
DynamicRepoGrabBeam
This mod dynamically adjusts the grab beam color in REPO based on mass, impact force, and object type!
Last updated | 2 weeks ago |
Total downloads | 11144 |
Total rating | 2 |
Categories | Tools Client-side |
Dependency string | REPOWorkshop-DynamicRepoGrabBeam-1.0.0 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
REPO-GrabBeam-PhysicsColorMod
A dynamic beam recoloring mod for the game REPO.
Beam colors now react to object mass and impact force, allowing players to visually estimate the weight and handling difficulty of grabbed objects.
Features
- Changes grab beam colors based on the mass of the object being held.
- Increases brightness, saturation, and transparency based on the impact force of the object.
- Special color effects when grabbing players or entering rotation mode.
- Works in multiplayer: beam colors update properly for both the local player and other players.
- Efficiently optimized for minimal CPU and GPU overhead (uses smart caching and batching).
Installation
- Install BepInEx for REPO if you haven't already.
- Download the latest release
.zip
from this repository. - Extract the
.dll
file into yourBepInEx/plugins/
folder. - Launch REPO.
- Beam recoloring will be automatically enabled.
Configuration
The mod generates a config file at:
REPO\BepInEx\config
You can customize:
- Weight thresholds (light vs heavy objects)
- Beam base colors (for light, medium, heavy weights)
- Force scaling factors (how much impact strength affects beam appearance)
- Enable or disable debug logging
How It Works
- Mass Detection: Objects with a Rigidbody are categorized as light, medium, or heavy based on mass.
- Impact Force Detection: Objects with fragility and break force attributes modify beam brightness, saturation, and transparency dynamically.
- Player Handling: Grabbing a player uses a dedicated color.
- Rotation Handling: Rotating an object shifts beam colors temporarily.
Credits
- Developed by M1llerF
License
This mod is released under the MIT License.
Feel free to modify, share, and expand upon it with attribution.