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Decompiled source of RainbowPlayer v1.0.0
RainbowPlayer.dll
Decompiled a year agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OpJosModREPO.RainbowPlayer.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("REPOMods")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("REPOMods")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ae067094-69b3-4aaf-9688-38ff78ee3b28")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace OpJosModREPO.RainbowPlayer { [BepInPlugin("OpJosModREPO.RainbowPlayer", "RainbowPlayer", "1.0.0")] public class OpJosModBase : BaseUnityPlugin { private const string modGUID = "OpJosModREPO.RainbowPlayer"; private const string modName = "RainbowPlayer"; private const string modVersion = "1.0.0"; private readonly Harmony harmoy = new Harmony("OpJosModREPO.RainbowPlayer"); private static OpJosModBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("OpJosModREPO.RainbowPlayer"); mls.LogInfo((object)"RainbowPlayer has started!"); PlayerAvaterPatch.SetLogSource(mls); harmoy.PatchAll(); } } } namespace OpJosModREPO.RainbowPlayer.Patches { [HarmonyPatch(typeof(PlayerAvatar))] internal class PlayerAvaterPatch { private static ManualLogSource mls; private static bool swapColor = false; private static int curColor = 0; private static float delay = 0.5f; private static float lastRan = 0f; public static void SetLogSource(ManualLogSource logSource) { mls = logSource; } [HarmonyPatch("Update")] [HarmonyPostfix] private static void UpdatePatch(PlayerAvatar __instance) { if (((Object)__instance).GetInstanceID() != ((Object)PlayerAvatar.instance).GetInstanceID() || !(Time.time - lastRan > delay)) { return; } lastRan = Time.time; try { __instance.PlayerAvatarSetColor(curColor); curColor++; } catch { __instance.PlayerAvatarSetColor(0); curColor = 0; } } } }