This package has been marked as deprecated, and it's suggested another
alternative is used.
Larger Levels
Bigger levels maxed per difficulty, 3x valuables, max extractors per level, enemies unchanged for the maybe-safe vibe. Streams/culls far modules to keep it smooth.
| Last updated | 2 months ago |
| Total downloads | 3296 |
| Total rating | 2 |
| Categories | Mods Misc Server-side |
| Dependency string | Omniscye-Larger_Levels-1.0.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Larger_Levels
Levels got huge. Like, “the Level Generator fell in love with me and won’t stop flexing” huge.
What it does
- Bigger procedural layouts that are maxed per difficulty tier. We push the game’s internal cap and scale the grid so you actually get those chonky runs.
- 3× more valuables to compensate for all that extra real estate. Shine bright, goblin.
- MAX extractors per level where the game allows it, so you’re not stuck waiting on the loot hose.
- Enemies unchanged on purpose. Enjoy that spooky “maybe it’s safe” feeling until it’s absolutely not.
- Smart streaming and culling so your PC doesn’t catch fire. If a player is inside a module it never culls, and everything stays synced.
Default settings (you can tweak)
Scale.ModuleMultiplier = 10← bigger levelsValuables.ValuableSpawnMultiplier = 3← 3× shinies- Streaming is on by default; far modules and their junk get culled until you approach.
- Thanks to OrigamiCoder for the helps <3 Happy GAMING!