Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
This package has been marked as deprecated, and it's suggested another
alternative is used.
PongValuable
Omni-Pong event tied to a valuable: one global match, locked controls, win at 5 to live—or lose and die. Item disables after the match so the team can extract.
| Last updated | 9 months ago |
| Total downloads | 2046 |
| Total rating | 2 |
| Categories | Mods Valuables Server-side |
| Dependency string | Omniscye-PongValuable-1.0.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
PongValuable — (Cursed Valuable)
Touch the cursed valuable and everyone gets pulled into OMNI-PONG. First to 5 wins.
- If anyone loses to the AI, the match ends for everyone and only that losing player dies.
- If anyone wins (hits 5), no one dies and the match ends.
- Either way, the item is disabled after the match so your team can extract it.
What happens
- One global match starts the moment any player grabs the item.
- A full-screen HUD opens for every player (you vs a softened AI).
- Controls are locked for all players until the match ends.
- Dropping the item doesn’t cancel the game; it runs to win/lose.
- When the match is over, the item is consumed/disabled so it cannot trigger again.
Win / Lose
- You win at 5 points → no one dies; the run continues.
- AI wins → only the losing player self-destructs; everyone else resumes.
- In both cases, the valuable stays disabled so the team can extract.
Multiplayer behavior
- First grab starts the event for all clients at once.
- Each player plays their own local HUD vs AI.
- On the first completion (a win or a loss by anyone), the event ends for the whole lobby:
- If that completion was a win, no one dies.
- If that completion was a loss, only that player dies.
Controls & feel
- W / S to move your paddle.
- AI is intentionally easier (slower speed, tiny reaction delay, slight aim error).
- Clean frame, dashed center line, glowing ball with a subtle trail.
Notes
- Designed so the item can be dropped mid-match without cancelling the game.
☕ Support me on Ko-fi: ko-fi.com/omniscye