
Larger Levels
Bigger levels maxed per difficulty, 3x valuables, max extractors per level, enemies unchanged for the maybe-safe vibe. Streams/culls far modules to keep it smooth.
Last updated | 4 days ago |
Total downloads | 1034 |
Total rating | 0 |
Categories | Mods Misc Server-side |
Dependency string | Omniscye-Larger_Levels-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Larger_Levels
Levels got huge. Like, “the Level Generator fell in love with me and won’t stop flexing” huge.
What it does
- Bigger procedural layouts that are maxed per difficulty tier. We push the game’s internal cap and scale the grid so you actually get those chonky runs.
- 3× more valuables to compensate for all that extra real estate. Shine bright, goblin.
- MAX extractors per level where the game allows it, so you’re not stuck waiting on the loot hose.
- Enemies unchanged on purpose. Enjoy that spooky “maybe it’s safe” feeling until it’s absolutely not.
- Smart streaming and culling so your PC doesn’t catch fire. If a player is inside a module it never culls, and everything stays synced.
Default settings (you can tweak)
Scale.ModuleMultiplier = 10
← bigger levelsValuables.ValuableSpawnMultiplier = 3
← 3× shinies- Streaming is on by default; far modules and their junk get culled until you approach.
- Thanks to OrigamiCoder for the helps <3 Happy GAMING!