using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MagicOrbs")]
[assembly: AssemblyTitle("MagicOrbs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.OrbRitual
{
[BepInPlugin("Empress.OrbRitual", "Orb Ritual", "1.3.3")]
public class OrbRitualPlugin : BaseUnityPlugin
{
public const string PluginGuid = "Empress.OrbRitual";
public const string PluginName = "Orb Ritual";
public const string PluginVersion = "1.3.3";
internal static ConfigEntry<bool> C_Enable;
internal static ConfigEntry<float> C_ClusterJoinRadius;
internal static ConfigEntry<float> C_CircleRadius;
internal static ConfigEntry<float> C_SpinHeight;
internal static ConfigEntry<float> C_SpinRampDuration;
internal static ConfigEntry<float> C_RotationSpeedStart;
internal static ConfigEntry<float> C_RotationSpeedEnd;
internal static ConfigEntry<float> C_LaunchSpeed;
internal static ConfigEntry<float> C_ExplosionSize;
internal static ConfigEntry<int> C_ExplosionDamagePlayer;
internal static ConfigEntry<int> C_ExplosionDamageEnemy;
internal static ConfigEntry<bool> C_CallEnemyImpulseVFX;
internal static ConfigEntry<float> C_SfxBaseVolume;
internal static ConfigEntry<bool> C_Sfx3D;
private OrbRitualManager _manager = null;
internal static OrbRitualPlugin Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
BindConfig();
_manager = ((Component)this).gameObject.AddComponent<OrbRitualManager>();
((Object)_manager).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
private void BindConfig()
{
C_Enable = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "C_Enable", true, "");
C_ClusterJoinRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Detection", "C_ClusterJoinRadius", 2.5f, "");
C_CircleRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Ritual", "C_CircleRadius", 1.6f, "");
C_SpinHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Ritual", "C_SpinHeight", 1.2f, "");
C_SpinRampDuration = ((BaseUnityPlugin)this).Config.Bind<float>("Ritual", "C_SpinRampDuration", 30f, "");
C_RotationSpeedStart = ((BaseUnityPlugin)this).Config.Bind<float>("Ritual", "C_RotationSpeedStart", 120f, "");
C_RotationSpeedEnd = ((BaseUnityPlugin)this).Config.Bind<float>("Ritual", "C_RotationSpeedEnd", 1080f, "");
C_LaunchSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Launch", "C_LaunchSpeed", 55f, "");
C_ExplosionSize = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion", "C_ExplosionSize", 1.2f, "");
C_ExplosionDamagePlayer = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "C_ExplosionDamagePlayer", 60, "");
C_ExplosionDamageEnemy = ((BaseUnityPlugin)this).Config.Bind<int>("Explosion", "C_ExplosionDamageEnemy", 160, "");
C_CallEnemyImpulseVFX = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion", "C_CallEnemyImpulseVFX", true, "");
C_SfxBaseVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Audio", "C_SfxBaseVolume", 0.3f, "");
C_Sfx3D = ((BaseUnityPlugin)this).Config.Bind<bool>("Audio", "C_Sfx3D", true, "");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
}
internal sealed class OrbRitualManager : MonoBehaviour
{
private sealed class ValNode
{
public readonly EnemyValuable Val;
public readonly PhysGrabObject PGO;
public readonly Rigidbody RB;
public readonly PhysGrabObjectImpactDetector Impact;
public bool PrevDestroyDisable;
public Vector3 Position => Object.op_Implicit((Object)(object)RB) ? RB.position : ((Component)Val).transform.position;
