Changelog
0.3.0 — Public Beta
Add optional host-authoritative player blast damage through native PlayerHealth networking; disabled by default.
Add player distance falloff, cover checks, per-explosion deduplication and separate self-damage protection.
Preserve firing-player identity for each rocket.
Refine the existing model with muzzle collars, panel seams, a trigger guard, rear latch and restrained bevels; improve metal/plastic shading.
Keep 0.2.2 firing, explosion, sound, enemy damage, shop and ammunition behaviour.
Document that two-client 0.3.0 friendly fire remains unverified.
0.2.2
Improve muzzle flash, rocket visibility, staged explosions, audio and recoil.
Fix initial-overlap collision points and Cleanup Crew body damage resolution.
0.2.1
Add regular shop registration, limited rechargeable ammunition and a separate optional F7 infinite-ammo TEST item.
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