Decompiled source of Valuables Uncapped v1.2.0

EmpressValuableBypass.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressValuableBypass")]
[assembly: AssemblyTitle("EmpressValuableBypass")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Empress.ValuablesBypass
{
	[BepInPlugin("empress.repo.valuablesbypass", "Empress Valuables Bypass", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "empress.repo.valuablesbypass";

		public const string PluginName = "Empress Valuables Bypass";

		public const string PluginVersion = "1.1.1";

		internal static ManualLogSource Log;

		internal static Harmony Harmony;

		internal static ConfigEntry<bool> BypassValueBudget;

		internal static ConfigEntry<bool> HostOnly;

		private void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			BypassValueBudget = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "BypassValueBudget", true, "If true, ignores the total value budget so expensive items no longer reduce how many valuables spawn.");
			HostOnly = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "HostOnly", true, "Apply the bypass only on the host/master. Keep this true for multiplayer safety.");
			Harmony = new Harmony("empress.repo.valuablesbypass");
			Harmony.PatchAll();
			Log.LogInfo((object)string.Format("{0} {1} loaded. BypassValueBudget={2}, HostOnly={3}", "Empress Valuables Bypass", "1.1.1", BypassValueBudget.Value, HostOnly.Value));
		}

		private void OnDestroy()
		{
			try
			{
				Harmony harmony = Harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
			}
			catch (Exception arg)
			{
				ManualLogSource log = Log;
				if (log != null)
				{
					log.LogError((object)$"Unpatch failed: {arg}");
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class ValuableDirector_Spawn_Patch
	{
		private static readonly Type TargetType = AccessTools.TypeByName("ValuableDirector");

		private static readonly FieldRef<object, float> f_totalMaxValue = AccessTools.FieldRefAccess<float>(TargetType, "totalMaxValue");

		private static readonly Func<object, bool> isHost = BuildIsHostCheck();

		private static MethodBase TargetMethod()
		{
			return AccessTools.Method(TargetType, "Spawn", new Type[3]
			{
				AccessTools.TypeByName("PrefabRef"),
				AccessTools.TypeByName("ValuableVolume"),
				typeof(string)
			}, (Type[])null);
		}

		private static bool Prefix(object __instance)
		{
			if (!Plugin.BypassValueBudget.Value)
			{
				return true;
			}
			if (Plugin.HostOnly.Value && !isHost(__instance))
			{
				return true;
			}
			try
			{
				f_totalMaxValue.Invoke(__instance) = float.PositiveInfinity;
			}
			catch (Exception arg)
			{
				Plugin.Log.LogError((object)$"ValuablesBypass: failed in Prefix => {arg}");
			}
			return true;
		}

		private static Func<object, bool> BuildIsHostCheck()
		{
			try
			{
				Type type = AccessTools.TypeByName("Photon.Pun.PhotonNetwork");
				if (type != null)
				{
					PropertyInfo prop = AccessTools.Property(type, "IsMasterClient");
					if (prop?.GetGetMethod() != null)
					{
						return (object _) => (bool)prop.GetGetMethod().Invoke(null, null);
					}
				}
			}
			catch
			{
			}
			try
			{
				Type type2 = AccessTools.TypeByName("GameManager");
				FieldInfo instField = AccessTools.Field(type2, "instance");
				PropertyInfo modeProp = AccessTools.Property(type2, "gameMode");
				if (instField != null && modeProp?.GetGetMethod() != null)
				{
					return delegate
					{
						object value = instField.GetValue(null);
						if (value == null)
						{
							return true;
						}
						int num = (int)modeProp.GetGetMethod().Invoke(value, null);
						return num == 0;
					};
				}
			}
			catch
			{
			}
			return (object _) => true;
		}
	}
}