Make monsters drop items when they die — fully configurable and host-only.
Native BepInEx mod.
Inspired by the original REPO Enemy Drops mod by ImVertro.
This version is a fully native BepInEx implementation for users who prefer not to use MelonLoader, with additional usability improvements.
EnemyDrops.dll into your BepInEx/plugins folder.BepInEx/config.All settings are controlled through the generated file: osmarbriones.EnemyDrops.cfg
located in BepInEx/config.
The MaxDropsPerLevel value defines the maximum number of drops that can spawn per level.
For example:
MaxDropsPerLevel = 200
The .cfg file includes three sections:
[Easy Monsters (Elsa for example)]
[Med. Monsters (Chef for example)]
[Hard Monsters (Robe for example)]
Each section contains entries like:
## Weight for "Item Cart Cannon" on medium monsters. (range 0..12)
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 12
Item Cart Cannon = 0
If something doesn’t work, feel free to send an email to [email protected] and I’ll do my best to fix it.
Based on the idea from
REPO Enemy Drops by ImVertro
Developed by Osmar Briones
Special thanks to Rucio for the REPO 0.4.0+ compatibility fix and new item additions.