public ValNode(EnemyValuable val, PhysGrabObject pgo, Rigidbody rb, PhysGrabObjectImpactDetector impact)
{
Val = val;
PGO = pgo;
RB = rb;
Impact = impact;
}
}
private sealed class Ritual
{
[CompilerGenerated]
private sealed class <DetonateAfter>d__16 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ValNode n;
public float delay;
public Ritual <>4__this;
private Vector3 <pos>5__1;
private Exception <ex>5__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DetonateAfter>d__16(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<ex>5__2 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(delay);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<pos>5__1 = (Object.op_Implicit((Object)(object)n.RB) ? n.RB.position : ((Component)n.Val).transform.position);
if (OrbRitualPlugin.C_CallEnemyImpulseVFX.Value)
{
try
{
n.Val.DestroyImpulse();
}
catch (Exception ex)
{
<ex>5__2 = ex;
OrbRitualPlugin.Logger.LogDebug((object)("DestroyImpulse safely ignored: " + <ex>5__2.Message));
}
}
<>4__this._mgr.DoExplosion(<pos>5__1);
if (Object.op_Implicit((Object)(object)n.Impact))
{
n.Impact.destroyDisable = n.PrevDestroyDisable;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <RunRoutine>d__15 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Ritual <>4__this;
private float <gatherTime>5__1;
private float <t>5__2;
private Vector3[] <startPos>5__3;
private float[] <targetAngles>5__4;
private float <elapsed>5__5;
private float <angleAcc>5__6;
private GameObject <go>5__7;
private float <p>5__8;
private int <i>5__9;
private ValNode <n>5__10;
private Vector3 <basePos>5__11;
private Vector3 <target>5__12;
private Vector3 <hover>5__13;
private float <ramp>5__14;
private float <speed>5__15;
private int <i>5__16;
private float <a>5__17;
private Vector3 <pos>5__18;
private int <i>5__19;
private ValNode <n>5__20;
private Vector3 <outward>5__21;
private Vector3 <impulse>5__22;
private List<ValNode>.Enumerator <>s__23;
private ValNode <n>5__24;
private OrbRitualTag <tag>5__25;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <RunRoutine>d__15(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<startPos>5__3 = null;
<targetAngles>5__4 = null;
<go>5__7 = null;
<n>5__10 = null;
<n>5__20 = null;
<>s__23 = default(List<ValNode>.Enumerator);
<n>5__24 = null;
<tag>5__25 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Expected O, but got Unknown
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_0289: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
//IL_02f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0307: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_0311: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
//IL_04c5: Unknown result type (might be due to invalid IL or missing references)
//IL_04d5: Unknown result type (might be due to invalid IL or missing references)
//IL_04da: Unknown result type (might be due to invalid IL or missing references)
//IL_04df: Unknown result type (might be due to invalid IL or missing references)
//IL_04ef: Unknown result type (might be due to invalid IL or missing references)
//IL_04f4: Unknown result type (might be due to invalid IL or missing references)
//IL_04f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0515: Unknown result type (might be due to invalid IL or missing references)
//IL_0601: Unknown result type (might be due to invalid IL or missing references)
