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Decompiled source of KirbyBowtie v1.0.0
KirbyBowtie.dll
Decompiled a year agousing System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using KirbyBowtie.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("KirbyBowtie")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("KirbyBowtie")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ee0c183f-9b5c-497e-a261-aa93f86f1541")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace KirbyBowtie { [BepInPlugin("pudack.KirbyBowtie", "KirbyBowtie", "1.0.0")] public class KirbyBowtieBase : BaseUnityPlugin { private const string modGUID = "pudack.KirbyBowtie"; private const string modName = "KirbyBowtie"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("pudack.KirbyBowtie"); internal static KirbyBowtieBase instance; internal ManualLogSource mls; internal static AudioClip[] kirbysuckstart; internal static AudioClip[] kirbysuckloop; internal static AudioClip[] kirbyhi; public void Awake() { if (instance == null) { instance = this; } mls = Logger.CreateLogSource("pudack.KirbyBowtie"); mls.LogInfo((object)"KirbyBowtie is loading..."); string location = ((BaseUnityPlugin)instance).Info.Location; location = location.TrimEnd("KirbyBowtie.dll".ToCharArray()); AssetBundle val = AssetBundle.LoadFromFile(location + "kirbyfx"); if (val == null) { mls.LogError((object)"Failed to load audio asset!"); return; } kirbysuckstart = val.LoadAssetWithSubAssets<AudioClip>("Assets/kirbysuckstart.wav"); kirbysuckloop = val.LoadAssetWithSubAssets<AudioClip>("Assets/kirbysuckloop.wav"); kirbyhi = val.LoadAssetWithSubAssets<AudioClip>("Assets/kirbyhi.wav"); harmony.PatchAll(typeof(KirbyBowtieBase)); harmony.PatchAll(typeof(EnemyBowtieAnimPatch)); mls.LogInfo((object)"KirbyBowtie has loaded"); } } } namespace KirbyBowtie.Patches { [HarmonyPatch(typeof(EnemyBowtieAnim))] internal class EnemyBowtieAnimPatch { [HarmonyPatch("Awake")] [HarmonyPostfix] public static void ReplaceAudio(EnemyBowtieAnim __instance) { __instance.yellStartSound.Sounds = KirbyBowtieBase.kirbysuckstart.ToArray(); __instance.yellStartSoundGlobal.Sounds = KirbyBowtieBase.kirbysuckstart.ToArray(); __instance.YellLoopSound.Sounds = KirbyBowtieBase.kirbysuckloop.ToArray(); __instance.YellLoopSoundGlobal.Sounds = KirbyBowtieBase.kirbysuckloop.ToArray(); __instance.noticeSound.Sounds = KirbyBowtieBase.kirbyhi.ToArray(); } } }