Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
2.0.6
- Replaced flat yellow slot fill with dedicated stored-target icons (head/player).
- Added smooth store/release transitions so targets no longer pop in/out instantly.
- Releasing from slot now auto-grabs the target instead of dropping it beside the player.
2.0.5
- Added explicit PlayerTumble target resolution so tumble + Q storage is recognized reliably.
- Stored slot now shows a visible icon instead of appearing empty.
- Removed unstable death-head spectate override calls that caused red beam/floating glitches.
2.0.4
- Removed forced alive->death conversion while storing players.
- Stored targets are now visually hidden and kept physically stable near the holder (fixes floating red head flash).
- Improved spectate stability for stored head targets.
- Added explicit tumble + Q support for alive-player storage eligibility.
2.0.3
- Fixed stored heads/targets staying visible in-world; stored objects are now moved to the game's hidden disabled-physics position.
- Added periodic hidden-position maintenance to prevent floating visual desync while targets are in slots.
- Allowed storing living players when they are crouching/crawling while being carried.
2.0.2
- Bumped the package version for the latest release.
2.0.0
- Removed all backpack code and visuals.
- Added the first inventory-style storage system.
2.0.1
- Tightened carry rules to match the latest gameplay spec.
- Dead players can be stored directly.
- Small players can press Q to grant short carry consent.
- Updated the package description and docs to match the new carry flow.
1.0.3
- Fixed generated backpack visuals to stay locked to player back while moving.
- Added per-frame back-anchor follower using stable torso/chest bones.
- Removed generated backpack colliders to prevent physics drops and random ground snapping.
1.0.2
- Added generated visual backpack fallback for skins where the original backpack mesh is missing.
- Keeps click-to-enter working on fallback backpack visuals.
1.0.1
- Improved backpack detection for skins that do not have an explicit backpack mesh.
- Added fallback: clicking player body can enter backpack mode when no backpack object exists.
1.0.0
- Initial release.
- Added automatic backpack enabling for all detected players.
- Added click-to-enter backpack interaction.
- Added jump-to-exit behavior.