R.E.P.O.
This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
Install with App

Details

Latest version
1.0.0
Last Updated
First Uploaded
Downloads
8.4K
Likes
2
Size
128KB
Dependants

Tags

Deprecated

Frogpocalypse

Frogpocalypse is a chaos mod for R.E.P.O. that turn picked-up Frog Traps into chaotic, self-replicating cursed objects. Make it rain frogs

What It Does

  • Any Frog Trap picked up by a player starts the process
  • Cloned frogs spawn every 0.5–3 seconds and behave as ragdoll physics objects
  • Clones are stripped of networking components, so they don’t interfere with multiplayer
  • Cloned frogs do NOT add value and can not be picked up
  • Each clone is launched with a bit of force and torque to add to the visual chaos
  • Entire frog population is tracked and cleaned to avoid null reference errors

How It Works

  • Only you need it installed - Others just need the mod to see the clones rain down
  • Uses Harmony to patch FrogTrap.Start() and FrogTrap.Update() methods
  • Tracks each frog in a list and assigns them independently
  • Duplicates the frog GameObject using Object.Instantiate
  • Removes PhotonView and any components related to:
    • Networking
    • Grabbing
    • Discovery
    • Value systems
    • RPC or interaction logic
  • Adds force and torque using Unity's Rigidbody physics
  • Filters and disables all non-visual MonoBehaviours for clone performance and stability

Usage

  1. Find and pick up any Frog Trap in-game
  2. Watch as the frog becomes alive - hopping and cloning itself every few seconds
  3. The original frog will continue to jump and clone until it breaks or is extracted

Compatibility

  • Works with vanilla and most other mods
  • Safe for multiplayer: cloned frogs are physics-only and not networked
  • Avoids triggering any Photon RPC errors by stripping network components

Technical

  • Written in C# using HarmonyLib and UnityEngine
  • Tracks frogs using Dictionary<FrogTrap, float> for independent timers
  • Dynamically clones frogs with stripped-down components to avoid RPC/Photon bugs
  • Physics are added manually to give each clone chaotic movement
  • Cleanup logic avoids null reference issues on destroyed frogs

Credits

Created by Omniscye

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.