Changelog - REPO-GrabBeam-PhysicsColorMod
[1.0.1]
Added
- Images to showcase off mod better.
Fixed
- Issue where color of grab beam would occasionally default to default color.
[1.0.0]
Added
- Initial public release.
- Dynamic grab beam color changes based on object mass (light, medium, heavy).
- Dynamic brightness, saturation, and transparency scaling based on impact force.
- Multiplayer support: other players' beams recolor properly.
- Highly optimized caching for minimal CPU and GPU overhead.
- Configurable weight thresholds, color settings, and force scaling via config file.
Fixed
Notes
- Fully compatible with BepInEx 5.4.
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