
DynamicRepoGrabBeam
This mod dynamically adjusts the grab beam color in REPO based on mass, impact force, and object type!
CHANGELOG
Changelog - REPO-GrabBeam-PhysicsColorMod
[1.0.0]
Added
- Initial public release.
- Dynamic grab beam color changes based on object mass (light, medium, heavy).
- Dynamic brightness, saturation, and transparency scaling based on impact force.
- Multiplayer support: other players' beams recolor properly.
- Highly optimized caching for minimal CPU and GPU overhead.
- Configurable weight thresholds, color settings, and force scaling via config file.
Fixed
- No fixes required
Notes
- Fully compatible with BepInEx 5.4.