using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AhhhDeath.Patches;
using BepInEx;
using BepInEx.Logging;
using DeathFart;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DeathFart")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DeathFart")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e489b754-5271-48a3-a173-cb9ef214c576")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DeathFart
{
[BepInPlugin("pudack.AhhhDeath", "AhhhDeath", "1.0.0")]
public class AhhhDeathBase : BaseUnityPlugin
{
private const string modGUID = "pudack.AhhhDeath";
private const string modName = "AhhhDeath";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("pudack.AhhhDeath");
internal static AhhhDeathBase instance;
internal ManualLogSource mls;
internal static List<AudioClip> sounds;
internal static AssetBundle bundle;
public void Awake()
{
if (instance == null)
{
instance = this;
}
mls = Logger.CreateLogSource("pudack.AhhhDeath");
mls.LogInfo((object)"AhhhDeath Loading");
harmony.PatchAll(typeof(AhhhDeathBase));
harmony.PatchAll(typeof(PlayerAvatarPatch));
harmony.PatchAll(typeof(PlayerDeathEffectsPatch));
sounds = new List<AudioClip>();
string location = ((BaseUnityPlugin)instance).Info.Location;
location = location.TrimEnd("AhhhDeath.dll".ToCharArray());
bundle = AssetBundle.LoadFromFile(location + "ahhhfx");
if (bundle == null)
{
mls.LogError((object)"Failed to load audio asset!");
return;
}
sounds = bundle.LoadAllAssets<AudioClip>().ToList();
mls.LogInfo((object)("Loaded " + sounds.Count + " sounds from asset bundle! First sounds: " + ((Object)sounds[0]).name));
mls.LogInfo((object)"Successfully loaded AhhhDeath mod");
}
}
}
namespace AhhhDeath.Patches
{
[HarmonyPatch(typeof(PlayerAvatar))]
public class PlayerAvatarPatch
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
public static void Postfix(PlayerAvatar __instance)
{
__instance.deathSound.Sounds = AhhhDeathBase.sounds.ToArray();
}
}
[HarmonyPatch(typeof(PlayerDeathEffects))]
public class PlayerDeathEffectsPatch
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
public static void Postfix(PlayerDeathEffects __instance)
{
__instance.deathSound.Sounds = AhhhDeathBase.sounds.ToArray();
}
}
}