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Player Bounties
Randomly marks a player with a bounty. Cash pays out only if the target dies in extraction during the timer - then their revive is blocked. Timer out or outside? Revives are normal.
| Last updated | 7 months ago |
| Total downloads | 2347 |
| Total rating | 1 |
| Categories | Mods Server-side |
| Dependency string | Omniscye-Player_Bounties-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Player Bounties
Make the lobby fear your name.
Each level might put a juicy BOUNTY on a random player. Hunt them down before the timer runs out to cash in but only if they die inside the extractor. The target never sees their own tag; everyone else gets to point and cackle.
What this mod does
- Spawns a bounty on a random player at the start of a level (based on a configurable chance).
- Shows a “BOUNTY” tag anchored above the target’s nameplate, with the live timer and cash amount.
- Payout: If the target dies inside extraction while the timer is active, your squad gets a K-cash bonus.
- Revive rules:
- If the bounty times out or the target dies outside extraction → revives are normal.
- If the target dies in extraction during the timer and the team gets paid → their revive is blocked for the rest of the level. Actions have consequences. >:)
How it works (no nerd-speak)
- One player gets marked.
- Everyone except the target sees the bright bounty tag hovering over that player.
- The clock ticks. You decide: escort them to their doom… or be a hero and keep them alive.
- If they drop in the extractor before the timer ends, cha-ching for the team and no take-backs for the target.
Visuals

Config (tweak your flavor of evil)
Config section name: Bounty (yep, different from the mod name)
- Enable — turn the mode on/off.
- ChancePerLevel — probability (0–1) that a level spawns a bounty.
- MinDollars / MaxDollars — range for the bounty cash display.
- DurationSeconds — how long the bounty lasts.
- OnlyOneBountyPerLevel — true = at most one bounty per level.
Play nice… or don’t. The extractor is hungry.
Credits
Made by Omniscye