using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressValuableBypass")]
[assembly: AssemblyTitle("EmpressValuableBypass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.ValuablesBypass
{
[BepInPlugin("empress.repo.valuablesbypass", "Empress Valuables Bypass", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "empress.repo.valuablesbypass";
public const string PluginName = "Empress Valuables Bypass";
public const string PluginVersion = "1.1.1";
internal static ManualLogSource Log;
internal static Harmony Harmony;
internal static ConfigEntry<bool> BypassValueBudget;
internal static ConfigEntry<bool> HostOnly;
private void Awake()
{
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
BypassValueBudget = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "BypassValueBudget", true, "If true, ignores the total value budget so expensive items no longer reduce how many valuables spawn.");
HostOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HostOnly", true, "Apply the bypass only on the host/master. Keep this true for multiplayer safety.");
Harmony = new Harmony("empress.repo.valuablesbypass");
Harmony.PatchAll();
Log.LogInfo((object)string.Format("{0} {1} loaded. BypassValueBudget={2}, HostOnly={3}", "Empress Valuables Bypass", "1.1.1", BypassValueBudget.Value, HostOnly.Value));
}
private void OnDestroy()
{
try
{
Harmony harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch (Exception arg)
{
ManualLogSource log = Log;
if (log != null)
{
log.LogError((object)$"Unpatch failed: {arg}");
}
}
}
}
[HarmonyPatch]
internal static class ValuableDirector_Spawn_Patch
{
private static readonly Type TargetType = AccessTools.TypeByName("ValuableDirector");
private static readonly FieldRef<object, float> f_totalMaxValue = AccessTools.FieldRefAccess<float>(TargetType, "totalMaxValue");
private static readonly Func<object, bool> isHost = BuildIsHostCheck();
private static MethodBase TargetMethod()
{
return AccessTools.Method(TargetType, "Spawn", new Type[3]
{
AccessTools.TypeByName("PrefabRef"),
AccessTools.TypeByName("ValuableVolume"),
typeof(string)
}, (Type[])null);
}
private static bool Prefix(object __instance)
{
if (!Plugin.BypassValueBudget.Value)
{
return true;
}
if (Plugin.HostOnly.Value && !isHost(__instance))
{
return true;
}
try
{
f_totalMaxValue.Invoke(__instance) = float.PositiveInfinity;
}
catch (Exception arg)
{
Plugin.Log.LogError((object)$"ValuablesBypass: failed in Prefix => {arg}");
}
return true;
}
private static Func<object, bool> BuildIsHostCheck()
{
try
{
Type type = AccessTools.TypeByName("Photon.Pun.PhotonNetwork");
if (type != null)
{
PropertyInfo prop = AccessTools.Property(type, "IsMasterClient");
if (prop?.GetGetMethod() != null)
{
return (object _) => (bool)prop.GetGetMethod().Invoke(null, null);
}
}
}
catch
{
}
try
{
Type type2 = AccessTools.TypeByName("GameManager");
FieldInfo instField = AccessTools.Field(type2, "instance");
PropertyInfo modeProp = AccessTools.Property(type2, "gameMode");
if (instField != null && modeProp?.GetGetMethod() != null)
{
return delegate
{
object value = instField.GetValue(null);
if (value == null)
{
return true;
}
int num = (int)modeProp.GetGetMethod().Invoke(value, null);
return num == 0;
};
}
}
catch
{
}
return (object _) => true;
}
}
}