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Decompiled source of Unbreakable Doors v1.0.1
DoorsDontBreak.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Omniscye")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DoorsDontBreak")] [assembly: AssemblyTitle("DoorsDontBreak")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Empress.NoBreakDoors { [BepInPlugin("empress.nobreakdoors", "No Break Doors", "1.2.1")] public sealed class NoBreakDoorsPlugin : BaseUnityPlugin { public const string PluginGuid = "empress.nobreakdoors"; public const string PluginName = "No Break Doors"; public const string PluginVersion = "1.2.1"; internal static ConfigEntry<bool> ProtectAllHinges = null; internal static ConfigEntry<string> NameFiltersCsv = null; internal static ConfigEntry<string> TagFiltersCsv = null; internal static string[] NameFilters = Array.Empty<string>(); internal static string[] TagFilters = Array.Empty<string>(); internal static NoBreakDoorsPlugin Instance { get; private set; } = null; internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; private set; } private void Awake() { Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; ProtectAllHinges = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ProtectAllHinges", false, "If true, prevents ALL PhysGrabHinge objects from breaking or being destroyed."); NameFiltersCsv = ((BaseUnityPlugin)this).Config.Bind<string>("Filters", "NameFilters", "door,hatch,gate", "Comma-separated list of name substrings (case-insensitive). Any object whose name or parent's name contains one of these is protected."); TagFiltersCsv = ((BaseUnityPlugin)this).Config.Bind<string>("Filters", "TagFilters", "", "Comma-separated list of Unity tags to protect. Leave blank if your project doesn't define them. We use a safe string compare (no CompareTag) to avoid Unity log spam if the tag isn't defined."); NameFilters = SplitCsv(NameFiltersCsv.Value); TagFilters = SplitCsv(TagFiltersCsv.Value); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded. ProtectAllHinges={ProtectAllHinges.Value}"); } private void OnDestroy() { Unpatch(); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.CreateAndPatchAll(typeof(HingePatches), (string)null); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } Harmony = null; } private static string[] SplitCsv(string csv) { return string.IsNullOrWhiteSpace(csv) ? Array.Empty<string>() : (from s in csv.Split(',') select s.Trim() into s where s.Length > 0 select s).ToArray(); } internal static bool IsProtected(GameObject go) { if ((Object)(object)go == (Object)null) { return false; } if ((Object)(object)go.GetComponent<ProtectedDoorTag>() != (Object)null) { return true; } if (ProtectAllHinges.Value) { return true; } string[] tagFilters = TagFilters; foreach (string text in tagFilters) { if (string.IsNullOrEmpty(text)) { continue; } try { if (go.tag == text) { return true; } } catch { } } Transform val = go.transform; while ((Object)(object)val != (Object)null) { string name = ((Object)val).name; if (!string.IsNullOrEmpty(name)) { for (int j = 0; j < NameFilters.Length; j++) { if (name.IndexOf(NameFilters[j], StringComparison.OrdinalIgnoreCase) >= 0) { return true; } } } val = val.parent; } return false; } } public sealed class NoBreakProtector : MonoBehaviour { private HingeJoint _joint = null; private PhysGrabHinge _hinge = null; private void Awake() { _hinge = ((Component)this).GetComponent<PhysGrabHinge>(); _joint = ((Component)this).GetComponent<HingeJoint>(); Apply(); } private void OnEnable() { Apply(); } private void FixedUpdate() { Apply(); } private void Apply() { if (!((Object)(object)_joint == (Object)null)) { if (((Joint)_joint).breakForce < 8.5070587E+37f) { ((Joint)_joint).breakForce = 1.7014117E+38f; } if (((Joint)_joint).breakTorque < 8.5070587E+37f) { ((Joint)_joint).breakTorque = 1.7014117E+38f; } } } } [HarmonyPatch] internal static class HingePatches { [HarmonyPostfix] [HarmonyPriority(200)] [HarmonyPatch(typeof(PhysGrabHinge), "Awake")] private static void PhysGrabHinge_Awake_Postfix(PhysGrabHinge __instance) { try { GameObject gameObject = ((Component)__instance).gameObject; if (NoBreakDoorsPlugin.IsProtected(gameObject)) { if ((Object)(object)gameObject.GetComponent<ProtectedDoorTag>() == (Object)null) { gameObject.AddComponent<ProtectedDoorTag>(); } HingeJoint component = ((Component)__instance).GetComponent<HingeJoint>(); if ((Object)(object)component != (Object)null) { ((Joint)component).breakForce = 1.7014117E+38f; ((Joint)component).breakTorque = 1.7014117E+38f; } if ((Object)(object)gameObject.GetComponent<NoBreakProtector>() == (Object)null) { gameObject.AddComponent<NoBreakProtector>(); } } } catch (Exception arg) { Debug.LogError((object)$"[NoBreakDoors] Awake postfix failed: {arg}"); } } [HarmonyPrefix] [HarmonyPatch(typeof(PhysGrabHinge), "DestroyHinge")] private static bool PhysGrabHinge_DestroyHinge_Prefix(PhysGrabHinge __instance) { if (!NoBreakDoorsPlugin.IsProtected((__instance != null) ? ((Component)__instance).gameObject : null)) { return true; } return false; } [HarmonyPrefix] [HarmonyPatch(typeof(PhysGrabHinge), "OnJointBreak")] private static bool PhysGrabHinge_OnJointBreak_Prefix(PhysGrabHinge __instance, float breakForce) { if (!NoBreakDoorsPlugin.IsProtected((__instance != null) ? ((Component)__instance).gameObject : null)) { return true; } HingeJoint component = ((Component)__instance).GetComponent<HingeJoint>(); if ((Object)(object)component != (Object)null) { ((Joint)component).breakForce = 1.7014117E+38f; ((Joint)component).breakTorque = 1.7014117E+38f; } return false; } } internal sealed class ProtectedDoorTag : MonoBehaviour { } }