Magic Orbs
Place 4 Enemy Orbs next to each other and watch them come alive! They float up, spin faster and faster, then blast out and explode! Can be used to kill/block enemies or just to cause some chaos. Be careful, it can be dangerous!
| Last updated | 7 hours ago |
| Total downloads | 87 |
| Total rating | 0 |
| Categories | Mods Valuables Server-side |
| Dependency string | Omniscye-Magic_Orbs-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Magic_Orbs v1.0.0
Place 4 Enemy Orbs next to each other and something wild happens!
What it does
After placing 4 Enemy Orbs next to eachother: They pull together, rise into the air, start spinning faster and faster, and then BOOM! They shoot out and explode in all directions.
You can use it to mess with enemies, make a spinning death trap, or just sit back and watch the chaos.
It’s dumb. It’s dangerous. It’s fun!
Config Settings
You can tweak these in BepInEx/config/Empress.OrbRitual.cfg:
- Enable – Turns the mod on/off.
- ClusterJoinRadius - How close the orbs need to be to start the magic.
- CircleRadius - How far apart they spin.
- SpinHeight How high they float.
- SpinRampDuration - How long they charge up before the explosion.
- RotationSpeedStart / RotationSpeedEnd - Starting and ending spin speeds.
- LaunchSpeed - How fast they shoot away.
- ExplosionSize - Explosion visual size.
- ExplosionDamagePlayer / ExplosionDamageEnemy - Damage values.
- CallEnemyImpulseVFX - Whether to trigger built-in explosion visuals.
- SfxBaseVolume - Volume for the orb hum.
- Sfx3D - If true, the sound is positional.
Credits
Omniscye
“Careful what you play with. The orbs don’t care who they explode on.”