//IL_060c: Unknown result type (might be due to invalid IL or missing references)
//IL_0611: Unknown result type (might be due to invalid IL or missing references)
//IL_0621: Unknown result type (might be due to invalid IL or missing references)
//IL_0626: Unknown result type (might be due to invalid IL or missing references)
//IL_062b: Unknown result type (might be due to invalid IL or missing references)
//IL_0630: Unknown result type (might be due to invalid IL or missing references)
//IL_07a9: Unknown result type (might be due to invalid IL or missing references)
//IL_07b3: Expected O, but got Unknown
//IL_0676: Unknown result type (might be due to invalid IL or missing references)
//IL_0686: Unknown result type (might be due to invalid IL or missing references)
//IL_068b: Unknown result type (might be due to invalid IL or missing references)
//IL_0695: Unknown result type (might be due to invalid IL or missing references)
//IL_069a: Unknown result type (might be due to invalid IL or missing references)
//IL_069f: Unknown result type (might be due to invalid IL or missing references)
//IL_065e: Unknown result type (might be due to invalid IL or missing references)
//IL_0663: Unknown result type (might be due to invalid IL or missing references)
//IL_06d8: Unknown result type (might be due to invalid IL or missing references)
//IL_06ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0705: Unknown result type (might be due to invalid IL or missing references)
//IL_071c: Unknown result type (might be due to invalid IL or missing references)
//IL_0726: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = ((MonoBehaviour)<>4__this._mgr).StartCoroutine(<>4__this._mgr.EnsureOrbClipLoaded());
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (Object.op_Implicit((Object)(object)<>4__this._mgr._orbClip))
{
<go>5__7 = new GameObject("Empress_OrbRitual_SFX");
<go>5__7.transform.position = <>4__this._center;
<>4__this._src = <go>5__7.AddComponent<AudioSource>();
<>4__this._src.clip = <>4__this._mgr._orbClip;
<>4__this._src.loop = true;
<>4__this._src.volume = Mathf.Clamp01(OrbRitualPlugin.C_SfxBaseVolume.Value);
<>4__this._src.spatialBlend = (OrbRitualPlugin.C_Sfx3D.Value ? 1f : 0f);
<>4__this._src.minDistance = 4f;
<>4__this._src.maxDistance = 25f;
<>4__this._src.Play();
<go>5__7 = null;
}
<gatherTime>5__1 = 1.25f;
<t>5__2 = 0f;
<startPos>5__3 = <>4__this._nodes.Select((ValNode n) => n.Position).ToArray();
<targetAngles>5__4 = new float[4] { 0f, 90f, 180f, 270f };
goto IL_0377;
case 2:
<>1__state = -1;
goto IL_0377;
case 3:
<>1__state = -1;
goto IL_056a;
case 4:
{
<>1__state = -1;
<>s__23 = <>4__this._nodes.GetEnumerator();
try
{
while (<>s__23.MoveNext())
{
<n>5__24 = <>s__23.Current;
<tag>5__25 = ((Component)<n>5__24.Val).GetComponent<OrbRitualTag>();
if (Object.op_Implicit((Object)(object)<tag>5__25))
{
<tag>5__25.InRitual = false;
<tag>5__25.LastFinished = Time.time;
}
<tag>5__25 = null;
<n>5__24 = null;
}
}
finally
{
((IDisposable)<>s__23).Dispose();
}
<>s__23 = default(List<ValNode>.Enumerator);
<>4__this._running = false;
return false;
}
IL_056a:
if (<elapsed>5__5 < <>4__this._spinDuration)
{
<elapsed>5__5 += Time.deltaTime;
<ramp>5__14 = Mathf.Clamp01(<elapsed>5__5 / <>4__this._spinDuration);
<speed>5__15 = Mathf.Lerp(<>4__this._speedStart, <>4__this._speedEnd, <ramp>5__14);
<angleAcc>5__6 += <speed>5__15 * Time.deltaTime;
