Omniscye-PongValuable icon

PongValuable

Omni-Pong event tied to a valuable: one global match, locked controls, win at 5 to live—or lose and die. Item disables after the match so the team can extract.

Last updated 3 days ago
Total downloads 213
Total rating 0 
Categories Mods Valuables Server-side
Dependency string Omniscye-PongValuable-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-2.1.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 2.1.0

README

PongValuable — (Cursed Valuable)

Touch the cursed valuable and everyone gets pulled into OMNI-PONG. First to 5 wins.

  • If anyone loses to the AI, the match ends for everyone and only that losing player dies.
  • If anyone wins (hits 5), no one dies and the match ends.
  • Either way, the item is disabled after the match so your team can extract it.

What happens

  • One global match starts the moment any player grabs the item.
  • A full-screen HUD opens for every player (you vs a softened AI).
  • Controls are locked for all players until the match ends.
  • Dropping the item doesn’t cancel the game; it runs to win/lose.
  • When the match is over, the item is consumed/disabled so it cannot trigger again.

Win / Lose

  • You win at 5 points → no one dies; the run continues.
  • AI wins → only the losing player self-destructs; everyone else resumes.
  • In both cases, the valuable stays disabled so the team can extract.

Multiplayer behavior

  • First grab starts the event for all clients at once.
  • Each player plays their own local HUD vs AI.
  • On the first completion (a win or a loss by anyone), the event ends for the whole lobby:
    • If that completion was a win, no one dies.
    • If that completion was a loss, only that player dies.

Controls & feel

  • W / S to move your paddle.
  • AI is intentionally easier (slower speed, tiny reaction delay, slight aim error).
  • Clean frame, dashed center line, glowing ball with a subtle trail.

Notes

  • Designed so the item can be dropped mid-match without cancelling the game.

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