = __state; if ((Object)(object)__instance.spotlight != (Object)null) { Light spotlight = __instance.spotlight; spotlight.intensity *= BrightnessMultiplier.Value; } } } } private static ConfigEntry<KeyCode> ToggleKey; private static ConfigEntry<float> BrightnessMultiplier; private static bool IsOn = true; private void Awake() { ToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "ToggleKey", (KeyCode)102, "Key to toggle the flashlight"); BrightnessMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "BrightnessMultiplier", 2f, "Multiplier for flashlight brightness"); Harmony.CreateAndPatchAll(typeof(FlashlightPatch), (string)null); } }