 
        AdvancedREPO Config
Configuration framework capable of synchronizing host configuration with connected clients.
| Last updated | 6 months ago | 
| Total downloads | 55967 | 
| Total rating | 2 | 
| Categories | Libraries Client-side Server-side | 
| Dependency string | PotatoePet-AdvancedREPO_Config-1.0.2 | 
| Dependants | 38 other packages depend on this package | 
This mod requires the following mods to function
 
                        BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100 
                        PotatoePet-AdvancedREPO_Patcher
Pre-patcher framework for AdvancedREPO mods.
Preferred version: 1.0.0 
                        
                    README
AdvancedREPO.Config
Configuration framework which allows the synchronization of BepInEx configurations from host to clients.
If you want to use this as a developer you can simply use the extension method .Sync() for any ConfigEntry you've created like this:
StaminaPerUpgrade = configFile.Bind<int>(
    new ConfigDefinition("Stamina", "Upgrade stamina"), 
    10, 
    new ConfigDescription("How much stamina every upgrade gives.", new AcceptableValueRange<int>(0, 100)))
    .Sync();
This will return a ConfigField<int>. During gameplay simply read the .Value of this ConfigField<int>. Synchronization will be done by the framework on level start.
Source
The source code is licensed under a MIT license and available here: https://github.com/FluffyFishGames/AdvancedREPO/tree/main