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Decompiled source of AdvancedREPO Stamina v1.0.1
BepInEx/plugins/AdvancedREPO.Stamina.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AdvancedREPO.API; using AdvancedREPO.Config; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AdvancedREPO.Stamina")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Better stamina for REPO")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1+91089561413fedaed7f28d429c4a3c83beb72026")] [assembly: AssemblyProduct("AdvancedREPO.Stamina")] [assembly: AssemblyTitle("AdvancedREPO.Stamina")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AdvancedREPO.Stamina { public static class Configuration { public static ConfigField<bool> NoStaminaDrainDuringJump; public static ConfigField<bool> NoSlowdownDuringJump; public static ConfigField<bool> NoAccelerationDuringJump; public static ConfigField<int> JumpStaminaCost; public static ConfigField<bool> JumpStaminaPrevent; public static ConfigField<int> StaminaSprintDrainRate; public static ConfigField<int> StaminaRechargeRate; public static ConfigField<int> StaminaRechargeStandingRate; public static ConfigField<int> StaminaRechargeCrouchingRate; public static ConfigField<int> StartingStamina; public static ConfigField<int> StaminaPerUpgrade; public static ConfigField<int> SlideStaminaCost; public static void Initialize(ConfigFile configFile) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_0027: Expected O, but got Unknown //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Expected O, but got Unknown //IL_0098: Expected O, but got Unknown //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Expected O, but got Unknown //IL_0109: Expected O, but got Unknown //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Expected O, but got Unknown //IL_0181: Expected O, but got Unknown //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Expected O, but got Unknown //IL_01f2: Expected O, but got Unknown //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0264: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Expected O, but got Unknown //IL_026e: Expected O, but got Unknown //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Expected O, but got Unknown //IL_02f1: Expected O, but got Unknown //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Expected O, but got Unknown //IL_0377: Expected O, but got Unknown //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Expected O, but got Unknown //IL_03fd: Expected O, but got Unknown //IL_045a: Unknown result type (might be due to invalid IL or missing references) //IL_0476: Unknown result type (might be due to invalid IL or missing references) //IL_0480: Expected O, but got Unknown //IL_0480: Expected O, but got Unknown //IL_04d9: Unknown result type (might be due to invalid IL or missing references) //IL_04f2: Unknown result type (might be due to invalid IL or missing references) //IL_04fc: Expected O, but got Unknown //IL_04fc: Expected O, but got Unknown //IL_0555: Unknown result type (might be due to invalid IL or missing references) //IL_056d: Unknown result type (might be due to invalid IL or missing references) //IL_0577: Expected O, but got Unknown //IL_0577: Expected O, but got Unknown NoSlowdownDuringJump = ConfigBuilderStatic.Sync<bool>(configFile.Bind<bool>(new ConfigDefinition("Jumping", "No slow down"), true, new ConfigDescription("Do not slow down the player when stamina reaches zero while jumping.", (AcceptableValueBase)null, Array.Empty<object>()))); Stamina.SetNoSlowdownDuringJump((bool?)NoSlowdownDuringJump.Value, (string)null, (string)null); NoSlowdownDuringJump.ValueChanged += delegate { Stamina.SetNoSlowdownDuringJump((bool?)NoSlowdownDuringJump.Value, (string)null, (string)null); }; NoAccelerationDuringJump = ConfigBuilderStatic.Sync<bool>(configFile.Bind<bool>(new ConfigDefinition("Jumping", "No acceleration"), true, new ConfigDescription("Do not accelerate the player when sprint is hold while jumping.", (AcceptableValueBase)null, Array.Empty<object>()))); Stamina.SetNoAccelerationDuringJump((bool?)NoAccelerationDuringJump.Value, (string)null, (string)null); NoAccelerationDuringJump.ValueChanged += delegate { Stamina.SetNoAccelerationDuringJump((bool?)NoAccelerationDuringJump.Value, (string)null, (string)null); }; NoStaminaDrainDuringJump = ConfigBuilderStatic.Sync<bool>(configFile.Bind<bool>(new ConfigDefinition("Jumping", "No stamina drain"), false, new ConfigDescription("Do not drain stamina during jumping.", (AcceptableValueBase)null, Array.Empty<object>()))); Stamina.SetNoStaminaDrainDuringJump((bool?)NoStaminaDrainDuringJump.Value, (string)null, (string)null); NoStaminaDrainDuringJump.ValueChanged += delegate { Stamina.SetNoStaminaDrainDuringJump((bool?)NoStaminaDrainDuringJump.Value, (string)null, (string)null); }; JumpStaminaCost = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Jumping", "Jump stamina cost"), 0, new ConfigDescription("How much stamina should a jump cost? Zero is the default game behavior.