Decompiled source of RainbowPlayer v1.0.0

RainbowPlayer.dll

Decompiled a week ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OpJosModREPO.RainbowPlayer.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("REPOMods")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("REPOMods")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ae067094-69b3-4aaf-9688-38ff78ee3b28")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OpJosModREPO.RainbowPlayer
{
	[BepInPlugin("OpJosModREPO.RainbowPlayer", "RainbowPlayer", "1.0.0")]
	public class OpJosModBase : BaseUnityPlugin
	{
		private const string modGUID = "OpJosModREPO.RainbowPlayer";

		private const string modName = "RainbowPlayer";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmoy = new Harmony("OpJosModREPO.RainbowPlayer");

		private static OpJosModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("OpJosModREPO.RainbowPlayer");
			mls.LogInfo((object)"RainbowPlayer has started!");
			PlayerAvaterPatch.SetLogSource(mls);
			harmoy.PatchAll();
		}
	}
}
namespace OpJosModREPO.RainbowPlayer.Patches
{
	[HarmonyPatch(typeof(PlayerAvatar))]
	internal class PlayerAvaterPatch
	{
		private static ManualLogSource mls;

		private static bool swapColor = false;

		private static int curColor = 0;

		private static float delay = 0.5f;

		private static float lastRan = 0f;

		public static void SetLogSource(ManualLogSource logSource)
		{
			mls = logSource;
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void UpdatePatch(PlayerAvatar __instance)
		{
			if (((Object)__instance).GetInstanceID() != ((Object)PlayerAvatar.instance).GetInstanceID() || !(Time.time - lastRan > delay))
			{
				return;
			}
			lastRan = Time.time;
			try
			{
				__instance.PlayerAvatarSetColor(curColor);
				curColor++;
			}
			catch
			{
				__instance.PlayerAvatarSetColor(0);
				curColor = 0;
			}
		}
	}
}