OutPu22led-LaserAim icon

LaserAim

Adds a laser sight to all guns. A beam projects from the muzzle, and a hit indicator appears on enemies when your aim is on target. Range visualization for shotgun. Also support Cart Cannon / Laser.

Last updated 2 weeks ago
Total downloads 14381
Total rating 4 
Categories Mods Client-side AI Generated Quality Of Life
Dependency string OutPu22led-LaserAim-1.2.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121

README

Laser Aim

Adds a laser sight to all guns. A beam projects from the muzzle, and a hit indicator appears on enemies when your aim is on target. Range visualization for shotgun. Also support Cart Cannon / Laser.

Some guns in REPO don't fire where the crosshair suggests, even when standing completely still. The aim offset also varies inconsistently between different guns. This mod gives you a clear visual reference so you always know exactly where your shot is going.

Features

  • Laser beam rendered from the gun muzzle in real time
  • Hit indicator appears only when the beam directly hits an enemy's collider — works correctly across all enemy types
  • Shotgun support with spread cone visualization
  • All options configurable via the BepInEx config file

Configuration

BepInEx/config/com.out_pu22led.LaserAim.cfg

  • LaserColor (default: 255,0,0) — Beam color as R,G,B
  • LaserAlpha (default: 0.8) — Beam opacity (0–1)
  • LaserWidth (default: 0.01) — Beam width in world units
  • DotColor (default: 255,0,0) — Hit indicator color as R,G,B
  • DotSize (default: 0.1) — Hit indicator size in world units
  • DotOffset (default: 0.1) — Pull the indicator back from the hit surface to prevent clipping
  • ShotgunMode (default: Cone3D) — Spread visualization: Cone3D (transparent cone mesh), Cone (line ring), Off
  • ShotgunAlpha (default: 0.05) — Spread visualization opacity (0–1)
  • ConeRayCount (default: 36) — Number of segments in Cone and Cone3D modes (3–36)

Requirements

  • BepInEx 5

Changelog

v1.2.0

  • Added laser aim support for cart cannon and cart laser
  • Laser only shows when the weapon is mounted in a cart and grabbed by the local player

v1.1.0

  • Added Cone3D shotgun mode — semi-transparent 3D cone mesh showing the full spread area
  • Added DotColor config to set hit indicator color independently from laser color
  • Added shotgun spread visualization (Cone mode)
  • Added ShotgunAlpha, ConeRayCount configs

v1.0.1

  • Fixed hit indicator not showing in multiplayer

v1.0.0

  • Laser beam projected from gun muzzle
  • Hit indicator appears when beam hits an enemy's collider
  • Configs: LaserColor, LaserWidth, LaserAlpha, DotColor, DotSize, DotOffset