Changelog
2.0.6
- Replaced flat yellow slot fill with dedicated stored-target icons (head/player).
- Added smooth store/release transitions so targets no longer pop in/out instantly.
- Releasing from slot now auto-grabs the target instead of dropping it beside the player.
2.0.5
- Added explicit PlayerTumble target resolution so tumble + Q storage is recognized reliably.
- Stored slot now shows a visible icon instead of appearing empty.
- Removed unstable death-head spectate override calls that caused red beam/floating glitches.
2.0.4
- Removed forced alive->death conversion while storing players.
- Stored targets are now visually hidden and kept physically stable near the holder (fixes floating red head flash).
- Improved spectate stability for stored head targets.
- Added explicit tumble + Q support for alive-player storage eligibility.
2.0.3
- Fixed stored heads/targets staying visible in-world; stored objects are now moved to the game's hidden disabled-physics position.
- Added periodic hidden-position maintenance to prevent floating visual desync while targets are in slots.
- Allowed storing living players when they are crouching/crawling while being carried.
2.0.2
- Bumped the package version for the latest release.
2.0.0
- Removed all backpack code and visuals.
- Added the first inventory-style storage system.
2.0.1
- Tightened carry rules to match the latest gameplay spec.
- Dead players can be stored directly.
- Small players can press Q to grant short carry consent.
- Updated the package description and docs to match the new carry flow.
1.0.3
- Fixed generated backpack visuals to stay locked to player back while moving.
- Added per-frame back-anchor follower using stable torso/chest bones.
- Removed generated backpack colliders to prevent physics drops and random ground snapping.
1.0.2
- Added generated visual backpack fallback for skins where the original backpack mesh is missing.
- Keeps click-to-enter working on fallback backpack visuals.
1.0.1
- Improved backpack detection for skins that do not have an explicit backpack mesh.
- Added fallback: clicking player body can enter backpack mode when no backpack object exists.
1.0.0
- Initial release.
- Added automatic backpack enabling for all detected players.
- Added click-to-enter backpack interaction.
- Added jump-to-exit behavior.
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