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Enemies Anywhere
No more safe hallways. Enemies Anywhere makes every room fair game for first spawns. Balanced, tense, unpredictable fun - with full config support. Host-only mod.
| Last updated | 6 months ago |
| Total downloads | 20467 |
| Total rating | 2 |
| Categories | Mods Monsters Server-side |
| Dependency string | Omniscye-Enemies_Anywhere-1.2.0 |
| Dependants | 8 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Enemies Anywhere
Version: 1.2.0
🎭 What Does It Do?
Ever notice how enemies in vanilla always start way in the back of the map? That makes the first few rooms a stroll instead of a scare.
Enemies Anywhere fixes that. Now the first enemies can spawn in any room across the entire map.
That means:
- You might open the first door and instantly meet a Hunter.
- You might find nothing until deep in the building.
- Every run feels tense because danger could be anywhere.
This mod keeps you guessing and raises the stakes right from the start.
⚙️ Config Options
-
IncludeStartRoom (default: false)
Decide if enemies are allowed to spawn right in the truck room. -
DistributionMode (default: BalancedRooms)
- BalancedRooms: spreads enemies evenly across rooms.
- UniformPoints: picks randomly from all spawn points.
-
RandomSeedMode (default: UnityRandom)
- UnityRandom: fully random every run.
- DeterministicLevelSeed: based on the level seed for consistent spawns.
-
ForceSeparateGroupRooms (default: true)
When enemies spawn in groups (like gnomes), members will try to appear in different rooms instead of clumping together.
🌐 Host Only
This mod is host-only. If the host has it, everyone benefits.
BUT: If you are using custom enemies, every player still needs those enemies installed. This mod does not change that requirement.
🖤 Credits
Turn up the suspense, make every room a gamble, and keep yourself on edge.
By yours truly, Omniscye