if (Object.op_Implicit((Object)(object)<>4__this._src))
{
<>4__this._src.pitch = Mathf.Lerp(0.8f, 1.8f, <ramp>5__14);
((Component)<>4__this._src).transform.position = <>4__this._center;
}
<i>5__16 = 0;
while (<i>5__16 < <>4__this._nodes.Count)
{
<a>5__17 = <angleAcc>5__6 + <targetAngles>5__4[<i>5__16];
<pos>5__18 = <>4__this._center + Quaternion.Euler(0f, <a>5__17, 0f) * Vector3.right * <>4__this._circleRadius + Vector3.up * <>4__this._spinHeight;
MoveKinematic(<>4__this._nodes[<i>5__16], <pos>5__18);
<i>5__16++;
}
<>2__current = null;
<>1__state = 3;
return true;
}
if (Object.op_Implicit((Object)(object)<>4__this._src))
{
<>4__this._src.Stop();
Object.Destroy((Object)(object)((Component)<>4__this._src).gameObject);
<>4__this._src = null;
}
<i>5__19 = 0;
while (<i>5__19 < <>4__this._nodes.Count)
{
<n>5__20 = <>4__this._nodes[<i>5__19];
<outward>5__21 = <n>5__20.Position - (<>4__this._center + Vector3.up * <>4__this._spinHeight);
<outward>5__21.y = 0f;
if (((Vector3)(ref <outward>5__21)).sqrMagnitude < 0.01f)
{
<outward>5__21 = Vector3.forward;
}
((Vector3)(ref <outward>5__21)).Normalize();
<impulse>5__22 = <outward>5__21 * <>4__this._launchSpeed + Vector3.up * 2.5f;
if (Object.op_Implicit((Object)(object)<n>5__20.RB))
{
<n>5__20.RB.isKinematic = false;
<n>5__20.RB.velocity = Vector3.zero;
<n>5__20.RB.angularVelocity = Vector3.zero;
<n>5__20.RB.AddForce(<impulse>5__22, (ForceMode)2);
<n>5__20.RB.AddTorque(Random.onUnitSphere * 2f, (ForceMode)2);
}
((MonoBehaviour)<n>5__20.Val).StartCoroutine(<>4__this.DetonateAfter(<n>5__20, 0.75f + Random.Range(-0.15f, 0.15f)));
<n>5__20 = null;
<i>5__19++;
}
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 4;
return true;
IL_0377:
if (<t>5__2 < <gatherTime>5__1)
{
<t>5__2 += Time.deltaTime;
<p>5__8 = Mathf.SmoothStep(0f, 1f, <t>5__2 / <gatherTime>5__1);
<i>5__9 = 0;
while (<i>5__9 < <>4__this._nodes.Count)
{
<n>5__10 = <>4__this._nodes[<i>5__9];
<basePos>5__11 = Vector3.Lerp(<startPos>5__3[<i>5__9], <>4__this._center, <p>5__8 * 0.8f);
<target>5__12 = <>4__this._center + Quaternion.Euler(0f, <targetAngles>5__4[<i>5__9], 0f) * Vector3.right * <>4__this._circleRadius;
<hover>5__13 = Vector3.Lerp(<basePos>5__11, <target>5__12, <p>5__8) + Vector3.up * <>4__this._spinHeight;
MoveKinematic(<n>5__10, <hover>5__13);
<n>5__10 = null;
<i>5__9++;
}
<>2__current = null;
<>1__state = 2;
return true;
}
<elapsed>5__5 = 0f;
<angleAcc>5__6 = 0f;
goto IL_056a;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private readonly List<ValNode> _nodes;
private readonly OrbRitualManager _mgr;
private readonly float _circleRadius;
private readonly float _spinHeight;
private readonly float _spinDuration;
private readonly float _speedStart;
private readonly float _speedEnd;
private readonly float _launchSpeed;
private Vector3 _center;
private bool _running;
private AudioSource? _src;
public bool IsDone => !_running;
public Ritual(List<ValNode> nodes, OrbRitualManager mgr)
{
_nodes = nodes;
_mgr = mgr;
_circleRadius = OrbRitualPlugin.C_CircleRadius.Value;
_spinHeight = OrbRitualPlugin.C_SpinHeight.Value;
_spinDuration = Mathf.Max(1f, OrbRitualPlugin.C_SpinRampDuration.Value);
_speedStart = Mathf.Max(0f, OrbRitualPlugin.C_RotationSpeedStart.Value);
_speedEnd = Mathf.Max(_speedStart, OrbRitualPlugin.C_RotationSpeedEnd.Value);
_launchSpeed = Mathf.Max(1f, OrbRitualPlugin.C_LaunchSpeed.Value);
}
