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Valuables Uncapped
Bypasses the level value-budget so high-value loot no longer reduces how many valuables spawn. Increases Valuables on maps. Host-only by default.
| Date uploaded | 5 days ago |
| Version | 2.0.1 |
| Download link | Omniscye-Valuables_Uncapped-2.0.1.zip |
| Downloads | 2988 |
| Dependency string | Omniscye-Valuables_Uncapped-2.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Valuables Uncapped v2.0.1
No more “you’re too rich, so we’re spawning less loot.”
Valuables Uncapped stops REPO from reducing loot spawns just because expensive valuables are enabled. It also fills the map with more valuables!
Changelog 2.0.0
- Fixed for the current REPO update.
- Updated the patch target to
ValuableDirector.SpawnValuable. - Added
FillValuableSpots.
What does this mod do?
- Prevents expensive valuables from lowering the total spawn count.
- Fills most valid valuable spots instead of using vanilla amount caps.
- Keeps drop tables and rarity intact.
- Works well with valuable packs, pool curators, and spawn managers.
- Host/master handles spawning in multiplayer.
How to use it
Install the mod and start a run.
REPOConfig is included as a dependency if your pack includes it, so you can click the Mods button on the main menu and change settings in-game.
Default config:
[General]
BypassValueBudget = true
FillValuableSpots = true
HostOnly = true
Config
BypassValueBudget: stops the hidden value-budget clamp from cutting loot count.FillValuableSpots: uses most valid valuable spots so more valuables can appear.HostOnly: applies changes only on the host/master client. Leave this on for multiplayer.
Multiplayer
Clients do not need the mod. The host controls spawning, and clients see the spawned valuables through Photon.
Discord server
Credits
- Made by Omniscye/Empress