Changelog
1.3.0 — Rainbow Fighters
- Added multiplayer synchronization for Scout and Hauler color choices.
- Everyone running the mod in the room can see the selected color for the same vehicle.
- Restore Original now synchronizes to other players.
- Added late-join synchronization so current vehicle colors can be restored for players entering the room after colors were chosen.
- Retained configurable palette key, per-vehicle coloring, exterior-paint filtering, and full-vehicle root resolution.
1.2.2
- Fixed occasional partial vehicle recolors when the held PhysGrabObject was a child piece.
- Color and Restore Original now resolve upward to the full Scout/Hauler root before touching renderers.
- Recolor log reports RootResolvedFrom for easier testing.
1.2.1
- Color palette defaults to exterior/body-paint-only recoloring.
- Added exclusions for wheels, glass, lights, controls, seats, and mechanical components.
- Added size-based fallback for generically named body-shell meshes.
- Added ExteriorPaintOnly config toggle and debug paint-target logging.
1.2.0
- Added per-vehicle Scout/Hauler color palette.
- Hold a vehicle and press configurable PaletteKey (C by default).
- Added Pink, Purple, Blue, Cyan, Green, Yellow, Orange, Red, White, Black, Gold, and Mint swatches.
- Added Restore Original.
1.1.0
- Added built-in Scout/Hauler duplicate shop candidate pool support.
- Shop Duplicate Unlock is no longer required for duplicate Scout/Hauler candidates.
1.0.0
- Initial standalone release.
- Raised Scout/Hauler purchase and ownership limits.
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