public void Begin()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
_center = Vector3.zero;
foreach (ValNode node in _nodes)
{
_center += node.Position;
}
_center /= (float)_nodes.Count;
foreach (ValNode node2 in _nodes)
{
OrbRitualTag orbRitualTag = ((Component)node2.Val).GetComponent<OrbRitualTag>() ?? ((Component)node2.Val).gameObject.AddComponent<OrbRitualTag>();
orbRitualTag.InRitual = true;
if (Object.op_Implicit((Object)(object)node2.RB))
{
node2.RB.isKinematic = true;
node2.RB.velocity = Vector3.zero;
node2.RB.angularVelocity = Vector3.zero;
}
if (Object.op_Implicit((Object)(object)node2.Impact))
{
node2.PrevDestroyDisable = node2.Impact.destroyDisable;
node2.Impact.destroyDisable = true;
}
}
OrbRitualPlugin.Logger.LogInfo((object)$"[EnemyValuableRitual] Starting ritual at {_center} with {_nodes.Count} valuables.");
((MonoBehaviour)_nodes[0].Val).StartCoroutine(RunRoutine());
_running = true;
}
[IteratorStateMachine(typeof(<RunRoutine>d__15))]
private IEnumerator RunRoutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <RunRoutine>d__15(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<DetonateAfter>d__16))]
private IEnumerator DetonateAfter(ValNode n, float delay)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DetonateAfter>d__16(0)
{
<>4__this = this,
n = n,
delay = delay
};
}
private static void MoveKinematic(ValNode n, Vector3 worldPos)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)n.RB))
{
n.RB.MovePosition(worldPos);
}
else
{
((Component)n.Val).transform.position = worldPos;
}
}
}
[CompilerGenerated]
private sealed class <EnsureOrbClipLoaded>d__12 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public OrbRitualManager <>4__this;
private string <dllDir>5__1;
private string <path>5__2;
private UnityWebRequest <uwr>5__3;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <EnsureOrbClipLoaded>d__12(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || num == 1)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<dllDir>5__1 = null;
<path>5__2 = null;
<uwr>5__3 = null;
<>1__state = -2;
}
private bool MoveNext()
{
bool result;
try
{
switch (<>1__state)
{
default:
result = false;
break;
case 0:
<>1__state = -1;
if (Object.op_Implicit((Object)(object)<>4__this._orbClip) || <>4__this._orbClipAttempted)
{
result = false;
break;
}
<>4__this._orbClipAttempted = true;
<dllDir>5__1 = Path.GetDirectoryName(((BaseUnityPlugin)OrbRitualPlugin.Instance).Info.Location) ?? Paths.PluginPath;
<path>5__2 = Path.Combine(<dllDir>5__1, "orb.ogg");
if (!File.Exists(<path>5__2))
{
result = false;
break;
}
<uwr>5__3 = UnityWebRequestMultimedia.GetAudioClip("file://" + <path>5__2, (AudioType)14);
<>1__state = -3;
<>2__current = <uwr>5__3.SendWebRequest();
<>1__state = 1;
result = true;
break;
case 1:
<>1__state = -3;
if (<uwr>5__3.isNetworkError || <uwr>5__3.isHttpError)
{
OrbRitualPlugin.Logger.LogWarning((object)("Failed to load orb.ogg: " + <uwr>5__3.error));
result = false;
<>m__Finally1();
}
else
{
<>4__this._orbClip = DownloadHandlerAudioClip.GetContent(<uwr>5__3);
<>m__Finally1();
<uwr>5__3 = null;
result = false;
}
break;
}
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
return result;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<uwr>5__3 != null)
{
((IDisposable)<uwr>5__3).Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private readonly List<Ritual> _activeRituals = new List<Ritual>();
private float _scanTimer;
