Decompiled source of KirbyBowtie v1.0.0

KirbyBowtie.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using KirbyBowtie.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("KirbyBowtie")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("KirbyBowtie")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ee0c183f-9b5c-497e-a261-aa93f86f1541")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace KirbyBowtie
{
	[BepInPlugin("pudack.KirbyBowtie", "KirbyBowtie", "1.0.0")]
	public class KirbyBowtieBase : BaseUnityPlugin
	{
		private const string modGUID = "pudack.KirbyBowtie";

		private const string modName = "KirbyBowtie";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("pudack.KirbyBowtie");

		internal static KirbyBowtieBase instance;

		internal ManualLogSource mls;

		internal static AudioClip[] kirbysuckstart;

		internal static AudioClip[] kirbysuckloop;

		internal static AudioClip[] kirbyhi;

		public void Awake()
		{
			if (instance == null)
			{
				instance = this;
			}
			mls = Logger.CreateLogSource("pudack.KirbyBowtie");
			mls.LogInfo((object)"KirbyBowtie is loading...");
			string location = ((BaseUnityPlugin)instance).Info.Location;
			location = location.TrimEnd("KirbyBowtie.dll".ToCharArray());
			AssetBundle val = AssetBundle.LoadFromFile(location + "kirbyfx");
			if (val == null)
			{
				mls.LogError((object)"Failed to load audio asset!");
				return;
			}
			kirbysuckstart = val.LoadAssetWithSubAssets<AudioClip>("Assets/kirbysuckstart.wav");
			kirbysuckloop = val.LoadAssetWithSubAssets<AudioClip>("Assets/kirbysuckloop.wav");
			kirbyhi = val.LoadAssetWithSubAssets<AudioClip>("Assets/kirbyhi.wav");
			harmony.PatchAll(typeof(KirbyBowtieBase));
			harmony.PatchAll(typeof(EnemyBowtieAnimPatch));
			mls.LogInfo((object)"KirbyBowtie has loaded");
		}
	}
}
namespace KirbyBowtie.Patches
{
	[HarmonyPatch(typeof(EnemyBowtieAnim))]
	internal class EnemyBowtieAnimPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		public static void ReplaceAudio(EnemyBowtieAnim __instance)
		{
			__instance.yellStartSound.Sounds = KirbyBowtieBase.kirbysuckstart.ToArray();
			__instance.yellStartSoundGlobal.Sounds = KirbyBowtieBase.kirbysuckstart.ToArray();
			__instance.YellLoopSound.Sounds = KirbyBowtieBase.kirbysuckloop.ToArray();
			__instance.YellLoopSoundGlobal.Sounds = KirbyBowtieBase.kirbysuckloop.ToArray();
			__instance.noticeSound.Sounds = KirbyBowtieBase.kirbyhi.ToArray();
		}
	}
}