Valuables Uncapped
Bypasses the level value-budget so high-value loot no longer reduces how many valuables spawn. Host-only by default.
| Last updated | 4 days ago |
| Total downloads | 61451 |
| Total rating | 1 |
| Categories | Mods Server-side |
| Dependency string | Omniscye-Valuables_Uncapped-1.2.1 |
| Dependants | 22 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Valuables Uncapped đ° v1.2.1
No more âyouâre too rich, so weâre spawning less loot.â This mod kills the value-budget clamp that reduces how many valuables appear when high-priced items are enabled.
Message to my awesome friends and the players who use my mods.
- I was banned from the REPO modding server when I was taking a temp leave from the server due to drama. I was not even in the server when the ban happened. As such, if you need support for my mods or just want to hang out join my new personal server on Discord: https://discord.gg/TnruJeXdAw
What it does
- Keeps spawn counts intact even with big-ticket items in the pool.
- Does not change drop tables or rarity. If it could spawn before, it still can.
- Host-only for multiplayer.
How it works (plain English)
The game tracks the total dollar value of spawned valuables. When it passes a hidden cap, the game clamps the remaining spawn quota (result: fewer items if expensive stuff shows up). This mod patches the spawn director and sets that cap to â before the comparison, so the clamp never triggers.
Level caps, size buckets, and available volumes still applyâthis isnât âinfinite loot,â itâs no punishment for being rich.
Multiplayer
- The host/master drives spawning.
- Clients do not need the mod; they mirror the hostâs state over Photon.
Configuration
A config file is generated on first run at BepInEx/config/empress.repo.valuablesbypass.cfg.
[General]
BypassValueBudget = true ; if false, disables the mod without removing it
HostOnly = true ; apply only on the host/master for MP safety
[Debug]
DebugLogging = true ; log when we bypass the budget and print key counters
DebugLogFirstN = 15 ; log the first N hits
DebugLogEveryN = 100 ; after that, log every Nth hit (reduce spam)
Compatibility
- Designed to be net-safe: host-only patch.
- Plays fine with pool curators / spawn managers. Those change what can spawn; this mod only prevents the budget clamp from cutting the count.
Changelog
1.2.0
- Fixed for Monster Update.
Credits
Created by Omniscye
BepInEx + HarmonyX â¤ď¸