R.E.P.O.
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Details

Latest version
1.0.2
Last Updated
First Uploaded
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72.1K
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2
Size
98KB
Dependants

AdvancedREPO.Config

Configuration framework which allows the synchronization of BepInEx configurations from host to clients.

If you want to use this as a developer you can simply use the extension method .Sync() for any ConfigEntry you've created like this:

StaminaPerUpgrade = configFile.Bind<int>(
    new ConfigDefinition("Stamina", "Upgrade stamina"), 
    10, 
    new ConfigDescription("How much stamina every upgrade gives.", new AcceptableValueRange<int>(0, 100)))
    .Sync();

This will return a ConfigField<int>. During gameplay simply read the .Value of this ConfigField<int>. Synchronization will be done by the framework on level start.

Source

The source code is licensed under a MIT license and available here: https://github.com/FluffyFishGames/AdvancedREPO/tree/main

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