A config file is generated on first run. The host’s config rules the lobby.
[Gameplay]
ExplosionChance = 0.2 ; chance 0.0–1.0 that a pumpkin explodes instead
MinSpawnItems = 1 ; min total drops (items + valuables)
MaxSpawnItems = 6 ; max total drops (items + valuables)
[Spawning]
MinPumpkins = 1 ; min pumpkins per level
MaxPumpkins = 3 ; max pumpkins per level
SkipStartRoom = true ; avoid points closest to the truck
# Technical details
Netcode: Photon RaiseEvent; host-only spawn. Clients rebuild pumpkins from events
Scope: No pumpkins in menus/lobby; spawns only after level generation
FX: Local helpers for Treat/Explode; mirrored to clients via transient events
Items: Uses ShopManager pools, with fallback to StatsManager.itemDictionary
Interaction: Ground-snapped pumpkin with trigger collider and “Press E” prompt using game input
Created by Omniscye
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