
Sims Translation
Changes most in-game text to Simlish, including real-time Chat Manager messages (chat commands still work as normal). Enemies, valuables, UI, prompts—yup, all Simlish!
Last updated | 2 days ago |
Total downloads | 94 |
Total rating | 1 |
Categories | Mods Client-side Cosmetics |
Dependency string | Omniscye-Sims_Translation-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Sims_Translation
Version: 1.0.1
Author: Omniscye / Empress
What it does
Turns the game’s visible text into Simlish:
- UI & HUD: Menus, prompts, tooltips, warnings—Simlish.
- Chat Manager (real time): Incoming/outgoing chat text is Simlish-ified on render.
- Chat commands still work exactly as before; only the on-screen display is transformed.
- Names & Labels: Enemies, valuables, and other labeled objects are presented in Simlish.
“Waba Jib Jib!” ✨
Multiplayer
- Client-side only. Safe for online play.
- No host requirement. Others don’t need the mod.
- Mixed lobbies work: You see Simlish; players without the mod see normal text.
Config highlights
- Toggle Simlish on/off, minimum length, and exclusions via regex.
- Preserve TMP rich-text tags (
<b>
,<color>
, etc.) for clean formatting. - Optional “flavor particles” for extra Simlish flair.
- Legacy
UnityEngine.UI.Text
support can be toggled for edge cases.
Performance & compatibility
- Lightweight string transforms at the final render path (TextMeshPro).
- Per-component caching prevents loops and excess allocations.
- Doesn’t touch gameplay data, networking, or saves.
Notes
- If something still shows in English, it’s likely a custom renderer or texture-based text.
- Chat commands are parsed before rendering, so functionality is unchanged—only what you see becomes Simlish.
Have fun! Sul sul.