private ParticleScriptExplosion? _explosionHelper;
private ExplosionPreset? _fallbackPreset;
internal AudioClip? _orbClip;
private bool _orbClipAttempted;
private static readonly int RequiredCount = 4;
private void Update()
{
if (!OrbRitualPlugin.C_Enable.Value || !SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
for (int num = _activeRituals.Count - 1; num >= 0; num--)
{
if (_activeRituals[num].IsDone)
{
_activeRituals.RemoveAt(num);
}
}
_scanTimer += Time.deltaTime;
if (!(_scanTimer < 0.2f))
{
_scanTimer = 0f;
TryStartNewRitual();
}
}
private void TryStartNewRitual()
{
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
EnemyValuable[] array = Object.FindObjectsOfType<EnemyValuable>(false);
if (array == null || array.Length == 0)
{
return;
}
List<ValNode> list = new List<ValNode>(array.Length);
EnemyValuable[] array2 = array;
OrbRitualTag orbRitualTag = default(OrbRitualTag);
foreach (EnemyValuable val in array2)
{
if (!Object.op_Implicit((Object)(object)val))
{
continue;
}
PhysGrabObject val2 = ((Component)val).GetComponent<PhysGrabObject>();
if (!Object.op_Implicit((Object)(object)val2))
{
val2 = ((Component)val).GetComponentInChildren<PhysGrabObject>();
}
Rigidbody val3 = null;
val3 = ((!Object.op_Implicit((Object)(object)val2) || !Object.op_Implicit((Object)(object)val2.rb)) ? (((Component)val).GetComponent<Rigidbody>() ?? ((Component)val).GetComponentInChildren<Rigidbody>()) : val2.rb);
if (Object.op_Implicit((Object)(object)val2) || Object.op_Implicit((Object)(object)val3))
{
PhysGrabObjectImpactDetector componentInChildren = ((Component)val).GetComponentInChildren<PhysGrabObjectImpactDetector>();
if ((!Object.op_Implicit((Object)(object)val2) || val2.playerGrabbing == null || val2.playerGrabbing.Count <= 0) && (!((Component)val).TryGetComponent<OrbRitualTag>(ref orbRitualTag) || !orbRitualTag.InRitual))
{
list.Add(new ValNode(val, val2, val3, componentInChildren));
}
}
}
if (list.Count < RequiredCount)
{
return;
}
float join = OrbRitualPlugin.C_ClusterJoinRadius.Value;
OrbRitualTag orbRitualTag2 = default(OrbRitualTag);
for (int j = 0; j < list.Count; j++)
{
ValNode root = list[j];
if (((Component)root.Val).TryGetComponent<OrbRitualTag>(ref orbRitualTag2) && orbRitualTag2.InRitual)
{
continue;
}
List<ValNode> list2 = (from o in list
where o != root && Vector3.Distance(o.Position, root.Position) <= @join
orderby Vector3.Distance(o.Position, root.Position)
select o).Take(RequiredCount - 1).ToList();
if (list2.Count != RequiredCount - 1)
{
continue;
}
bool flag = true;
for (int k = 0; k < list2.Count && flag; k++)
{
if (Vector3.Distance(list2[k].Position, root.Position) > join)
{
flag = false;
break;
}
for (int l = k + 1; l < list2.Count && flag; l++)
{
if (Vector3.Distance(list2[k].Position, list2[l].Position) > join)
{
flag = false;
}
}
}
if (flag)
{
List<ValNode> list3 = new List<ValNode>(RequiredCount) { root };
list3.AddRange(list2);
Ritual ritual = new Ritual(list3, this);
_activeRituals.Add(ritual);
ritual.Begin();
break;
}
}
}
internal void DoExplosion(Vector3 position)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
EnsureExplosionHelper();
if ((Object)(object)_explosionHelper != (Object)null)
{
try
{
_explosionHelper.Spawn(position, OrbRitualPlugin.C_ExplosionSize.Value, OrbRitualPlugin.C_ExplosionDamagePlayer.Value, OrbRitualPlugin.C_ExplosionDamageEnemy.Value, 1f, true, false, 1f);
}
catch (Exception ex)