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()))); Stamina.AddJumpStaminaCost((int?)JumpStaminaCost.Value, (string)null, (string)null); JumpStaminaCost.ValueChanged += delegate { Stamina.AddJumpStaminaCost((int?)JumpStaminaCost.Value, (string)null, (string)null); }; JumpStaminaPrevent = ConfigBuilderStatic.Sync<bool>(configFile.Bind<bool>(new ConfigDefinition("Jumping", "Prevent jump"), false, new ConfigDescription("Should a jump be prevented if stamina is insufficient?", (AcceptableValueBase)null, Array.Empty<object>()))); Stamina.SetJumpStaminaPrevent((bool?)JumpStaminaPrevent.Value, (string)null, (string)null); JumpStaminaPrevent.ValueChanged += delegate { Stamina.SetJumpStaminaPrevent((bool?)JumpStaminaPrevent.Value, (string)null, (string)null); }; StaminaSprintDrainRate = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Stamina sprint drain rate"), 100, new ConfigDescription("How fast should stamina drain while sprinting? 100 is the game default.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 500), Array.Empty<object>()))); Stamina.SetStaminaSprintDrainRate((float?)((float)StaminaSprintDrainRate.Value / 100f), (string)null, (string)null); StaminaSprintDrainRate.ValueChanged += delegate { Stamina.SetStaminaSprintDrainRate((float?)((float)StaminaSprintDrainRate.Value / 100f), (string)null, (string)null); }; StaminaRechargeRate = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Stamina standard recharge rate"), 100, new ConfigDescription("How fast should stamina recharge? 100 is the game default.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()))); Stamina.SetStaminaRechargeRate((float?)((float)StaminaRechargeRate.Value / 100f), (string)null, (string)null); StaminaRechargeRate.ValueChanged += delegate { Stamina.SetStaminaRechargeRate((float?)((float)StaminaRechargeRate.Value / 100f), (string)null, (string)null); }; StaminaRechargeStandingRate = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Stamina recharge multiplier while standing"), 150, new ConfigDescription("How fast should stamina recharge while standing still? 100 is the game default.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()))); Stamina.SetStandingStaminaRechargeMultiplier((float?)((float)StaminaRechargeStandingRate.Value / 100f), (string)null, (string)null); StaminaRechargeStandingRate.ValueChanged += delegate { Stamina.SetStandingStaminaRechargeMultiplier((float?)((float)StaminaRechargeStandingRate.Value / 100f), (string)null, (string)null); }; StaminaRechargeCrouchingRate = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Stamina recharge multiplier while crouching"), 150, new ConfigDescription("How fast should stamina recharge while crouching? 100 is the game default.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()))); Stamina.SetCrouchingStaminaRechargeMultiplier((float?)((float)StaminaRechargeCrouchingRate.Value / 100f), (string)null, (string)null); StaminaRechargeCrouchingRate.ValueChanged += delegate { Stamina.SetCrouchingStaminaRechargeMultiplier((float?)((float)StaminaRechargeCrouchingRate.Value / 100f), (string)null, (string)null); }; StartingStamina = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Starting stamina"), 40, new ConfigDescription("How much stamina every player should start with.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()))); Stamina.AddStartStamina((int?)(StartingStamina.Value - 40), (string)null, (string)null); StartingStamina.ValueChanged += delegate { Stamina.AddStartStamina((int?)(StartingStamina.Value - 40), (string)null, (string)null); }; StaminaPerUpgrade = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Upgrade stamina"), 10, new ConfigDescription("How much stamina every upgrade gives.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()))); Stamina.AddStaminaPerUpgrade((int?)(StaminaPerUpgrade.Value - 10), (string)null, (string)null); StaminaPerUpgrade.ValueChanged += delegate { Stamina.AddStaminaPerUpgrade((int?)(StaminaPerUpgrade.Value - 10), (string)null, (string)null); }; SlideStaminaCost = ConfigBuilderStatic.Sync<int>(configFile.Bind<int>(new ConfigDefinition("Stamina", "Slide stamina cost"), 5, new ConfigDescription("How much stamina a slide cost.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()))); Stamina.AddSlideStaminaCost((int?)(SlideStaminaCost.Value - 5), (string)null, (string)null); SlideStaminaCost.ValueChanged += delegate { Stamina.AddSlideStaminaCost((int?)(SlideStaminaCost.Value - 5), (string)null, (string)null); }; } } [BepInPlugin("potatoepet.advancedrepo.stamina", "AdvancedREPO.Stamina", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ManualLogSource? Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; Log.LogInfo((object)"Applying AdvancedREPO.Stamina..."); Configuration.Initialize(((BaseUnityPlugin)this).Config); Log.LogInfo((object)"AdvancedREPO.Stamina applied!"); } } }