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Latest version
1.0.0
Last Updated
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452KB
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Deprecated

Magic_Orbs v1.0.0

Place 4 Enemy Orbs next to each other and something wild happens!

What it does

After placing 4 Enemy Orbs next to eachother: They pull together, rise into the air, start spinning faster and faster, and then BOOM! They shoot out and explode in all directions.

You can use it to mess with enemies, make a spinning death trap, or just sit back and watch the chaos.
It’s dumb. It’s dangerous. It’s fun!

Config Settings

You can tweak these in BepInEx/config/Empress.OrbRitual.cfg:

  • Enable – Turns the mod on/off.
  • ClusterJoinRadius - How close the orbs need to be to start the magic.
  • CircleRadius - How far apart they spin.
  • SpinHeight How high they float.
  • SpinRampDuration - How long they charge up before the explosion.
  • RotationSpeedStart / RotationSpeedEnd - Starting and ending spin speeds.
  • LaunchSpeed - How fast they shoot away.
  • ExplosionSize - Explosion visual size.
  • ExplosionDamagePlayer / ExplosionDamageEnemy - Damage values.
  • CallEnemyImpulseVFX - Whether to trigger built-in explosion visuals.
  • SfxBaseVolume - Volume for the orb hum.
  • Sfx3D - If true, the sound is positional.

Credits

Omniscye

“Careful what you play with. The orbs don’t care who they explode on.”

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