{
OrbRitualPlugin.Logger.LogWarning((object)("Explosion spawn failed: " + ex.Message));
}
}
}
private void EnsureExplosionHelper()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_explosionHelper != (Object)null))
{
_explosionHelper = Object.FindObjectOfType<ParticleScriptExplosion>(true);
if (!((Object)(object)_explosionHelper != (Object)null) || !((Object)(object)_explosionHelper.explosionPreset != (Object)null))
{
GameObject val = new GameObject("Empress_EnemyValuableExplosion_Helper");
((Object)val).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)val);
_explosionHelper = val.AddComponent<ParticleScriptExplosion>();
_fallbackPreset = ScriptableObject.CreateInstance<ExplosionPreset>();
_fallbackPreset.explosionColors = MakeGradient(new Color(1f, 0.6f, 0.1f), new Color(0.3f, 0.05f, 0.01f));
_fallbackPreset.smokeColors = MakeGradient(new Color(0.2f, 0.2f, 0.2f), new Color(0.05f, 0.05f, 0.05f));
_fallbackPreset.lightColor = MakeGradient(new Color(1f, 0.8f, 0.4f), new Color(0.2f, 0.1f, 0f));
_explosionHelper.explosionPreset = _fallbackPreset;
}
}
}
private static Gradient MakeGradient(Color a, Color b)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
Gradient val = new Gradient();
val.SetKeys((GradientColorKey[])(object)new GradientColorKey[2]
{
new GradientColorKey(a, 0f),
new GradientColorKey(b, 1f)
}, (GradientAlphaKey[])(object)new GradientAlphaKey[2]
{
new GradientAlphaKey(a.a, 0f),
new GradientAlphaKey(b.a, 1f)
});
return val;
}
[IteratorStateMachine(typeof(<EnsureOrbClipLoaded>d__12))]
internal IEnumerator EnsureOrbClipLoaded()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <EnsureOrbClipLoaded>d__12(0)
{
<>4__this = this
};
}
}
[HarmonyPatch(typeof(PhysGrabObjectImpactDetector))]
internal static class ImpactBlockPatches
{
private static bool IsInRitual(PhysGrabObjectImpactDetector inst)
{
if (!Object.op_Implicit((Object)(object)inst))
{
return false;
}
EnemyValuable componentInParent = ((Component)inst).GetComponentInParent<EnemyValuable>();
if (!Object.op_Implicit((Object)(object)componentInParent))
{
return false;
}
OrbRitualTag component = ((Component)componentInParent).GetComponent<OrbRitualTag>();
return Object.op_Implicit((Object)(object)component) && component.InRitual;
}
[HarmonyPrefix]
[HarmonyPatch("Break")]
private static bool Break_Prefix(PhysGrabObjectImpactDetector __instance)
{
return !IsInRitual(__instance);
}
[HarmonyPrefix]
[HarmonyPatch("BreakMedium")]
private static bool BreakMedium_Prefix(PhysGrabObjectImpactDetector __instance)
{
return !IsInRitual(__instance);
}
[HarmonyPrefix]
[HarmonyPatch("DestroyObject")]
private static bool DestroyObject_Prefix(PhysGrabObjectImpactDetector __instance)
{
return !IsInRitual(__instance);
}
[HarmonyPrefix]
[HarmonyPatch("DestroyObjectRPC")]
private static bool DestroyObjectRPC_Prefix(PhysGrabObjectImpactDetector __instance)
{
return !IsInRitual(__instance);
}
}
[HarmonyPatch(typeof(EnemyValuable))]
internal static class EnemyValuable_Finalizers
{
[HarmonyFinalizer]
[HarmonyPatch("DestroyImpulse")]
private static Exception DestroyImpulse_Finalizer(Exception __exception)
{
if (__exception != null)
{
OrbRitualPlugin.Logger.LogDebug((object)("DestroyImpulse exception suppressed: " + __exception.Message));
return null;
}
return null;
}
}
internal sealed class OrbRitualTag : MonoBehaviour
{
public bool InRitual;
public float LastFinished;
}
}