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DistanceLabel
Shows the distance and value of valuable itemsDistanceLabel
Version: 0.1.1 (版本:0.1.1)
DistanceLabel shows the distance and value of nearby valuables, plus the distance and real HP of nearby enemies. (DistanceLabel 在附近贵重物品脚下显示距离和价值,并在附近怪物头顶显示距离和真实血量。)
What it does
(功能说明)
- While you are in a level, every valuable within the radius shows a label below it.
- (在关卡内时,半径范围内的每个贵重品都会在脚下显示一个标签。)
- The distance is shown in white with one decimal, and the value is shown in gold with a
$suffix. - (距离用白色显示、保留一位小数;价值用金色显示,结尾带
$。) - Example:
10.0m 1000$means 10.0 meters away and worth 1000 dollars. - (例如
10.0m 1000$表示距离 10.0 米、价值 1000 美元。) - Only valuables (ValuableObject) are labeled; weapons, tools and valueless objects are ignored.
- (只给贵重品(ValuableObject)打标签;武器、工具和无价值物品不显示。)
- Enemies show a light-red distance in meters above their head, followed by dark-red real HP
current/max (percent). - (怪物头顶用淡红色显示距离(米),后面跟深红色真实血量
当前/最大 (百分比)。) - Example:
5.0M 180/200 (90%)means 5.0 meters away, 180 of 200 HP left. - (例如
5.0M 180/200 (90%)表示距离 5.0 米、剩余 180/200 血。) - This mod is local-only: only you see the labels; nothing is sent to other players.
- (本模组为纯本地效果:只有你自己看到标签,不会向其他玩家发送任何数据。)
Requirements
(依赖要求)
- BepInEx 5.4.2100 or newer.
- (BepInEx 5.4.2100 或更新版本。)
Installation
(安装方法)
- Copy
DistanceLabel.dllintoBepInEx/plugins/DistanceLabel/. (把DistanceLabel.dll复制到BepInEx/plugins/DistanceLabel/目录。) - Launch the game; the config file
lch.distancelabel.cfgis generated automatically on first launch. (启动游戏,配置文件lch.distancelabel.cfg会在首次启动时自动生成。)
Settings
(设置项)
| Setting | Default | Range | Description |
|---|---|---|---|
| enable | true | true / false | Show or hide all labels. |
| (开关) | (true) | (开 / 关) | (显示或隐藏所有标签。) |
| radius | 30 | 5 - 50 | Show labels for valuables and enemies within this radius, in meters. |
| (半径) | (30) | (5 - 50 米) | (只显示这个半径(米)以内的贵重品和怪物标签。) |
| showEnemies | true | true / false | Show or hide enemy distance and HP labels. |
| (怪物标注) | (true) | (开 / 关) | (显示或隐藏怪物距离和血量标签。) |
Changelog
(更新日志)
0.1.1
(0.1.1)
Added (新增)
- Added enemy labels: light-red distance in meters above the head, and dark-red real HP
current/max (percent). - (新增怪物标注:头顶淡红色距离(米),深红色真实血量
当前/最大 (百分比)。) - Added a local HP mirror for non-host players so enemy HP drops in real time when damage is broadcast.
- (为非房主新增本地血量镜像,伤害广播后怪物血量会实时扣除。)
- Added the
showEnemiesconfig toggle for enemy labels. - (新增
showEnemies配置开关,用于控制怪物标注。)
Fixed (修复)
- Fixed all labels disappearing after death or respawn caused by picking the wrong camera during the death cutscene.
- (修复死亡/重生过场中误选错误相机,导致所有标签消失的问题。)
- Fixed all labels clustering at the bottom-left corner after death.
- (修复死亡后所有标签堆到左下角的问题。)
- Fixed a Harmony patch parameter mismatch that broke both valuable and enemy labels.
- (修复 Harmony 补丁参数不匹配,导致贵重品和怪物标签一起失效的问题。)
- Removed startup and per-frame log spam; the mod runs silently.
- (删除启动和刷屏日志,模组运行时保持静默。)
Notes
(注意事项)
- The labels update automatically; there is no scan key to press.
- (标签自动刷新,不需要按扫描键。)
- It works as a non-host player in multiplayer; no host install is required.
- (多人联机里非房主也能用,不需要房主安装。)
- It only reads positions, values and HP locally; it never changes the world or other players.
- (它只在本地读取位置、价值和血量,从不改变世界或其他玩家。)