PointCloud Dots Shader
Turns the entire world into a writhing sea of dots. Press X to change color - UI and players spared.
| Last updated | 2 months ago | 
| Total downloads | 180 | 
| Total rating | 2 | 
| Categories | Mods Client-side Cosmetics | 
| Dependency string | Omniscye-PointCloud_Dots_Shader-1.0.0 | 
| Dependants | 0 other packages depend on this package | 
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
PointCloud_Dots_Shader (v1.0.0)
What it does
Imagine reality shredded into a million glowing specks. That’s what this mod does: it rips the meshes of REPO’s world into a cloud of dots. Walls dissolve into digital static. Floors no longer hold substance, only shimmering clusters of pixel‑dust.
The only things spared: your fragile UI and the unfortunate player body. Everything else? Condemned to DOT HELL.
Features
- Full‑scene override of every renderer (except UI/overlays/player).
 - Dot shader with color cycling — mash X to flip between red, green, orange, pink, white (or configure your own palette).
 - Subdivides boring low‑poly floors/walls so they’re dense enough to become cursed clouds.
 - Runs one‑shot at level gen — no laggy ticking.
 
Credits
Made by Omniscye