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Hunted
Asymmetric mode: one killer hunts the survivors while they complete extraction points and escape. Everyone in the lobby needs it; the host's settings apply.Hunted
An asymmetric mode for R.E.P.O. One player is the killer. Everyone else is a survivor.
Everyone in the lobby needs the mod, on the same version. Only the host's settings count, so nobody else has to touch the config.
How a round works
- The host is the killer by default (
KillerName). It can also be a named player, or a random one. - Survivors complete the extraction points on the map. The goal is set per point.
- The killer is invincible, faster and bigger, carries a sword, sees in the dark and has a zoomed-out map.
- Survivors win by getting out. The killer wins when every survivor is dead or the time runs out.
- Only small valuables spawn, and they respawn over time.
- Both trucks stay shut until the extraction points are done.
- The level is a custom grid with a killer room in the middle.
- The killer's vision works on line of sight. Survivors that crouch or crawl are harder to spot, and standing in the open gets them spotted fast.
Install
- Install BepInExPack (a mod manager does this for you).
- Install Hunted.
- Restart the game fully.
Settings
The config file is BepInEx/config/Marin.Hunted.cfg, created on first launch. It has sections for the killer, extraction, level, killer room, valuables, health, boost, weapon, vision and debug. Every value has a limited range. In a lobby, the host's values replace everyone else's while they are connected.
Status
Early version. Most of it has been tested alone and has not had much play in a full lobby yet, so expect rough edges. Bug reports with the BepInEx/LogOutput.log from the host help the most.