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1.0.0
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Deprecated

Relationship Mod v1.0.0

Fall in love, get buff, and share your fate. At the start of a match you will tie to someone by default. You can adjust who links up and how long it takes to fall in love.

What it does

  • Stay close to a teammate to start a relationship.
  • You both gain bonus max health and a little extra lifting strength.
  • A pink line connects you so you can find each other.
  • Floating hearts drift up from both partners.
  • If one partner dies, the other goes down too.

How to play

  1. Get near a teammate.
  2. Stay close for a short time.
  3. The link forms, buffs apply, and the tether + hearts appear.

Config

Change these in the config file to fit your lobby style:

Relationship

  • DistanceMeters — How close you need to stand to build the bond.
  • BindSeconds — How long you need to stay close to lock it in. You can raise or lower this to change how fast love happens.

Buffs

  • HealthBoostLevels — How much bonus max HP you get.
  • StrengthBoostLevels — A small bump to grab and lift strength.

Visual

  • LineWidth — Thickness of the pink line.
  • ShowMessages — Show or hide the relationship message.
  • HeartsEnabled — Turn heart particles on or off.
  • HeartsPerSecond — How many hearts spawn per partner.
  • HeartSize — Size of each heart.

Multiplayer

  • Works in multiplayer. Everyone can see the tether and hearts when a pair is linked.

Credits

Omniscye/Empress

"Love buffs are fun until the tether snaps."

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