Omniscye-Empress_RealismOverhaul icon

Empress RealismOverhaul

A full visual overhaul with cinematic clarity and depth. Darker contrast, richer lighting, and a clean realistic tone that makes every scene feel alive.

Last updated 2 weeks ago
Total downloads 1960
Total rating 2 
Categories Mods Client-side
Dependency string Omniscye-Empress_RealismOverhaul-1.0.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Empress_RealismOverhaul v1.0.1

A full visual overhaul with cinematic clarity and depth. Darker contrast, richer lighting, and a clean realistic tone that makes every scene feel alive.

Preview 1 Preview 2 Preview 3

What this mod does

  • Uses a proper tone mapper for a natural look
  • Disables the game's Post Processing Overlay so the scene is clean
  • Removes stylized filters like chromatic aberration, grain, vignette, and lens distortion
  • Keeps shadows consistent and soft with sensible defaults
  • Works on the client only and stays friendly with multiplayer
  • Gives full control over Ambient Occlusion with intensity and radius options
  • Offers optional Bloom and Depth of Field with intensity, threshold, focus distance, aperture, and focal length
  • Lets you choose TAA or FXAA and disables MSAA to avoid conflicts
  • Forces Motion Blur off at the source for a cleaner image
  • Dynamically scales internal resolution to stabilize FPS
  • Resets the render texture to the large base size to prevent pixelation
  • Sets anisotropic filtering and reflections to keep distant textures and highlights crisp
  • Pushes LOD bias for better detail retention and less pop in
  • Reapplies everything on scene load and after the game's GraphicsManager runs so changes persist
  • Adds a post process layer to every active game camera and keeps it configured
  • Applies safe defaults in the game's own settings for Vsync, gamma, FPS cap, bloom, chromatic aberration, grain, lens effects, and render size
  • Locks in quality choices so the sliders cannot undo them if you choose

Config options

General

  • General.EnableOverhaul: true by default
  • General.RespectGameSliders: false by default
  • General.DisableStylizedFX: true by default
  • General.DisablePostProcessingOverlay: true by default

PostFX

  • PostFX.Antialiasing: TAA by default. Valid values are TAA, FXAA, None
  • PostFX.AmbientOcclusion: true by default
  • PostFX.AOIntensity: 0.9 by default
  • PostFX.AORadius: 0.35 by default
  • PostFX.Bloom: false by default
  • PostFX.BloomIntensity: 3.5 by default
  • PostFX.BloomThreshold: 1.08 by default
  • PostFX.DepthOfField: true by default
  • PostFX.DOFFocusDistance: 3.5 by default
  • PostFX.DOFAperture: 4.0 by default
  • PostFX.DOFFocalLength: 50 by default
  • PostFX.PostExposureEV: 0.0 by default
  • PostFX.MotionBlur: false by default
  • PostFX.MotionBlurShutter: -3.576279E-08 by default

Quality

  • Quality.ShadowCascades: 4 by default
  • Quality.ShadowDistance: 180 by default
  • Quality.ShadowResolution: VeryHigh by default
  • Quality.LODBias: 2.0 by default

Credits

  • Created by Omniscye / Empress
  • Screens and testing by Skript

"I polished the light until it started telling secrets."