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Decompiled source of AhhhDeath v1.0.1
AhhhDeath.dll
Decompiled a year agousing System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using AhhhDeath.Patches; using BepInEx; using BepInEx.Logging; using DeathFart; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DeathFart")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DeathFart")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("e489b754-5271-48a3-a173-cb9ef214c576")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace DeathFart { [BepInPlugin("pudack.AhhhDeath", "AhhhDeath", "1.0.0")] public class AhhhDeathBase : BaseUnityPlugin { private const string modGUID = "pudack.AhhhDeath"; private const string modName = "AhhhDeath"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("pudack.AhhhDeath"); internal static AhhhDeathBase instance; internal ManualLogSource mls; internal static List<AudioClip> sounds; internal static AssetBundle bundle; public void Awake() { if (instance == null) { instance = this; } mls = Logger.CreateLogSource("pudack.AhhhDeath"); mls.LogInfo((object)"AhhhDeath Loading"); harmony.PatchAll(typeof(AhhhDeathBase)); harmony.PatchAll(typeof(PlayerAvatarPatch)); harmony.PatchAll(typeof(PlayerDeathEffectsPatch)); sounds = new List<AudioClip>(); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("AhhhDeath.dll".ToCharArray()); bundle = AssetBundle.LoadFromFile(location + "ahhhfx"); if (bundle == null) { mls.LogError((object)"Failed to load audio asset!"); return; } sounds = bundle.LoadAllAssets<AudioClip>().ToList(); mls.LogInfo((object)("Loaded " + sounds.Count + " sounds from asset bundle! First sounds: " + ((Object)sounds[0]).name)); mls.LogInfo((object)"Successfully loaded AhhhDeath mod"); } } } namespace AhhhDeath.Patches { [HarmonyPatch(typeof(PlayerAvatar))] public class PlayerAvatarPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] public static void Postfix(PlayerAvatar __instance) { __instance.deathSound.Sounds = AhhhDeathBase.sounds.ToArray(); } } [HarmonyPatch(typeof(PlayerDeathEffects))] public class PlayerDeathEffectsPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void Postfix(PlayerDeathEffects __instance) { __instance.deathSound.Sounds = AhhhDeathBase.sounds.ToArray(); } } }