Larger_Levels
Levels got huge. Like, “the Level Generator fell in love with me and won’t stop flexing” huge.
What it does
- Bigger procedural layouts that are maxed per difficulty tier. We push the game’s internal cap and scale the grid so you actually get those chonky runs.
- 3× more valuables to compensate for all that extra real estate. Shine bright, goblin.
- MAX extractors per level where the game allows it, so you’re not stuck waiting on the loot hose.
- Enemies unchanged on purpose. Enjoy that spooky “maybe it’s safe” feeling until it’s absolutely not.
- Smart streaming and culling so your PC doesn’t catch fire. If a player is inside a module it never culls, and everything stays synced.
Default settings (you can tweak)
Scale.ModuleMultiplier = 10 ← bigger levels
Valuables.ValuableSpawnMultiplier = 3 ← 3× shinies
- Streaming is on by default; far modules and their junk get culled until you approach.
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- Thanks to OrigamiCoder for the helps <3
Happy GAMING!