Decompiled source of Unbreakable Doors v1.0.1

DoorsDontBreak.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DoorsDontBreak")]
[assembly: AssemblyTitle("DoorsDontBreak")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Empress.NoBreakDoors
{
	[BepInPlugin("empress.nobreakdoors", "No Break Doors", "1.2.1")]
	public sealed class NoBreakDoorsPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "empress.nobreakdoors";

		public const string PluginName = "No Break Doors";

		public const string PluginVersion = "1.2.1";

		internal static ConfigEntry<bool> ProtectAllHinges = null;

		internal static ConfigEntry<string> NameFiltersCsv = null;

		internal static ConfigEntry<string> TagFiltersCsv = null;

		internal static string[] NameFilters = Array.Empty<string>();

		internal static string[] TagFilters = Array.Empty<string>();

		internal static NoBreakDoorsPlugin Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; private set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			ProtectAllHinges = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ProtectAllHinges", false, "If true, prevents ALL PhysGrabHinge objects from breaking or being destroyed.");
			NameFiltersCsv = ((BaseUnityPlugin)this).Config.Bind<string>("Filters", "NameFilters", "door,hatch,gate", "Comma-separated list of name substrings (case-insensitive). Any object whose name or parent's name contains one of these is protected.");
			TagFiltersCsv = ((BaseUnityPlugin)this).Config.Bind<string>("Filters", "TagFilters", "", "Comma-separated list of Unity tags to protect. Leave blank if your project doesn't define them. We use a safe string compare (no CompareTag) to avoid Unity log spam if the tag isn't defined.");
			NameFilters = SplitCsv(NameFiltersCsv.Value);
			TagFilters = SplitCsv(TagFiltersCsv.Value);
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded. ProtectAllHinges={ProtectAllHinges.Value}");
		}

		private void OnDestroy()
		{
			Unpatch();
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.CreateAndPatchAll(typeof(HingePatches), (string)null);
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Harmony = null;
		}

		private static string[] SplitCsv(string csv)
		{
			return string.IsNullOrWhiteSpace(csv) ? Array.Empty<string>() : (from s in csv.Split(',')
				select s.Trim() into s
				where s.Length > 0
				select s).ToArray();
		}

		internal static bool IsProtected(GameObject go)
		{
			if ((Object)(object)go == (Object)null)
			{
				return false;
			}
			if ((Object)(object)go.GetComponent<ProtectedDoorTag>() != (Object)null)
			{
				return true;
			}
			if (ProtectAllHinges.Value)
			{
				return true;
			}
			string[] tagFilters = TagFilters;
			foreach (string text in tagFilters)
			{
				if (string.IsNullOrEmpty(text))
				{
					continue;
				}
				try
				{
					if (go.tag == text)
					{
						return true;
					}
				}
				catch
				{
				}
			}
			Transform val = go.transform;
			while ((Object)(object)val != (Object)null)
			{
				string name = ((Object)val).name;
				if (!string.IsNullOrEmpty(name))
				{
					for (int j = 0; j < NameFilters.Length; j++)
					{
						if (name.IndexOf(NameFilters[j], StringComparison.OrdinalIgnoreCase) >= 0)
						{
							return true;
						}
					}
				}
				val = val.parent;
			}
			return false;
		}
	}
	public sealed class NoBreakProtector : MonoBehaviour
	{
		private HingeJoint _joint = null;

		private PhysGrabHinge _hinge = null;

		private void Awake()
		{
			_hinge = ((Component)this).GetComponent<PhysGrabHinge>();
			_joint = ((Component)this).GetComponent<HingeJoint>();
			Apply();
		}

		private void OnEnable()
		{
			Apply();
		}

		private void FixedUpdate()
		{
			Apply();
		}

		private void Apply()
		{
			if (!((Object)(object)_joint == (Object)null))
			{
				if (((Joint)_joint).breakForce < 8.5070587E+37f)
				{
					((Joint)_joint).breakForce = 1.7014117E+38f;
				}
				if (((Joint)_joint).breakTorque < 8.5070587E+37f)
				{
					((Joint)_joint).breakTorque = 1.7014117E+38f;
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class HingePatches
	{
		[HarmonyPostfix]
		[HarmonyPriority(200)]
		[HarmonyPatch(typeof(PhysGrabHinge), "Awake")]
		private static void PhysGrabHinge_Awake_Postfix(PhysGrabHinge __instance)
		{
			try
			{
				GameObject gameObject = ((Component)__instance).gameObject;
				if (NoBreakDoorsPlugin.IsProtected(gameObject))
				{
					if ((Object)(object)gameObject.GetComponent<ProtectedDoorTag>() == (Object)null)
					{
						gameObject.AddComponent<ProtectedDoorTag>();
					}
					HingeJoint component = ((Component)__instance).GetComponent<HingeJoint>();
					if ((Object)(object)component != (Object)null)
					{
						((Joint)component).breakForce = 1.7014117E+38f;
						((Joint)component).breakTorque = 1.7014117E+38f;
					}
					if ((Object)(object)gameObject.GetComponent<NoBreakProtector>() == (Object)null)
					{
						gameObject.AddComponent<NoBreakProtector>();
					}
				}
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[NoBreakDoors] Awake postfix failed: {arg}");
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PhysGrabHinge), "DestroyHinge")]
		private static bool PhysGrabHinge_DestroyHinge_Prefix(PhysGrabHinge __instance)
		{
			if (!NoBreakDoorsPlugin.IsProtected((__instance != null) ? ((Component)__instance).gameObject : null))
			{
				return true;
			}
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PhysGrabHinge), "OnJointBreak")]
		private static bool PhysGrabHinge_OnJointBreak_Prefix(PhysGrabHinge __instance, float breakForce)
		{
			if (!NoBreakDoorsPlugin.IsProtected((__instance != null) ? ((Component)__instance).gameObject : null))
			{
				return true;
			}
			HingeJoint component = ((Component)__instance).GetComponent<HingeJoint>();
			if ((Object)(object)component != (Object)null)
			{
				((Joint)component).breakForce = 1.7014117E+38f;
				((Joint)component).breakTorque = 1.7014117E+38f;
			}
			return false;
		}
	}
	internal sealed class ProtectedDoorTag : MonoBehaviour
	{
	}
}